From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
390+90.918*(Lv-1) |
ATK |
210+66.224*(Lv-1) |
HP @ Lv 60 |
5754.162 |
ATK @ Lv 60 |
4117.216 |
Max HP+20 Lv, +2000 HP |
9572.522 |
Max ATK+20 Lv, +2000 ATK |
7441.696 |
Skills |
Top of the Class |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Blessing+300~600HP/turn for 4 turns (Buff)-affected enemies / 100%
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Spiritual Dog Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies on the left and right of self / 16~32%
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Selfish One |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units and enemies on the left and right of them / 40~80%
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One Who Captures Living Images |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self / 50~100%
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Research Files
Translated from Japanese
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Transient from the world of Wa no Kuni. He's a canine therian with heterochromia and calls himself the eighth and new leader of the Hakkenshi. He's also the wonder child chosen to be the exchange student between Oujibo Academy in Kita Ward and the East's super elite school. His learning and memory abilities are high, making him a young, self-confident person brimming with a sense of almightiness. Masashi is part of the Rule Makers, one of the true big three guilds. He's that rumored boy detective who talks about adult cases and takes an older person he likes for a mount. The judicial policeman Inukai Genpachi Nobumichi seems to be his shield, ride, and bodyguard, and people often say they look like a lost little boy and his doggy police officer. According to the other Hakkenshi, he apparently resembles his childhood friend Moritaka in his infancy. Masashi has a sense of discomfort towards an angel that looks much like his brother due to feeling too similar. On the other hand, he has a strong sense of good will like yearning for those who don't exist in this world.
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Official Japanese
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異世界ワノクニ出身の「転光生」。「8人目にして、八犬士の新たな主役」を名乗るオッドアイの犬獣人。北区・王子坊学園と、「東」の超エリート教育校の間の学生交換プログラムに選ばれた才子。学習および記憶能力がとても高く、幼い全能感に満ち満ちた自信家。「真の3大ギルド」のひとつ、中央ルールメイカーズに所属。大人たちの事件に口を出し、気に入った年上にマウントを取る、ウワサの少年名探偵。司法警察官・犬飼現八ノブミチを盾・乗り物・ボディガード役として行動するらしい。その姿はよく「迷子の小学生と犬のお廻りさんみたい」と周りから言われる。別の八犬士曰く、幼馴染のモリタカの小さい頃の姿にそっくりであるという。姿がそっくりなきょうだいを持つエリート天使に対し、同類として苦手感を持つ。一方、「この世にいない存在」に対して、慕情に似た好意を強く抱くようだ。
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Rarity |
5 |
Cost |
24 |
HP |
1230+90.51*(Lv-1) |
ATK |
1170+58.469*(Lv-1) |
HP @ Lv 70 |
7475.19 |
ATK @ Lv 70 |
5204.361 |
Max HP+20 Lv, +2000 HP |
11285.39 |
Max ATK+20 Lv, +2000 ATK |
8373.741 |
Skills |
The Lead Role |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self (Total turns 2, 4, 6...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in a 3x5 area around the 3rd square in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in a 3x5 area around the 3rd square in front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Blessing+300~600HP/turn for 4 turns (Buff)-affected enemies / 100%
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Benevolent Dog Warrior |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing StrengtheningWhile user has Blessing: ATK Up by 1.5x for 999 turns (Irremovable Buff) to self and allies on the entire board Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to self and allies 1 square around self / 25~50%
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Selfish Boy Detective |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units and enemies on the left and right of them / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Bestow ProtectionAcquire skill for 1 turn: [Before Being Hit] Apply Protection to self and ally behind self / 100% (Irremovable Buff) to allies in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Bestow ProtectionAcquire skill for 1 turn: [Before Being Hit] Apply Protection to self and ally behind self / 100% (Irremovable Buff) to allies in front of self / 45~90%
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Spitting Image of Yatsufusa |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer+10% skill activation rate for 6 turns (Buff) to allies 1 square around self Apply Horizontal movement expansionIncreases movement distance in horizontal direction by 1 square for 2 turns (Buff) to self and allies on the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to allies in front of self / 40~80%
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Official Japanese
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八犬士という「機構」の誕生をもたらした、懐剣の「神器」を持つ。かつてある人物に使用された後、山中に埋められ、やがてマサシの手に渡ったもの。逆手に持ち、突き立てることで対象の根幹にある「記憶」と「権能」を固定、霊玉として抽出する。生き物のみでなく、この世の中にある無生物や土地をも「権能」の対象とできるようだ。これによってマサシは過去の「記憶」を留め、自在に取り出す「世界柱」と似た役割を果たす。システム・ワノクニにおいて「ひとの手によって生み出された複数の英雄たち」のまとめ役であり「最後の回収役」。「マサシ」という諱(いみな)を避け、「犬江親兵衛」と呼ばせることを好む。システムという構造においてそれが「どんな意味を持つのか」をよく知っているためである。この「ゲーム」を運営する「人工世界柱」たちとある意味似た「人工ルールメイカー」。同じギルド所属の学生検事は、よく事件現場や裁判で会う少年探偵のライバルである。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Trivia
Notes
75 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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