Property:Has English note

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This text property stores the English note of the subject.

Showing 250 pages using this property.
A
ATK Up by 1.1x ~ 2.2x for 4 turns  +
ATK Up by 1.1x ~ 2.2x, DEF Up by 0x, enemies deal 99999 extra damage for 4 turns  +
ATK Up by 2x for 3 turns  +
While user has Acceleration: +20% skill activation rate for 999 turns  +
While user doesn't have Acceleration: DEF Up by 0.6x for 999 turns  +
While user has Acceleration: +2 CP for 999 turns  +
While user has Acceleration: +2 CP for 999 turns  +
While user has Acceleration: ATK Up by 2.0x for 999 turns  +
While user has Acceleration: +7 CP for 999 turns  +
While user has Acceleration: ATK Up by 1.5x for 3 turns  +
While user has Acceleration: ATK Up by 1.5x for 999 turns  +
+8CP/turn for 3 turns  +
+8CP/turn for 3 turns  +
+8CP/turn for 3 turns  +
+8CP/turn for 3 turns  +
While user has Adamantine: ATK Up by 1.5x for 999 turns  +
DEF Up by 0.9x ~ 0.45x for 4 turns  +
Prevent forced movement for 3 turns  +
While user has Anger: ATK Up by 1.5x for 999 turns  +
ATK Up by 1.11x for 3 turns  +
While user has Ardor: DEF Up by 0.01x for 5 turns  +
ATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns  +
While user has Arousal: ATK Up by 1.5x for 999 turns  +
+10CP/turn for 1 turn  +
DEF Up by 0.8x ~ 0.4x for 1 turn  +
ATK Down by 0.7x for 6 turns  +
ATK Down by 0.7x for 6 turns  +
ATK Down by 0.7x for 6 turns  +
ATK Down by 0.7x for 6 turns  +
ATK Down by 0.7x for 6 turns  +
ATK Down by 0.7x for 6 turns  +
ATK Down by 0.7x for 999 turns  +
ATK Down by 0.7x for 999 turns  +
ATK Down by 0.7x for 999 turns  +
ATK Down by 0.01x for 1 turn  +
B
+1000~2000ATK for 10 turns  +
+250~500ATK for 3 turns  +
+500~1000ATK for 3 turns  +
While user has Berserk: DEF Up by 0.7x for 999 turns  +
While user has Berserk: +50% skill activation rate for 999 turns  +
While user has Berserk: DEF Up by 0.3x for 999 turns  +
ATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns  +
While user has Berserk+: ATK Up by 2.6x, DEF Up by 0.77x for 999 turns  +
While user has Berserk+: DEF Up by 0.7x for 999 turns  +
While user has Berserk+: DEF Up by 0.3x for 999 turns  +
ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns  +
When user is Binded: ATK Up by 10x for 999 turns  +
Cannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply.  +
While user has Blessing: ATK Up by 2x for 999 turns  +
While user has Blessing: DEF Up by 0.3x for 2 turns  +
While user has Blessing: ATK Up by 2.5x, DEF Up by 0.3x for 999 turns  +
While user has Blessing: +30% skill activation rate for 999 turns  +
While user has Blessing: ATK Up by 2.0x for 11 turns  +
While user has Blessing: +10% skill activation rate for 11 turns  +
While user has Blessing: ATK Up by 1.5x for 999 turns  +
While user has Blessing: +10CP/turn for 4 turns  +
While user has Blessing: -1200HP/turn for 999 turns  +
While user has Blessing: Decrease skill activation rate by 50% for 999 turns  +
+300~600HP/turn for 4 turns  +
While user has Brawn: ATK Up by 1.5x for 999 turns  +
ATK Up by 1.15x ~ 2.3x for 4 turns  +
Acquire skill for 4 turns: [Status Resistance] Remove Break / 100%  +
Cannot move at will, DEF Down by 1.2x ~2.4x for 2 turns  +
When holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns.  +
When holding buffs: ATK Down by 0.01x  +
Steals all buffs  +
When holding removable buffs: DEF Up by 0.05x for 999 turns  +
Acquire skill for 4 turns: [Status Resistance] Remove Burn / 100%  +
While user has Burn: ATK Up by 2.5x for 999 turns  +
While user has Burn: +1000 HP/turn for 999 turns  +
While user has Burn: +15 CP/turn for 999 turns  +
While user has Burn: ATK Up by 3.0x for 999 turns  +
While user has Burn: ATK Up by 1.5x, Def Up by 0.7x for 999 turns  +
While user has Burn: DEF Down by 1.5x for 999 turns  +
When user has Burn: -50% skill activation rate for 999 turns  +
-300~-600HP/turn for 5 turns  +
-300~-600HP/turn for 5 turns  +
-300~-600HP/turn for 5 turns  +
-300~-600HP/turn for 5 turns  +
-300~-600HP/turn for 5 turns  +
-300~-600HP/turn for 5 turns  +
C
Block charge and CS activation and for 3 turns.  +
Block charge and CS activation and for 999 turns.  +
Block charge and CS activation and for 1 turn.  +
Acquire skill for 3 turns: [Before Being Hit] Apply Skill Lock, Fatal Poison, Obstruct to self and allies directly adjacent to self, Apply Chain of Misfortune Resistance to self / 50%  +
Acquire skill for 4 turns: [Status Resistance] Remove Charm / 100%  +
Acquire skill for 2 turns: [Status Resistance] Remove Charm / 100%  +
Acquire skill for 3 turns: [Status Resistance] Remove Charm / 100%  +
While user has Charm: DEF Down by 3x for 999 turns  +
While user has Charm: Proc rate down by 80% for 999 turns  +
