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=Current Events=
[[Event Quest]]s are Time-Limited Quests to commemorate an event, be it about a game update, such as mechanic changes or updates ([[Event_Quest:Skill_Progression_Quest_Campaign|Campaigns]]), or an in-game event, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]].
Large events, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]], have a long spanning event accompanied by a [[gacha]] with units relevant to such event, story-driven series of Main Quests, Free Quests focused on the event-specific drop items, and an event shop to exchange event-specific drop items.
Specific event-relevant skills (that can stack, and only require a unit with that skill unlocked in the party), can help with the item quantity dropped.
Typically with LW's release schedule, an event will release four tiers of quests which focuses on using specific skills and dropping one item, then one by one they'll release another tier for both items, while the Main Quest typically releases a new pair every other day, typically. It is suggested to wait until all Free Quests are released to farm for items, as the item quantity and drop rates per quest tier increases along with difficulty.
After the Free Quests expire, the Main Quest and event exchange shop has a week left, to finish up with the story and let players redeem from the event shop, and after that, bonus quests of short dialogue exchange.
It's common practice, this year, for LifeWonders to release "sequels" to past big events of last year while re-releasing last year's bonus quests, and a [[gacha]] as a second chance to obtain limited variant units.
<u>During these Event periods, it is highly recommended to burn your stamina in the [[Event Quest]]s, as they offer higher rank XP, and item acquisition per stamina is far fairer</u>.
Like the [[#Berserkers Clash|Berserkers Clash]] and [[#Agents Encounter|Agents Encounter]] Limit Quests, these quests lack a stamina cost, but a higher than usual skill ceiling. No {{Item|Summoning Stone}} will be dropped on quest completion; instead, items to aid in [[Limit Break]]ing will be awarded. These items are the same as you would get from [[Daily Quest]]s, so, unfortunately, no special new items will be dropped here. Three quest levels of difficulty will be available (Advanced, Super, and Ultra).
Non-Event Time-Limited Quests, however, don't follow a regular pattern, like regular large Event Quests. These quests are usually campaigns to commemorate recent game updates and additions, or shorter events, such as [[Event_Quest:2018_Oriental_New_Year|New Years]] and [[Event_Quest:Golden_Week|Golden Week]].
Like other quests, enemies that appear in this quest may have different skill sets.
Below is a list of pertinent, relevant on-going events and their details, while at the bottom is a link for past-events, for posterity sake.
=Current Events=<onlyinclude>
{{Event list
| active=true
}}
</onlyinclude>
=Past-Events=
=[[Event_Quest:Past-Events|Past-Events]]=
On the main map, an area called "Past-Events" will appear, offering quests of events passed for no-stamina cost, but without the rewards. This is mainly for players who originally missed out on these event quests, as pre/post-quest story can always be viewed under [[Menu#Options|Recorded Memories]]. Naturally, current-running events can't be accessed from the Past-Events area. However, any future events may impose a cost ({{Item|Summoning Stone}} or {{Item|Coin}}s)
On the main map, an area called "Past-Events" will appear, offering quests of events passed for no-stamina cost, but without the rewards. This is mainly for players who originally missed out on these event quests, as pre/post-quest story can always be viewed under [[Menu#Options|Recorded Memories]]. Naturally, current-running events can't be accessed from the Past-Events area. However, any future events may impose a cost ({{Item|Summoning Stone}} or {{Item|Coin}}s)
In order for certain [[Character Quest]]s to work, this feature is required. For example, [[Ded]]'s (planned) Character Quest requires completion of the [[Event:Apprentice Santa's Gift|Apprentice Santa's Gift]] story line.
In order for certain [[Character Quest]]s to work, this feature is required. For example, [[Ded]]'s (planned) Character Quest requires completion of the [[Event:Apprentice Santa's Gift|Apprentice Santa's Gift]] story line.
Character Quests, differing from Love Quests, are special quests to provide a different perspective on a character, but the only real functional use is to provide a way to obtain {{Item|Owner Medallion}}s; however, these quests require specific requirements in order to unlock them.
To play each character's character quest story, the following requirements must be met:
* Possessing that character's card
* That character limit broken at least once
* Completing a prerequisite quest
The requirements are straightforward: you can either have their lower rarity or higher rarity variant, as either are interchangeable; however, you do need to limit break them at least once and to complete a quest (typically one that involves them in the Main Quest)
<br/><br/><br/><br/>
More information will be released at a later date, and said information will be added under [[Character Quest]].
As another initiative to help out both new and old players with meeting Character Quest requirements, a new limited-timed quest line has been added under [[Event Quest|Events]] on the main screen.
{| class="wikitable" style="float:right"
The first wave of quests specialize in mass coin and {{Item|Spell Token}} + {{Item|God Shard}} acquisition.
The second wave of quests also specialize in mass {{Item|Spell Token}} + {{Item|God Shard}} acquisition.
Similar to the zero-stamina <u>Berserkers Clash</u> quests for veteran players, a new wave of similar-styled quests are planned (information under [[#Agents Encounter]]
==== [[#(Return of) Berserker Quests|Return of Berserkers Clash]] ====
0 stamina quests focused towards veteran users make a return from the 1 month limited time event! Each quest rewards {{Item|Proof of Mastery}}s instead of a Summoning Stone on completion.
Sometime "mid March", these five characters will be available for a limited time:
Released conveniently during [https://en.wikipedia.org/wiki/White_Day White Day], players get a special scene for every character they've summoned. No battle, just untranslated lines.
Memories of these quest can always be found under Options -> Recorded Memories -> Special Quest.
A select few characters have screenshots of their dialogue posted, and another select few have their lines transcribed, translated, and formatted.
Like the Berserkers Clash Limit Quests, these quests lack a stamina cost, but a higher than usual skill ceiling. There's two phases per battle, and while there's no drops at all, the quest rewards you with an abundance of {{Item|God Shard}}s in place of a {{Item|Summon Stone}} like typical first-time quest completions.
It is highly advisable to shy away from using {{Weapon|Strike}} users and focus on using units with wider spread or higher penetration, as all the [[Genin]] units have either {{Weapon|Ranged}} or {{Weapon|Magic}} (they're all {{Weapon|Magic}} on the level 60 one, but some [[Genin]] may spawn as such).
You can also abuse AI priorities and behavior to prevent getting overwhelmed.
<!-- for adding later to dedicated page -->
Each quest contains battles with a board size of 5x6, and two phases instead of four, and replaced the {{Item|Summon Stone}} rewarded on completion with other items.
* The first quest rewards you with +10 {{Attribute|DARK}} {{Item|God Shard}}s. [[Genin]] attribute and whether they're Magic or Ranged are random.
* The second quest rewards you with +15 {{Attribute|GRASS}} {{Item|God Shard}}s.
* The third quest rewards you with +15 {{Attribute|WATER}} {{Item|God Shard}}s, and mobs are composed of [[Mineaki]] and [[Genin]].
* The fourth quest rewards you with +15 {{Attribute|FIRE}} {{Item|God Shard}}s, and mobs are composed of [[Kotarou]], {{Attribute|FIRE}} and {{Attribute|HOLY}} {{Weapon|Magic}} [[Genin]].
=== Past-Events ===
On the main map, an area called "Past-Events" will appear, offering quests of events passed for no-stamina cost, but without the rewards. This is mainly for players who originally missed out on these event quests, as pre/post-quest story can always be viewed under [[Menu#Options|Recorded Memories]]. Naturally, current-running events can't be accessed from the Past-Events area. However, any future events may impose a cost ({{Item|Summoning Stone}} or {{Item|Coin}}s)
In order for certain [[Character Quest]]s to work, this feature is required. For example, [[Ded]]'s (planned) Character Quest requires completion of the [[Event:Apprentice Santa's Gift]] story line.
As with the Valentine and Christmas event, this event will offer a special Event-only unit ([[Zaou]], {{Attribute|GRASS}} {{Star|3}}/{{Star|4}}).
===Item Shop===
Quests will drop an Event-related item (雪山の道標/{{Item:雪山の道標}} and 雪山の湯花/{{Item:雪山の湯花}}) for exchanging in the shop. Units with [[Mountain Dweller]] and [[{{Skill:掘り当てる者}}|{{Skill:掘り当てる者}}]] will increase the Event-related items.
On May 2nd, the event extended from the 7th to the 21st, and also announced additional items being added to the event shop; these items includes:
* 3 more Summoning Tickets (for both event items, giving 6 in total)
* {{Attribute|FIRE}} leveling items (({{Item|Spell Token}}s and {{Item|God Shard}}s))
* {{Item|Coop Pt}}
These items are planned to be added on the 13th (Japan time).
===Sub-Event Quests===
Depending on your progress with the event quests, a special battle-less quest in red (similar to the Valentine Bonus quests), may appear. Like the Valentine Bonus quests, you must possess that unit (for example: "Ashigara and Inoga Onsen Hot Spring" is only playable if you have Ashigara). As usual, you can replay the dialogue in "Recorded Memories" in the options.
===Tips===
* Various mob units will have [[:Category:Skill:{{Skill:竜を継ぐ者}}|{{Skill:竜を継ぐ者}}]]. However, [[:Category:Skill:{{Skill:屠竜の勇者}}|{{Skill:屠竜の勇者}}]] will aid in slaying these units.
* Various mob units will build up CP for their charge attack. CP draining skills such as [[:Category:Skill:{{Skill:魂を刈る者}}|{{Skill:魂を刈る者}}]], while not outright prevent them from activating their charge, it'll at least delay their charge. Additionally, the news post suggests characters who casts {{Status_effect|根性}} on themselves will help, while it shouldn't due to the possibility of getting slaughtered the next phase.
* Additionally, various mob units will, on death, cast {{Status_effect|告死}} ({{Status_effect|告死}}, like poison, but inflicts a ton of damage, at the end of the turn) on units.
* Also, various mob units will give CP to their allies.
Like the [[#Valentine Bonus|Valentine Bonus]] quests, this event will offer 0-stamina-costs, battle-less quests to provide story for given characters. You will need to complete the initial [[Salomon-kun]] Golden Week quest in order to unlock three other quests. Later, on May 4th or later, another [[Salomon-kun]] Golden Week quest will be made available, and completion will unlock three more quests.
Unlike the [[#Valentine Bonus|Valentine Bonus]] quests, these quests are longer and do not require having the unit Summoned prior.
A special gacha will be held to make acquisition of the characters in this event easier. Thirdly, this event brings temporary additions to the login bonus. Lastly, in anticipation for Chapter 4 of the [[Main Quest]], stamina consumed for the [[Main Quest]]s are reduced by half.
{| class="wikitable"
|+Temporary
!May 3rd
|
* [[Summoning Stone]] ×2
*Salomon-kun Summoning Ticket ×2
*Stamina Drink (mini) ×1
|-
!May 4th
|
* [[Summoning Stone]] ×1
*Stamina Drink (half) ×2
*Stamina Drink (mini) ×1
|-
!May 5th
|
* [[Summoning Stone]] ×2
*Salomon-kun Summoning Ticket ×1
*Stamina Drink (mini) ×1
|-
!May 6th
|
* [[Summoning Stone]] ×2
*Stamina Drink ×1
*Stamina Drink (mini) ×1
|-
!May 7th
|
* [[Summoning Stone]] ×2
*Salomon-kun Summoning Ticket ×1
*Stamina Drink (mini) ×1
|}
{{Guide}}
Latest revision as of 07:22, 6 March 2020
Event Quests are Time-Limited Quests to commemorate an event, be it about a game update, such as mechanic changes or updates (Campaigns), or an in-game event, such as Valentine's or Christmas.
Large events, such as Valentine's or Christmas, have a long spanning event accompanied by a gacha with units relevant to such event, story-driven series of Main Quests, Free Quests focused on the event-specific drop items, and an event shop to exchange event-specific drop items.
Specific event-relevant skills (that can stack, and only require a unit with that skill unlocked in the party), can help with the item quantity dropped.
