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  • Below is a list of skills with a specific effect range. Click on the range to see the corresponding list page. | {{#vardefine:r|-3 0 0 0 0 0}}[[Skill Range/{{#var:r}}|{{Skill range graphic|{{#var:r}}|size=100px}}]]
    6 KB (821 words) - 23:09, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:26, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:26, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:45, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:54, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:46, 15 August 2021
  • ''Back to [[Skill Range]] page'' {{Skill list table|format=small|range={{#var:r}}|rows=type|columns=target|show=tag|target list=allies;enemies}}
    276 bytes (39 words) - 00:57, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:46, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:50, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:02, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:02, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:47, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:48, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:18, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    327 bytes (48 words) - 23:59, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    316 bytes (46 words) - 23:59, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    327 bytes (48 words) - 23:53, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    316 bytes (46 words) - 23:54, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:25, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:57, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:57, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:51, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:02, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:22, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:53, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:23, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:56, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    315 bytes (46 words) - 23:59, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    315 bytes (46 words) - 23:53, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:50, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:44, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:58, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    458 bytes (61 words) - 23:58, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:45, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:55, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:52, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:47, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:03, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:49, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:52, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    458 bytes (61 words) - 23:52, 15 August 2021

Page text matches

  • Below is a list of skills with a specific effect range. Click on the range to see the corresponding list page. | {{#vardefine:r|-3 0 0 0 0 0}}[[Skill Range/{{#var:r}}|{{Skill range graphic|{{#var:r}}|size=100px}}]]
    6 KB (821 words) - 23:09, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:52, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:26, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:46, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:54, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:46, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:55, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:47, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:47, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:02, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:48, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:53, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:02, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:49, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:02, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:56, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:03, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:50, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:22, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:57, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 01:18, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:50, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:23, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:57, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:44, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:51, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:25, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:58, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:45, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:52, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 00:26, 16 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    283 bytes (40 words) - 23:45, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    315 bytes (46 words) - 23:59, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    315 bytes (46 words) - 23:53, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    316 bytes (46 words) - 23:59, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    316 bytes (46 words) - 23:54, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    327 bytes (48 words) - 23:59, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    327 bytes (48 words) - 23:53, 15 August 2021
  • ''Back to [[Skill Range]] page'' {{Skill list table|format=small|range={{#var:r}}|rows=type|columns=target|show=tag|target list=allies;enemies}}
    276 bytes (39 words) - 00:57, 16 August 2021
  • <!--early enemy card data id range 100000-100--> <!--main enemy Garmr card dump, id range Seaside Summer School with You-->
    397 bytes (40 words) - 00:15, 6 November 2019
  • <!--main enemy Kalki card dump, id range Seaside Summer School with You--> <!--early enemy card data id range 100000-100-->
    425 bytes (42 words) - 12:01, 24 December 2019
  • ...ut lets the unit attack twice for 2 turns. Special rules apply when a unit has their CP at 100% (tested on version 4.0.1): ...alty'''. Thereafter, the unit attacks again with a normal attack at normal range and the combo penalty applies ''if'' the total CP after this first charge a
    2 KB (296 words) - 16:17, 30 August 2020
  • {{#vardefine:skill en description 1|Apply {{status|火傷}} to enemies {{Skill range|0 0 0 0}}}}{{ #vardefine:skill en description 2|-700 HP to enemies {{Skill range|0 0 0 0}}}}{{
    203 bytes (22 words) - 10:54, 15 May 2020
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    458 bytes (61 words) - 23:52, 15 August 2021
  • ...define:r|{{#explode:{{PAGENAME}}|/|1}}}}<span style="float:right;">{{Skill range graphic|{{#var:r}}|size=150px}}</span> ''Back to [[Skill Range]] page''
    458 bytes (61 words) - 23:58, 15 August 2021
  • #REDIRECT [[Range Finder]]
    26 bytes (3 words) - 12:01, 22 May 2023
  • ...}} range, and it is impossible to successfully attack with {{Weapon|None}} range. Weapon type also determines the amount of CP a card gains when struck. A w
    1 KB (228 words) - 19:24, 2 January 2020
  • <!--early enemy card data id range 100000-100--> <!--main enemy Gunzo card dump, id range Seaside Summer School with You-->
    784 bytes (71 words) - 07:47, 9 October 2020
  • <!--early enemy Hati cards id range 100000-100--> <!--main enemy Hati card dump 1, id range Seaside Summer School with You-->
    547 bytes (54 words) - 00:02, 6 November 2019
  • #vardefine:skill en description 1|Apply {{status|幻惑}} to enemies {{Skill range|0 99 99 99}}}}{{ #vardefine:skill en description 2|Apply {{status|脱力}} to enemies {{Skill range|0 99 99 99}}}}{{
    278 bytes (30 words) - 05:23, 29 May 2019
  • #vardefine:skill en description 1|Apply {{status|守護}} to self, allies {{Skill range|0 1 1 0}}}}{{ #vardefine:skill en description 2|Apply {{status|頑強}} to self, allies {{Skill range|0 1 1 0}}}}{{
    334 bytes (38 words) - 05:22, 29 May 2019
  • #vardefine:skill en description 1|Apply {{status|弱体無効}} to allies {{Skill range|0 1 1 0}}}}{{ #vardefine:skill en description 2|Apply {{status|回避}} to allies {{Skill range|0 1 1 0}}}}{{
    269 bytes (28 words) - 14:13, 23 March 2019
  • #vardefine:skill en description 1|Apply {{status|弱点}} to enemies {{Skill range|0 2 2 2}}}}{{ #vardefine:skill en description 2|Apply {{status|威圧}} to enemies {{Skill range|0 0 0 0}}}}{{
    260 bytes (28 words) - 14:11, 23 March 2019
  • #vardefine:skill en description 1|+5~10 CP to allies {{Skill range|1 0 0 0}}}}{{ #vardefine:skill en description 3|Apply {{status|閃き}} to allies {{Skill range|1 0 0 0}}}}{{
    299 bytes (34 words) - 17:04, 19 March 2019
  • ....g. [[打撃以外特防する者]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|None}}]][[Has rarity::1]]
    1 KB (137 words) - 19:51, 1 September 2020
  • ....g. [[正月敵モリタカ専用]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|All}}]][[Has rarity::1]]
    1 KB (137 words) - 17:35, 16 August 2019
  • <!--early Valentine Moritaka enemy id range 100000-100--> <!--main enemy Moritaka card dump 1, id range Seaside Summer School with You-->
    1 KB (112 words) - 06:04, 29 July 2020
  • .... [[Parry Adept]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|Slash}}]][[Has rarity::1]]
    1 KB (138 words) - 12:49, 13 July 2019
  • .... [[Guard Adept]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|Blow}}]][[Has rarity::1]]
    1 KB (138 words) - 12:50, 13 July 2019
  • .... [[Block Adept]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|Thrust}}]][[Has rarity::1]]
    1 KB (138 words) - 12:50, 13 July 2019
  • ...[[Deflect Adept]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|Shot}}]][[Has rarity::1]]
    1 KB (138 words) - 12:50, 13 July 2019
  • ...[[Reflect Adept]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|Magic}}]][[Has rarity::1]]
    1 KB (138 words) - 12:50, 13 July 2019
  • ...e (e.g. [[虹に発つ者]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|Snipe}}]][[Has rarity::1]]
    1 KB (136 words) - 12:51, 13 July 2019
  • ....g. [[正月敵モリタカ専用]]) will also take less damage from charge skills with this range. |additional queries=[[Has charge skill::?;?;?;{{Weapon type|Long Slash}}]][[Has rarity::1]]
    1 KB (144 words) - 12:51, 13 July 2019
  • #vardefine:skill en description 1|Apply {{status|祝福}} to allies {{Skill range|1 0 0 0}}}}{{ #vardefine:skill en description 2|Apply {{status|係留}} to allies {{Skill range|1 0 0 0}}}}{{
    404 bytes (45 words) - 09:09, 23 August 2020
  • {{#vardefine:skill en description 1|Apply {{status|妨害}} to enemies {{Skill range|0 0 0 0}}}}{{
    122 bytes (12 words) - 21:25, 28 December 2018
  • <!--main enemy Jinn card dump(?), id range Seaside Summer School with You-->
    211 bytes (22 words) - 00:42, 6 November 2019
  • ...and keeps it until they're eliminated or cannot move or attack. Every unit has a specific enmity/aggro level, but if none of the units hit the enemy with ...the damage dealt to the unit in question. So, whichever unit of the player has dealt the most damage to a particular enemy unit will be the unit that is m
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  • <!--main enemy Jiraiya card dump(?), id range Seaside Summer School with You-->
    242 bytes (24 words) - 00:38, 6 November 2019
  • <!--main enemy Shinya card dump, id range Seaside Summer School with You-->
    266 bytes (26 words) - 00:10, 6 November 2019
  • <!--main enemy Typhon card dump(?), id range Unfurl the Sails-->
    311 bytes (28 words) - 22:15, 9 September 2019
  • <!--main enemy Choji card dump, id range Seaside Summer School with You-->
    321 bytes (30 words) - 06:15, 3 July 2020
  • <!--main enemy Taromaiti card dump, id range Seaside Summer School with You-->
    325 bytes (30 words) - 00:33, 6 November 2019
  • <!--main enemy Makara card dump(?), id range Unfurl the Sails-->
    339 bytes (30 words) - 06:48, 17 November 2019
  • <!--main enemy Mineaki card dump, id range Seaside Summer School with You-->
    350 bytes (34 words) - 20:08, 14 February 2021
  • #vardefine:skill en description 1|Apply {{status|闘志}} to allies {{Skill range|1 0 0 0}}}}{{
    169 bytes (18 words) - 17:03, 19 March 2019
  • ...tatus en note|Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.}} ...ansient icon|Kimun Kamui}} will still drain HP and CP from units in Thrust range upward from him) (as of v4.10.2)
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  • #vardefine:skill en description 1|Apply {{status|祝福}} to self, allies {{Skill range|0 1 1 0}}}}{{
    164 bytes (18 words) - 14:11, 23 March 2019
  • <!--main enemy Maria card dump, id range Seaside Summer School with You-->
    433 bytes (38 words) - 06:12, 3 July 2020
  • <!--early enemy card data id range 100000-100-->
    386 bytes (35 words) - 07:36, 17 December 2023
  • <!--main enemy Kyuma card dump(?), id range Seaside Summer School with You-->
    492 bytes (42 words) - 07:41, 9 October 2020
  • <!--main enemy Ryota card dump(?), id range Seaside Summer School with You-->
    492 bytes (42 words) - 07:43, 9 October 2020
  • <!--main enemy Chernobog card dump, id range Seaside Summer School with You-->
    493 bytes (42 words) - 06:17, 3 July 2020
  • <!--main enemy Oniwaka card dump, id range Seaside Summer School with You-->
    508 bytes (44 words) - 08:23, 20 May 2020
  • <!--main enemy Andvari card dump, id range Seaside Summer School with You-->
    429 bytes (39 words) - 07:38, 4 February 2020
  • <!--early card id range 100000-100-->
    547 bytes (44 words) - 22:25, 9 September 2019
  • #vardefine:skill en description 1|+8~16 CP to allies {{Skill range|0 1 1 1}}}}{{
    205 bytes (26 words) - 05:21, 29 May 2019
  • <!--main enemy Pollux card dump(?), id range Seaside Summer School with You-->
    524 bytes (47 words) - 07:34, 4 February 2020
  • #vardefine:skill en description 1|Apply {{status|頑強}} to allies {{Skill range|0 1 1 0}}}}{{
    225 bytes (26 words) - 05:22, 29 May 2019
  • <!--main enemy Snow card dump(?), id range Seaside Summer School with You-->
    631 bytes (52 words) - 06:58, 7 August 2020
  • <!--early card id range 100000-100-->
    442 bytes (47 words) - 13:41, 23 October 2020
  • ...rdefine:skill en description 1|Apply {{status|閃き}} to self, allies {{Skill range|0 1 1 0}}}}
    236 bytes (28 words) - 14:14, 23 March 2019
  • ...escription 1|Apply {{status|吹き飛ばし}} (randomly 1 square) to enemies {{Skill range|0 0 0 0}}}}{{ #vardefine:skill en description 2|Apply {{status|威圧}} to enemies {{Skill range|0 0 0 0}}}}{{
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  • Base Skills that use the [[When Attacking]] timing, id range 1601+.
    239 bytes (38 words) - 12:03, 22 November 2020
  • Base Skills that use the [[After Attacking]] timing, id range 1601+.
    240 bytes (38 words) - 12:06, 22 November 2020
  • Base Skills that use the [[After Moving]] timing, id range 1601+.
    237 bytes (38 words) - 11:57, 22 November 2020
  • Base Skills that use the [[After Being Hit]] timing, id range 1601+.
    253 bytes (39 words) - 14:57, 22 November 2020
  • <!--early valentine panic card id range 100000-100-->
    573 bytes (52 words) - 06:01, 15 July 2020
  • <!--early enemy card dump id range 100000-100 (El Sumo)-->
    624 bytes (54 words) - 07:32, 9 October 2020
  • <!--main enemy Kengo card dump(?), id range Seaside Summer School with You-->
    799 bytes (64 words) - 07:38, 9 October 2020
  • <!--main enemy Ikutoshi card dump, id range Seaside Summer School with You-->
    741 bytes (60 words) - 00:08, 6 November 2019
  • Base Skills that use the [[After Attacking]] timing, id range 0-800.
    239 bytes (39 words) - 12:04, 22 November 2020
  • Base Skills that use the [[Phase Start]] timing, id range 1601+.
    236 bytes (38 words) - 11:52, 22 November 2020
  • Base Skills that use the [[After Moving]] timing, id range 0-800.
    236 bytes (39 words) - 11:58, 22 November 2020
  • Base Skills that use the [[When Attacking]] timing, id range 0-800.
    238 bytes (39 words) - 12:01, 22 November 2020
  • Base Skills that use the [[After Being Hit]] timing, id range 0-800.
    252 bytes (40 words) - 14:56, 22 November 2020
  • <!--enemy Evil card dump(?), id range Valentine Timeslip-->
    511 bytes (55 words) - 16:01, 14 August 2020
  • Benten is an old free unit who only has extended range to show for her {{Star|4}} version, but remains useful nonetheless. Her pri ...ial drawback and the versatility to dish it out at an equally potent Magic range.
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  • Base Skills that use the [[After Attacking]] timing, id range 801-1600.
    254 bytes (41 words) - 12:05, 22 November 2020
  • Base Skills that use the [[After Moving]] timing, id range 801-1600.
    251 bytes (41 words) - 11:57, 22 November 2020
  • Base Skills that use the [[When Attacking]] timing, id range 801-1600.
    253 bytes (41 words) - 12:02, 22 November 2020
  • Base Skills that use the [[After Being Hit]] timing, id range 801-1600.
    267 bytes (42 words) - 14:57, 22 November 2020
  • <!--main enemy Nomad card dump, id range Seaside Summer School with You-->
    779 bytes (68 words) - 07:02, 21 August 2020
  • <!--enemy Evil card dump(?), id range Valentine Timeslip-->
    567 bytes (59 words) - 15:58, 14 August 2020
  • Base Skills that use the [[Phase Start]] timing, id range 0-800.
    235 bytes (39 words) - 11:51, 22 November 2020
  • ...ensive buffs, he’ll take care of the rest. Bear in mind that 3☆ has Strike range and only adjacent effect and lack of healing in LB3 compared to 5☆, which ...offer most of the benefits, 5☆ has much better attack range and effective range and effects from LB3.
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  • Base Skills that use the [[Phase Start]] timing, id range 801-1600.
    250 bytes (41 words) - 11:51, 22 November 2020
  • <!--early card id range 100000-100-->
    1 KB (81 words) - 07:07, 7 August 2020
  • <!--enemy Evil card dump(?), id range Valentine Timeslip-->
    679 bytes (67 words) - 16:03, 14 August 2020
  • #vardefine:skill en description 2|Apply {{status|根性}} to allies {{Skill range|0 1 1 0}}}}{{
    234 bytes (27 words) - 14:13, 23 March 2019
  • ...ffs they may be holding. Conveniently, as this happens on move in the same range as her attack, targets are nearly guaranteed to be left with Dazzle, plus a ...buffers such as {{Transient icon|Ellie|rarity=5|}}, since she herself only has access to two debuffs after the added Skill Lock.
