Infinity icon representing the All weapon.
Yellow indicates the square the ally All unit occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as
Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with
Remove BuffRemove one buff (Debuff)). This also applies for charge skill effects; however, certain charge skill effects may activate for every unit hit, regardless of their HP.
Below is a list of units whose charge skill takes effect in All range. The damage dealt per square is the product of the ATK, the All penalty multiplier (0.1), the charge skill bonus multiplier, and (1 + 0.5*log(Sacred Artifact Lv)). Units who have skills that reduce damage from All range (e.g. 正月敵モリタカ専用) will also take less damage from charge skills with this range.
☆1
No transients found that satisfy the search criteria.
☆2
No transients found that satisfy the search criteria.
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