Typically with LW's release schedule, an event will release four tiers of quests which focuses on using specific skills and dropping one item, then one by one they'll release another tier for both items, while the Main Quest typically releases a new pair every other day, typically. It is suggested to wait until all Free Quests are released to farm for items, as the item quantity and drop rates per quest tier increases along with difficulty.
After the Free Quests expire, the Main Quest and event exchange shop has a week left, to finish up with the story and let players redeem from the event shop, and after that, bonus quests of short dialogue exchange.
It's common practice, this year, for LifeWonders to release "sequels" to past big events of last year while re-releasing last year's bonus quests, and a gacha as a second chance to obtain limited variant units.
During these Event periods, it is highly recommended to burn your stamina in the Event Quests, as they offer higher rank XP, and item acquisition per stamina is far fairer.
Non-Event Time-Limited Quests, however, don't follow a regular pattern, like regular large Event Quests. These quests are usually campaigns to commemorate recent game updates and additions, or shorter events, such as New Years and Golden Week.
Below is a list of pertinent, relevant on-going events and their details, while at the bottom is a link for past-events, for posterity sake.
Chapter 15 will be released soon, with a new transient banner, along with old and returning banners. Chapter 14 will also be receiving translations in the game's supported languages.
There will be Free Quests that drop all elements of a new mob, All Starman, as well as All Missing. In addition, all elements of Red Nightgaunt and Fire Livestreamer will be added to the permanent summons.
There will be a login bonus starting from June 12th to celebrate the release of the chapter.
June 12th
Stamina Major x2
Lil' Salomon Ticket x1
June 13th
Stamina Drink x1
Lil' Salomon Ticket x1
June 14th
Stamina Major x2
Lil' Salomon Ticket x1
June 15th
Stamina Drink x1
Lil' Salomon Ticket x1
June 16th
Stamina Major x2
Lil' Salomon Ticket x1
June 17th
Stamina Drink x1
Lil' Salomon Ticket x1
June 18th
Stamina Major x2
Lil' Salomon Ticket x1
June 19th
Stamina Drink x1
Lil' Salomon Ticket x1
June 20th
Stamina Major x2
Lil' Salomon Ticket x1
June 21st
Stamina Drink x1
Lil' Salomon Ticket x1
There will also be the usual 1/4 stamina consumption for Main Quests, 1/2 stamina consumption for Free Quests and doubled rates when training.
Plans for 2024
An official English translation isn't available on the news site so do handle the information in here with care. LifeWonders revealed their plans for the new year, but details, such as dates and specifics of some of the new features, are still unknown.
The Roppongi Dungeon alongside it's story was released.
We are approaching the climax of Book 2 of the Main Story. Chapter 15 is targeted to be released in the first half of 2024.
Sale of the Summopedia Vol. 5 is projected to begin before the end of 2024.
LifeWonders will be appearing at the 2023 Winter Comic Market on December 30 and 31.
A customizable home screen will be added that can feature your favorite characters, ARs, or images made in My Guild.
Optimizations will be made in order to make loading times between screens faster. This is slated to be released in the first half of 2024.
Also in the first half of 2024 changes will be made to the Login Bonuses to allow for a more laxed approach for logins, mainly your login streak remaining no matter if you haven't logged in.
A feature will be added that displays event bonus amounts on cards.
A button will be added on card enhancement screens that will allow you to instantly go to your Message Box.
You will be able to use multiple Level Seed or Skill Seed at once.
The amount of teams you can save will be expanded from 10 to 15.
Guild affiliations will be expanded, including for characters who previously haven't had a guild revealed for them.
On the main map, an area called "Past-Events" will appear, offering quests of events passed for no-stamina cost, but without the rewards. This is mainly for players who originally missed out on these event quests, as pre/post-quest story can always be viewed under Recorded Memories. Naturally, current-running events can't be accessed from the Past-Events area. However, any future events may impose a cost (Transient Stone or Coins)
In order for certain Character Quests to work, this feature is required. For example, Ded's (planned) Character Quest requires completion of the Apprentice Santa's Gift story line.
To avoid clutter of this page, past Event Quests have been moved here.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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