While user has Charm: DEF Down by 1.5x for 3 turns  +
While user has Charm: Proc rate down by 60% for 3 turns  +
While user has Charm: -600 HP/turn for 999 turns  +
Cannot attack for 3 turns  +
ATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns  +
ATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns  +
While user has Conflagration: DEF Up by 0.35x, +20CP/turn for 999 turns  +
While user has Conflagration: ATK Up by 2x for 999 turns  +
When user is burned: enemies deal 3000 extra damage for 2 turns  +
Decreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100%  +
While user does not have Demonic Pact: Enemies deal 10000 extra damage, decrease skill activation rate by 100% for 6 turns.  +
Copies 2 buffs from target to caster. Duration of buffs are reset.  +
Copies 3 debuffs from target to caster. Duration of debuffs are reset.  +
Copies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff.  +
While user has Countdown: Increases skill activation rate by 80% for 999 turns  +
While user has Countdown: decrease skill activation rate by 50% for 999 turns  +
While user has Countdown: ATK Down by 0.5x for 999 turns  +
-10000~-20000HP/turn for 2 turns  +
Counterattack against enemy (???)  +
ATK Up by 2x ~ 4x for 1 turn  +
ATK Up by 2.5x ~ 5x for 1 turn  +
ATK Up by 3x ~ 6x for 1 turn  +
While user has Crit: ATK Up by 2.5x for 1 turn  +
While user has Curse: ATK Up by 5x for 999 turns  +
While user has Curse: ATK Up by 6x for 999 turns  +
ATK Down by 0.8x ~ 0.4x for 5 turns  +
D
With DEF Up: +400HP/turn  +
DEF Up by 0.9x ~ 0.45x for 4 turns  +
DEF Up by 0.5x for 3 turns  +
Taking damage heals the user instead for 1 turn  +
While user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns  +
While user has Darkness: +1000 HP for 999 turns  +
ATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns  +
ATK Down by 0.7x ~ 0.35x for 3 turns  +
-56700000HP/turn for 2 turns  +
When holding debuffs: +15CP/turn, +400 HP/turn for 999 turns.  +
When holding removable debuffs: DEF Up by 0.1x for 999 turns  +
For each removable debuff, negate debuff's ATK/DEF/skill activation rate down effects, ATK Up by 1.3x, DEF Up by 0.9x, increase skill activation rate by 10% for 999 turns  +
When holding removable debuffs: ATK Up by 1.5x for 999 turns  +
Acquire skill for 1 turn: [Attack Modifier] Deal extra damage against DEF Up, Protection, Adamantine, Tenacity (x2.22 each), Unction (x2.35), and Evasion (100x) / 100%  +
While user has Contractual Dues: ATK Up by 6x, DEF Up by 0.3x, +20CP/turn for 2 turns  +
The target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills).  +
The target receives a remembered debuff from the inflictor. Used with Duplicate Debuff (for inflicting skills).  +
Block skill and CS activation for 3 turns  +
When not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns  +
-10% skill activation rate, -10CP/turn for 2 turns  +
The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff.  +
The inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained.  +
The inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained.  +
The inflicting card remembers a debuff of the target, but not copied for self. Duration of debuff is reset and original Status Lv is maintained. Used with Distribute Debuff.  +
The inflicting card remembers a debuff of the target.  +
E
Changes the unit's weapon type to None-ranged; Acquire skill for 999 turns: [Status Resistance] Remove weapon change statuses from self / 100% [Move Phase End] Decrease -100 ~ -200 CP to self / 100%  +
Acquire skill for 999 turns: [When Attacking] Decrease -10000 ~ -20000 HP to hit units / 100%  +
Changes the unit's weapon type to Shot-ranged for 2 turns  +
Changes the unit's weapon type to Magic-ranged for 2 turns  +
Changes the unit's weapon type to All-ranged for 2 turns  +
Acquire skill for 999 turns: [Status Resistance] Remove Anchor / 100%  +
+5CP/turn for 3 turns  +
While user has Evasion: +80% skill activation rate for 999 turns  +
While user has Evasion: +80% skill activation rate for 999 turns  +
DEF Up by 0.01x ~ 0.005x for 1 turn  +
DEF Up by 0.01x ~ 0.005x; While user has Tenacity: +100% skill activation rate, 999 turns  +
DEF Up by 0.01x ~ 0.005x twice each turn, 3 turns  +
F
When user is Fatally Poisoned: -1000HP/turn for 999 turns  +
-200~-400HP/turn for 5 turns  +
-200~-400HP/turn for 5 turns  +
-200~-400HP/turn for 5 turns  +
-200~-400HP/turn for 5 turns  +
-200~-400HP/turn for 5 turns  +
-200~-400HP/turn for 5 turns  +
Acquire skill for 4 turns: [Status Resistance] Remove Fear / 100%  +
Cannot move at will, -10CP/turn for 5 turns  +
DEF Up by 0.01x, enemies deal 10000 extra damage for 999 turns  +
DEF Up by 0.08x, enemies deal 8000 extra damage for 999 turns  +
Decreases skill activation rate by 50% under Freeze  +