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  • <!--early card id range 100000-100-->
    582 bytes (64 words) - 06:36, 31 August 2020
  • ...Slash range. Because of the relative timing, they also regain their Slash range once every three turns. ...t poses is enemy Zao, who bestows Guts every turn start to his allies, and has a massive 1.2M HP. Because of this and the threat that his allies poses, br
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  • <!--enemy Evil card dump(?), id range Valentine Timeslip-->
    763 bytes (73 words) - 16:06, 14 August 2020
  • <!--early card id range 100000-100-->
    610 bytes (66 words) - 06:37, 31 August 2020
  • #vardefine:skill en description 1|Apply {{status|熱情}} to allies {{Skill range|1 0 0 0}}}}{{
    229 bytes (25 words) - 17:04, 19 March 2019
  • {{#vardefine:skill en description 1|-1000000 HP to allies {{Skill range|0 99 99 99}}}} ...ll en description 1|Apply {{status|全強解除}} + -1000000 HP to enemies {{Skill range|0 0 0 0}}}}
    4 KB (421 words) - 02:26, 4 March 2019
  • <!--early card id range 100000-100-->
    638 bytes (68 words) - 06:36, 31 August 2020
  • <!--early card id range 100000-100-->
    666 bytes (70 words) - 06:34, 31 August 2020
  • ...deal less damage to any enemy hit after the first enemy since his original range is Long Slash, and this applies even during his Long Slash attack. ...his original weapon range, i.e. 0.28x for Magic, while each subsequent hit has a multiplier of 1x according to Weapon Change Blow. However, in the treatme
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  • ...sing and possibly her Crit+. Babalon's greatest weakness remains her short range and limited defense, but she provides enough to fit into plenty of team com + Very potent CS that allows her to reach beyond her base range.
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  • <!--early card id range 100000-100-->
    703 bytes (76 words) - 06:35, 31 August 2020
  • ...ressive LB3 that lets him cripple and even kill enemies in {{Weapon|Shot}} range while waiting for his CS to activate. On his own, Balor is a a potent debuf + Three powerful debuffs at good range, two of which have high activation rate.
    3 KB (475 words) - 21:27, 15 August 2021
  • ...f his amazing things are hugely gated by Strike, arguably a tricky and bad range to work with, he needs to actively be hitting something to make his kit wor ...purely Strike, a range that both hugely exposes him and is very lacking in range in exchange of raw damage.
    5 KB (750 words) - 11:13, 10 July 2019
  • ...he harder to fully approach, that, and he’s fully offensively inclined, he has not much durability and you’ll certainly need defensive buff backup if yo ...t, and while a boost of both damage and durability sound great, its effect range leaves a lot to desire. One of his biggest flaws is sadly virtue of LB3, wh
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  • ...while keeping herself safe with {{Status|en name=Evasion}} as long as she has enough enemies to hit. Of course, Ellie would not be a true vampiress witho + Five different debuffs that extend beyond her attack range to minimize enemy threats.
    3 KB (506 words) - 15:16, 9 August 2021
  • ...lly card will miss every turn. The exception to this is when the ally card has their attack disabled (e.g. through {{Status|魅了}})]] ...y multiplier (0.0), despite this value being irrelevant without any weapon range. Unlike other cards, None cards do not gain any CP when struck. They also h
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  • <!-- other skills in this range look exactly the same-->
    295 bytes (35 words) - 08:51, 15 May 2020
  • ...btedly powerful still. The main point is his transition to {{Weapon|Shot}} range, allowing for much better use of his retained Default and slightly improved - While his CS provides great defense, he has no way of reaching it quicker, and Evasion will not help him should he be b
    4 KB (681 words) - 20:10, 17 December 2021
  • ...it all off, he applies an HP down that is comparable to most offensive All-range Charge skills every eight turns, letting him practically have two CS.
    3 KB (520 words) - 15:38, 9 August 2021
  • ...ut on its own can be unreliable against debuff-heavy teams and the lack of range is a disadvantage. ...the original Reflect Debuff and with plenty of means to quickly reach it, has the highlight of further supplementing his damage with {{Status|en name=Com
    5 KB (803 words) - 16:37, 12 December 2021
  • ...momentum LB3 gives as well as his Charge, which also suffers from the same range. - Purely and solely Strike regardless of 3☆ or 4☆, Strike is a difficult range to work with since it’s easily outclassed.
    5 KB (716 words) - 11:34, 7 February 2020
  • ...ense. Bear in mind her Wide Slash range as 4☆, which sacrifices damage for range, further pushing that she needs more buffs to make approach of it. ...k range as 4☆, where her damage can suffer in exchange of more unnecessary range.
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  • ...es him a great Curse dispenser to reduce enemy damage thanks to his attack range. + LB3 lets him share CP with his allies at humongous effect range.
    4 KB (533 words) - 05:35, 22 April 2019
  • ...is CS' effect is modest at standard low SA level, but the {{Weapon|Magic}} range is useful for having a periodically good reach to do some damage. ...rity=5}} expands on his original playstyle, with superior {{Weapon|Slash}} range and a potent skill evolution that allows him to protect his whole team. Def
    7 KB (982 words) - 19:13, 10 December 2021
  • ...e as opposed to {{Weapon|Magic}} range, preventing him from debuffing long-range enemies and attenuating their damage
    4 KB (591 words) - 04:59, 20 May 2020
  • ...on an enemy unit. When inflicted through an effect on- or post-strike, it has special behaviour on 0HP targets: * Overrides the original skill's application range to affect struck enemies, e.g. {{Transient icon|Fuxi|rarity=5}} removes {{S
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  • ...time his Charge right. He also gets a map-wide Push to help his own attack range and position enemies for easier takedowns, a feat that’s rare for allies ...shoves enemies with his presence, this is especially helpful to his attack range to hit as many enemies as possible.
    4 KB (606 words) - 02:22, 22 April 2019
  • ...proc rates and he even has a self-damage buff that compliments his attack range quite well since it easily stacks with others of its kind. The issue there ...page from {{Transient icon|Benten}}’s book and improving upon it, he also has a great element and offensive buff that easily stacks with common ones, mea
    6 KB (876 words) - 03:51, 24 April 2019
  • ...Wood}} weakness, avoiding damage altogether is difficult due to his attack range, paired with natural Berserk and the fact that he needs Tenacity to be any - Is purely {{Weapon|Blow}}, his damage may be fantastic, but his range is shitty and easily outdone as a result.
