Tsukuyomi/Strategy

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NOTE: This page currently under construction.

(This page is for Tsukuyomi strategy guide. For the standard Tsukuyomi page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

The handsome man Tsukuyomi straight from the moon has few, but very strong qualities, 3☆ can be a very self-sufficient frontliner thanks to relatively constant Evasion and Weakness+his element making for a great raw offense combo, the latter also fully exploited by 5☆ as well, even letting certain allies exploit it depending on his positioning. 5☆ also boasts of an incredibly potent Charge damage-wise, having the possibility of wiping maps clean if you aim to abuse it, which is not too hard thanks to his LB2 offering a lot of CP to have it ready every few turns. He doesn’t hold much merits past that though, his LB3 is fantastic for offensive momentum for his allies but after that he relegates to his strongest traits depending on the rarity.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon, Offensive Support

Gameplay Role:

Pros

+ Pairing his element with his LB2 makes an offensively interesting combination that can be exploited through offensive buffs.

+ Offers almost guaranteed Critical for allies in his row, a good offensive momentum a lot of units can exploit to good extents.

+ A curious Charge as 5☆ that may allow for interesting map-clearing strategies if following similar instructions to the first stated point, he gets it quite fast by moving as well.

+ Good frontlining endurance as 3☆ thanks to high-rate Evasion, paired with his attack range ensures the odds of it happening.

Cons

- Default is often easy to miss, pairs with a low rate for even less chances to approach.

- LB1 isn’t fantastic past sheer Charge inflation, which only 5☆ truly appreciates.

- As a Shadow unit, he’s naturally in need of some defensive buff backup if he wants to last, especially true for 5☆ due to missing out on Evasion.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngInfernal element icon.pngSlash weapon icon.png 6196 8181 3676 5261 1654 2368 3308 4735
Icon frame rarity 5.pngInfernal element icon.pngShot weapon icon.png 8262 10196 4417 5973 1988 2688 1767 2389


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Tsukuyomi
【Debuffer】

Tsukuyomi
【Moveslut, CP Battery】

Tsukuyomi
【Healer, Tank】

Tsukuyomi
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples