A list of items to later expand upon, since the Items template sometimes links to items of their own page.
Coins are used for various mechanics throughout the game.
Transient Stones are used for various mechanics throughout the game.
Boosts come in four rarities, and 6 energies.
Souls also come in four rarities, and five weapon types plus one omni-type.
Ally Points can be received through any battle (10 each for using a non-friend as support, 25 for using a friend, and 100 points for using a given AI support), Login Incentives, or Event Quests' event shops.
Seeds are primarily used to further raise the stats (HP and ATK) of units.
Forget-Me-Nots are used to break up a Love relationship.
Forget-Me-Nots were given out at the beginning of the game, and can, so far, only be obtained through Event Quest's event shops.
Stamina Drinks are used to gain stamina (AP).
Stamina Drinks come in a variety of sizes: Mini, Half, and Max.
Every stage of limit breaking requires spell tokens, also proportional to their rarity and stage.
You can acquire Spell Tokens by completing a specific Daily Quests.
While any attribute-matching Spell Token will do for any stage, each stage of limit breaking requires a specific kind of God Shard.
You can acquire the other God Shards through Daily Quests.
For stage 2 and beyond, limit breaking requires a proof of mastery that corresponds to a character's weapon type/attack pattern.
Like Spell Tokens and God Shards, these can also be obtained during Daily Quests.
For the last stage of limit breaking, you can obtain this by completing Character Quests.
Owner Medallions also have a small chance of dropping from both Advanced (40 stamina) ELEMENT Limit Break and WEAPON TYPE Limit Break daily quests. It's unknown which of these quests has the higher chance of dropping one, if there's any difference at all.