    4 KB (590 words) - 04:05, 24 April 2019
  • ...of containing his power of universal annihilation that is his CS, which he has enough ways to charge to use it every other turn. With a unique 10x damage ...should mostly be concidered a bonus. Lastly, beyond letting him retain All range, his CS can provide some sustain and keep enemy skills down should his targ
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  • ...his normal version, he also retains his Charge, now with nearly triple the range and a pushback effect, though ideally you’ll still be hitting 2-3 enemies ...s as a hit-and-run tactic, but can prove a bit counterproductive since his range can become suboptimal, or outright cockblocked if 3☆.
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  • ...five turns, and instant death on hit. Ded charges CS fast and has infinite range on CS.
    2 KB (171 words) - 15:50, 1 January 2019
  • ...} for damage, where the less than ideal activation rate is remedied by his range. LB2's evolved combat use is minimal but can help since he is encouraged to + CS can effectively shut down attackers at good range.
    5 KB (731 words) - 19:26, 17 December 2021
  • ..., paired with her LB1, she can prove effective with pushing CP around. LB3 has a very low proc rate but it can be helped through Insight and/or Concentrat ...ional skill, making her rely on Bind to be any durable and that her Charge has less general uses and must be used against whatever is currently under buff
    6 KB (978 words) - 03:44, 24 April 2019
  • ...arget off. Distance is also no issue for Jacob, pulling enemies in at shot range to easily eliminate them with {{Status|en name=Crit}}. Unfortunately, with + Can attract units out of range, which his fellow melee allies can utilize too.
    3 KB (431 words) - 00:50, 10 August 2021
  • ...lack of durability also makes her Charm difficult to use due to its short range, requiring her to move to the front line to hit maximum targets. Lastly, he ..., CP and a small damage increase for her team while idly attacking at good range. While she can be useful with this, she retains the issue of an underwhelmi
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  • ...val in any kind of environment. Cthugha can bomb away everything in a vast range, including enemies, allies, and himself. Soon their coordination will turn
    1 KB (224 words) - 11:50, 22 May 2023
  • ...restore backline Ded's HP every turn. Ded converts nearby Devils to Snipe range for single turns. Best done with a widerange nuker like Beachside Kotaro, G ...neutered if you disable his movement and attack him safely out of his Shot range, however.
    4 KB (521 words) - 22:53, 27 December 2019
  • ...ho can exert his influence over all that its light touches, he boasts long range and three high rate offensive buffs to eliminate targets. Unfortunately, th + Potent single-target damage at long range.
    3 KB (447 words) - 01:24, 10 August 2021
  • ...parison, and while his Charge helping with Branded and his LB3, his attack range encourages exploiting his self-heal much more than trying to gear him towar ...applied when he’s damaged, he’s done for (this is an issue for anyone who has Bind applied to, regardless).
    6 KB (928 words) - 10:56, 6 June 2021
  • ...respected by all of the islanders. Also their knowledge base covers a wide range in healing wounds. They raise candlenut trees to protect their skin from th
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  • ...ith hitting stunned enemies makes his damage formidable despite his attack range, and only gets even better through team support. Be mindful of his self-Bur + LB3 is fantastic for self-sustain thanks to 4☆ Mage range, it also pumps his CP up for his great Charge.
    5 KB (854 words) - 10:38, 6 June 2021
  • ...n for the sailor once known as Seaman. He displays enough skill using long range weapons to get the respect of his kouhais.}} ...sor who specializes in DNA scrambling and replacement. On the flip side he has great sympathy for those who can create multiple selves that exist at the s
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  • + Long range and solid proc rates ensures he can always reliably activate his skills. + Good damage even at snipe range, only a single external buff can allow him to deal lethal hits.
    3 KB (494 words) - 20:17, 9 August 2021
  • ...reciates a party that can help him deal damage, since both his element and range are good for offense. + LB2 Blessing adds a moderate passive heal at a nice effect range.
    3 KB (506 words) - 13:14, 3 February 2020
  • ...incredible offensive potential in LB3 - high rate Crit on attack at magic range with his element plus {{Status|en name=Stigma}} will allow him to wipe out - Has to constantly move to supply himself and his team with durability and any b
    4 KB (534 words) - 15:41, 9 August 2021
  • ...much better use of his LB3, providing his allies with further support. His range and LB2 give him a strong personal offense, while his CS can reliably cripp ...pands on the original with added {{Status|en name=DEF Up}} and fat greater range, though this can potentially result in a waste.
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  • + High rate Dazzle at snipe range ensures plenty enemy attacks are softened to keep your team alive. ...gor to himself and potentially all his allies has a low proc rate, but his range means you can usually have 2 or 3 chances per attack to have it activate, m
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  • ...ks with other damage reduction ailments. All of this backed up by his Mage range, which can easily abuse LB1-LB3 with ease. His only downside is Default, on ..., especially thanks to its trigger method, which synergies with his attack range.
    6 KB (887 words) - 06:18, 22 April 2019
  • ...ts have buffs that are just as powerful with no drawbacks. Still, fast All-range Charge should not be dismissed lightly. If you can find the right units to - ¾ of his skills need him to move, with his range being exclusive to whatever is in front of him in trade off to how big the
    6 KB (917 words) - 19:49, 27 June 2019
  • ...hot and try grabbing an offensive buff, she’s certainly Move-heavy, so she has to be the main focus of the party, otherwise she’ll end up very underwhel ...e in to attack and out to avoid any blow/slash range units, but her strike range doesn't allow her to make widespread use of the Weakness from her LB1; one
    7 KB (1,132 words) - 20:37, 6 May 2019
  • ...respected by all of the islanders. Also their knowledge base covers a wide range in healing wounds. They raise candlenut trees to protect their skin from th
    2 KB (242 words) - 16:14, 9 November 2022
  • ...orkeu Kamuy exists and can do the job much better despite his so-so attack range. ...ng that won’t amount to much in the end if he ends up alone, his effective range being very narrow is also a bit restricting in what allies can fully benefi
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  • ...f-heal helps his survivability a bit. The only glaring issue is his attack range paired with his difficulty moving around, making it much harder for him to ...be moved around by someone else, which as an already range-lacking attack range can prove difficult to use him.
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  • {{Transient icon|Ziz}} has a clever pun in her name shown through her character, her flavorful design ...her allies and offering ridiculous amounts of CP to them, with fair effect range to boot.
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  • ...and a key difference in LB3 between 3☆ and 4☆. For 3☆, a fantastic effect range Regen somewhat on demand and a buff-eating ailment just by attacking from 4 ...n his roles, 3☆ benefits from an amazing Regeneration in a standard effect range, while 4☆ acts as a buff-denier, similar to Purge, except it’s a debuff
    4 KB (591 words) - 04:40, 24 April 2019
  • ...nt icon|Cu Sith}} is a self-sustained tank, having Tenacity+Self-Regen, he has probably one of the best Protection applying buffs in the game in LB2, perh ...en in the game, and contrary to the original, at full rate and a fantastic range. It also helps he gains Dark, losing the weakness to Fire. It’s debatable
    6 KB (856 words) - 04:40, 24 April 2019
  • ...r Pierce characters and others overall. Still, he's got a good element and has sufficient tools to be potentially good, slot him with a party that can han ...id chaos, he also gets Crit for himself which can help patch up his attack range’s otherwise rather lacking damage output. He also offers partial healing
    6 KB (854 words) - 04:57, 22 April 2019
  • ...’ll also pack a good raw punch thanks to its potential full scaling. Agyou has little offensive approach past his Charge though and should be considered g - Default has a considerably narrow effect range despite its guaranteed proc rate.
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  • {{Transient icon|Ifrit}} is has an extremely narrow and situational gimmick that he can’t access from the + Great LB3 as 4☆ thanks to being moderately exploited by Ranged range.
    6 KB (1,017 words) - 04:57, 20 May 2020
  • ...nce where he’s not actively supporting his party. To top it all his Charge has good damage through Default and will shrug off any and all ailments he were - Purely Strike, his damage may be good, but his range is very lacking, this also extends to his Charge despite amazing effects.
    6 KB (941 words) - 11:12, 6 June 2021
  • ...asically). Consider that Zao may want to have back up, since initially, he has no damage or sturdiness to start with, and you need to be meticulous with h ...’s only obtainable through gachas like any other summon. He sports of Mage range, which allows him to utterly exploit LB1 and LB3, especially the former, wh
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  • ...ving melee enemies at bay before they can be finished off. Defensively, he has comfortable access to {{Status|en name=Tenacity}} for prolonged durability + Reliable damage at good range, allowing his allies to utilize the defense down from Break as well.
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  • ...h their Charge at a steadier pace. Be mindful of his Grass weakness, if he has no Evasion up, he goes from being extremely tanky to hardly durable. Overal ...your runs depending on what enemy gets it. His LB1 complements his attack range and role well, culminating in a bigger one through Charge. If properly appl
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  • ...damage as 4☆ does and he needs to stick close to his allies, making Snipe range pretty redundant (especially the 4-space attract on his Charge, you’ll ne + Has the very rare merit of obtaining Crit++, the best version of Crit there is,
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  • ...hit it lands (especially useful in the 4-star version due to the increased range). + Heavy hitter with good range
    5 KB (748 words) - 04:57, 20 May 2020
  • ...enied by Evasion and lets him reach his Charge faster thanks to his attack range. ...panded horizontal movement, which lets him easily reposition your team. He has numerous on-move skills that encourage this.
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  • ...d applies Tenacity to allies around him (with 5☆ having a bigger effective range and a fantastic heal), many characters have Tenacity to self, but Aizen bri ...y recommended thing to do, even with 3☆ lack of healing and shorter effect range.
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  • ...has a massive amount of HP, and deals some decent damage all within Magic range. Best to buff stack to eliminate this unit. ...e end of the turn. He self charges his charge, which spells game over: all range bind with heavy damage, and constant subsequent charges in every following
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  • ...a lot of the time, but doesn’t make his damage too great due to his attack range and said skill actually reducing damage taken. ...very 2-3 turns while also dealing massive damage with his {{Weapon|Magic}}-range attack, strengthened by the CS multiplier bonus, Concentration, and Vigor.
    5 KB (658 words) - 04:30, 24 April 2019
  • ...as a very ho-hum LB2 compared to 4☆ and the Charge is nowhere near as good range-wise. 4☆ Bewitched stacks with other similar ailments for great damage re + LB1 has an amazing effect if it procs, Possession easily turns the tide of a battle
    10 KB (1,458 words) - 04:56, 20 May 2020
  • ...uffs and LB3 removing ailments from allies despite its slightly unorthodox range. LB1 is generally useless, but thanks to the currently growing skill upgrad + LB1+ serves well to shrug off most ailments and has a small heal as a bonus, allowing their damage to be unhindered by the like
    5 KB (753 words) - 19:54, 27 June 2019
  • ...ance the same card properties of a fully seeded card, and '''blossoming''' has a similar extended usage to that of seeding. '''Stat plus''' is used in thi ...epends on which property you wish to enhance, as well as how much the card has been already increased for that stat.
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  • ...o enemies, thereby giving two sources of offensive power. Additionally, he has an ability to drain HP and CP through his own Dark Lord-like skill. This ma ...team positioning and supports his role as said ferry. His Charge is an All-range pulling attack which heals in a large 2x2 cross + 1 square around him per e
    17 KB (2,757 words) - 07:26, 8 September 2020
  • ...this is particularly remarkable. His Charge Skill is also mediocre in both range and effect, giving his purpose mediocre results. His {{Star|3}} variant mig ...this allows him to quickly charge his allies' CS. Furthermore, his own CS has the ability to give at least 10CP to himself and allies one square away for
    12 KB (1,979 words) - 04:56, 9 September 2020
  • ...ough, just a little bit worse than 3☆ for LB3 applying at a less effective range, and being far more rare. ...players to use and it's a really good temporary shut down, with formidable range to boot and tremendous damage under Default+LB3 and perhaps even LB1. His o
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  • ...n his 5☆ version could. Past that there’s not much else to say, if only 5☆ has had LB3 to himself as well, then it’d be far better, though is certainly - Despite amazing effects, Default has a very mediocre proc rate, it’s often better to move others around, who m
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  • ...arly high damage due to Berserk’s very low proc rate and his Charge attack range not helping much, even if his element is supposed to help a bit. ...tainly helps but it has low proc rate, it’s even worse on 5☆ due to attack range.
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  • ...only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects th The '''{{Weapon|All}}''' (kanji 全域) weapon type has occasionally been translated as All-Area by fans. Cards with All weapon typ
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  • ...hopping 50 CP and inflicting {{Status|en name=Stigma}} when he attacks. He has an innate damage boost against Curse, and Stigma itself roughly doubles the ...take the full brunt of an attack due to the skill triggering after damage has been dealt. His on-move Ardor and additional CP lets him strengthen his tea
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  • ...m. As a result, Combo serves to hit twice, which sadly is a waste given he has no "On Attack/After Attack" skills to exploit, if not under LB1 his damage - Strike range hinders his offensive performance, making LB3 a bit of a bonus that’s not
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  • ...nge for erasing his Grass weakness with now being Light, and extending his range to Slash instead of Pierce, though this is mostly a bonus. Default is good ...s him to get his Charge faster, which while it may not have great effects, has fantastic potential damage due to the aforementioned LB1 and LB2.
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  • ...er power further is recommended if she’s going to be your focus, since she has nothing past Critical to be remarkable (even if that by itself is great). ...she got the shortest end of the stick in this motif-sharing christmas, she has her uses but it’s difficult to use her over other dedicated units with mu
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  • ...resents a nice low-cost option for users. Finally, the introduction of ARs has also considerably boosted his utility due to the combination of his element ...so the biggest threat to Marchosias will be enemies who exist outside his range that can deal lots of damage.
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  • ...has a fantastic effect that he makes nice approach of thanks to his attack range. Despite all that, generally purely tanky units are at disadvantage if they ...1 is great to spread CP around his party and him, especially thanks to his range.
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  • ...ffect to his allies, something that can stack up with other CP sources. He has technically no issues facing Water thanks to constant Evasion, and with som {{Transient icon|Nomad|variant=Island|rarity=4}} has a few huge selling points, on the go, his Default giving Guts KO insurance
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  • ...t of the cast and can break a few others in terms of damage. Past that, he has Tenacity on demand, which he’ll need due to the fact he gets Berserk when ...range lets you nuke a lot of targets comfortably. Just be mindful that he has no innate ways to defend himself past LB2, which still takes getting hit pr
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  • As of February 4, 2018. For iOS, the <code>AuthKey</code> location has been found and does not require jail-breaking your phone. However it requir ...riate for that situation. As another example, the weekend daily Coin quest has an enemy which bestows {{Status|en name=Evasion}} to other enemies, so it w
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  • ...ill Up}}s that are used to increase a character's skill level; each weapon has a corresponding Soul. Like {{Item|XP Stars}}, you don't have to match them Each skill may have one or more effect, each of which has a specific activation condition. The various activation conditions are as
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  • ...[Blowback|Attract]] at an unlimited range it can put some of your units in range of other enemies but it will deal little damage. == [?]Long Range Sniper==
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  • ...ive support to allies as someone who needs to move, and his limited weapon range as a {{Weapon|Blow}} unit is both a blessing and a curse, allowing him to d ...The main issue with using Fashionista Wakan Tanka is his somewhat limited range as a {{Weapon|Thrust}} unit, but he otherwise makes a fantastic addition to
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  • | 6. Quest || Name of the quest the player has embarked on. ...which all their units will automatically attack any opposing units within range. This continues until all units on one side are defeated.
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  • ...me=Buff Reversal}} or through his increased damage for each buff the enemy has. Secondly, his ability to apply {{Status|en name=DEF Up}} to allies and {{S ...en name=Buff Reversal}} also acts like an additional Weakness if the enemy has a buff, further boosting Bael's ability as an offensive support.
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  • + Bind at shot range with good activation rate.
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  • ...n punish them with debuffs for this and provide healing for his allies, he has no innate means of surviving hits aside from elemental advantage. This mean + Extremely potent CS that applies Countdown at good range.
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  • {{#vardefine:transient jp en research file|The mountain range to the south of the Midnor Highway that connects the two countries is where
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  • ...fies damage taken or dealt. Without relying on enemies using buffs, Oguchi has two means of self-defense with {{Status|en name=Tenacity}} and {{Status|en + Has plenty of defensive and offensive options on his own to excel even against
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  • + Has impressive tanking potential which can also leave enemies greatly weakened. ...ing {{Attribute|World}} as an element, {{Status|en name=Dazzle}} in a wide range, and a chance to gain {{Status|en name=Evasion}}, his ability to survive th
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  • ...enemies' HP for his allies to finish off. The skill evolution for his LB3 has served to greatly amplify his role, and can be very useful in challenges to ...nemies away after pushing them back. Realistically, despite the impressive range, it is less desirable than his base attack since he will not be further sta
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  • * before starting the quest, set your leader to the unit who has the skill in question. As an example, {{Companion icon|Protagonist}} would * Effect range changed to allies 2 squares behind caster
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  • The ☆3 version of his card has been quite outdated for a while, being unreliable with the {{Status|en name ...eights of on-demand damage. He is however, severely limited due to his low range and no survivability or sustain whatsoever to take advantage of his new CP
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  • ...Bökh. His abilities are well known by the martial artists in Tokyo, and he has extensive networkings with other schools of mixed martial arts. His body wa ...him from all calamities. He carries the role to never overlook the one who has been forced to wed a dragon.}}
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  • ...units, his skill [[Way-farer]]/[[Opener of Iwato]] can push enemies into a range where they cannot counterattack without repositioning, with the latter immo
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  • ...is quite good. LB3 is a little tricky to pull off given the unconventional range, but it also increases his horizontal movement, something that's largely he {{Transient icon|Sitri|variant=Christmas|rarity=4}} has an interesting niche thanks to his LB3 which allows him to spread buffs to
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  • As an early unit, {{Transient icon|Kagutsuchi|rarity=4}} has a very outdated and mediocre skill set. Moving a unit only to give himself ...erically. For this reason, one might wonder what niche Jamboree Kagutsuchi has at all if a permanent low and high cost replaceable option exists already.
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  • ...de with their collective order of availability in the game. Each character has all their cards bundled together with adjacent IDs, in a consistent order: {{Catalog2|title=ID structure (range 100000~26199 first handled in v1)|columns=2|collapsed=true|align=left
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  • A fantastic mage that deals great amounts of damage for the attack range it has, {{Transient icon|Jinn}} boasts LB skills all have offensive buffs that sta
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  • + LB2, while Encouragement may be short-lived, has great effective range and grants moderate amounts of CP. - LB2 has a fairly low proc rate, it doesn’t help it’s a short-lived buff.
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  • ...damage output in the game due to the combination of his element and attack range, pushing him into a completely defensive role.
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  • ...it and being weak to Water, all the less favorable because of his exposing range. Consider defensive buffs if you want to approach his skills more optimally
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  • ...lar Sacred Artifact that with the power to produce nigh endless things, he has feelings similar to familiarity.}} |battle=Kankara! Master Thief Goemon has arrived!
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  • Hakumen was in point-blank range of [Player].
    8 KB (1,184 words) - 20:05, 18 September 2018
  • ...g lots of CP to his allies and small bits of healing, paired with his Mage range, it can get increasingly good to consider him a form of CP battery. With LB
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  • ...on|variant=Make Sail}} and {{Transient icon|Kotaro|variant=Beachside}}, he has the niche of being defensively oriented and having his rapid CP charging no - {{Weapon|Slash}} range is still somewhat limiting
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  • ...=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= Evasion}} for the first turn {{Transient icon|Shennong|variant=Summer}} has three main roles. His first is as a support unit and healer by cleansing tw
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  • The handsome man {{Transient icon|Tsukuyomi}} straight from the moon has few, but very strong qualities, 3☆ can be a very self-sufficient frontlin ...lining endurance as 3☆ thanks to high-rate Evasion, paired with his attack range ensures the odds of it happening.
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  • ...effective at keeping him alive due to his aforementioned poor defense. His range being {{Weapon|Slash}} means he absolutely must be on the frontlines which ...tunately these traits don't do much to mitigate the flaws that his 3☆ card has since he still doesn't provide his own attack buff, so he is unable to infl
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  • - Past LB1, whose range is different from LB2, he’s mostly defined by LB2 alone, which while amaz
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  • ...are bestowed one square away from {{Star|3}} Astaroth. This flexibility in range combined with {{Status|連撃}} from {{Star|3}} Astaroth's CS makes them on ...fensive buffers in the game. Moreover, as a None unit, {{Star|4}} Astaroth has a skill which gives +50 CP after missing, meaning that it will take two tur
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  • ...takes the spotlight once every three turns, emerging with his powerful All-range CS to potentially wipe out the entire enemy board, which is very likely sin
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  • ...rs guild, as their methodology of Might Makes Right suits him well, and he has come to enjoy the company of the man whose fist is wreathed in lightning in ...ugh enemies with meteoric power. Because he fights only with his fists his range is short, but the power behind each punch is unrivaled. He feels nothing bu
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  • ...per-hit charges too, it quickly adds up with his other healing effects. He has excellent synergy with party members who give Evasion or namely defensive b ...hat his LB1 already has, but nonetheless very good. Watch out for Fire, he has mediocre durability and welcomes any form of damage-reducing buff and/or ai
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  • ...[Destroyer of Evil]] which is only single target. Overall, [[Seal Opener]] has a better chance and its activate condition is ''After Attacking'', while [[
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  • ...aps turn the tide of the fight. Note that he’s a frontliner by default and has no way to reduce incoming damage, he may be able to cover up for his allies ...he wants to get LB2 going, which can be a bit difficult due to his attack range.
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  • ...by LB2’s fantastic effect, which he makes full use of thanks to his attack range(s). There is one big issue with him though, LB3 applies Ardor to enemies hi ...nus of not letting his beloved or himself be swayed by forced movement. He has a lot of potential to thoroughly break most glass cannons or make a lot of
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  • ...steal and still being a relatively unique niche. Finally, Christmas Aegir has the unprecedented ability to charm enemies on turn start and can charm enem - Only 5☆ has an offensive buff to himself, meaning 3☆ misses out on much-needed damage
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  • ...start of level, that should be approached when it procs, especially if he has his Charge up. ...lly Aizen, all which can do his job in various other ways. Nonetheless, he has very little room for failure and party support will only further round up h
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  • ...s considerably more chance to proc his Default. Sadly, LB3, while amazing, has a mediocre proc rate and is mostly a bonus, and he will crave for some more ...h nice damage (if under Rage) and a considerable heal thanks to its attack range.
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  • ...rtain ailments). His damage is bolstered through LB3, it being a buff that has ease stacking with other offensive buffs opens room to emphasize on his pos ...age and make quick work of even Water targets (probably). On the sides, he has a nice Encouragement for his allies every now and then to get CP going and
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