While user has Freeze: DEF Down by 2.5x for 3 turns  +
DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns  +
DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns  +
DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns  +
DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns  +
DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns  +
While user has Friendship: ATK Up by 1.5x for 999 turns  +
While user has Friendship: +500HP/turn for 999 turns  +
While user has Friendship: +10CP/turn for 999 turns  +
+10% skill activation rate for 3 turns  +
G
+50000HP/turn for 5 turns  +
+10% skill activation rate for 2 turns  +
+10% skill activation rate for 2 turns  +
+10% skill activation rate for 2 turns  +
Acquire skill for 2 turns: [Attack Modifier] Deal 2.5x damage to Fear-affected enemies / 100%  +
ATK Up by 10x ~ 100x for 999 turns  +
Acquire skill for 4 turns: [Status Resistance] Remove Guts / 100%  +
Acquire skill for 3 turns: [Status Resistance] Remove Guts / 100%  +
Acquire skill for 1 turn: [Status Resistance] Remove Guts / 100%  +
While user has Guts: ATK Up by 2x for 999 turns  +
While user doesn't have Guts: DEF Up by 0.5x for 999 turns, While user does have Guts: DEF Down by 1.5x for 999 turns  +
While user has Guts: ATK Up by 1.5x for 999 turns  +
While user has Guts: +8CP/turn for 999 turns  +
+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated.  +
H
Health-decreasing effects from skills and statuses heal user instead for 3 turns  +
Healing effects from skills and statuses decrease HP instead for 3 turns  +
Increase CP upon release  +
+20CP/turn for 6 turns  +
I
Locks all actions (movement, skills, attacking)  +
+12CP/turn, cannot move at will for 3 turns  +
+12CP/turn, cannot move at will for 999 turns  +
Prevent user from attacking for 999 turns  +
Healing from skill effects increased by 1.5x for 3 turns  +
ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn  +
ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn  +
ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn  +
L
ATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn  +
+300HP for 3 turns  +
M
Decreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns  +
Acquire skill for 1 turn: [Defense Modifier] Take 0.1x damage from Slash-ranged, Blow-ranged and Long Slash-ranged enemies / 100%  +
Increases movement distance in all directions by 1 square for 3 turns  +
Increases movement distance in all directions by 1 square for 2 turns  +
Increases movement distance in all directions by 1 square for 2 turns  +
Increases movement distance in all directions by 1 square for 1 turn  +
Increases movement distance in all directions by 4 squares for 2 turns  +
Increases movement distance in horizontal direction by 1 square for 2 turns  +
Increases movement distance in horizontal direction by 1 square for 1 turn  +
Increases movement distance in horizontal direction by 1 square for 1 turn  +
Increases movement distance in horizontal direction by 1 square for 3 turns  +
Increases movement distance in vertical direction by 1 square for 3 turns  +
N
Acquire skill for 2 turns: [Turn Start] Attract allies one square (up, left, right) toward self + Attract enemies one square (down, left, right) toward self / 100%  +
Acquire skill for 2 turns: [Turn Start] Attract allies one square (up, left, right) toward self + Attract enemies one square (down, left, right) toward self / 100%  +
Acquire skill for 2 turns: [Turn Start] Attract allies one square (up, left, right) toward self + Attract enemies one square (down, left, right) toward self / 100%  +
Acquire skill for 2 turns: [Turn Start] Attract allies one square (up, left, right) toward self + Attract enemies one square (down, left, right) toward self / 100%  +
Acquire skill for 2 turns: [Turn Start] Attract allies one square (up, left, right) toward self + Attract enemies one square (down, left, right) toward self / 100%  +
When user has no buffs: DEF Up by 0.3x for 999 turns  +
While user is not holding removable buffs: DEF Down by 2.5x for 2 turns  +
While user is not holding removable buffs: DEF Down by 1.5x for 4 turns  +
While user is not holding removable buffs: DEF Down by 1.5x for 999 turns  +
When not holding removable debuffs: Increases skill activation rate by 30%  +
When not holding removable debuffs: ATK Up by 1.5x for 999 turns  +
When not holding removable debuffs: ATK Up by 1.5x for 999 turns  +
When not holding removable debuffs: +20 CP/turn for 1 turn  +
When not holding removable debuffs: ATK Down by 0.5x, DEF down by 2.5x for 3 turns; When holding removable debuffs: DEF down by 1.9x for 3 turns*  +
While user does not have Prayer: ATK Up by 4x 999 turns  +
While user has Nourishment: DEF Up by 0.8x for 999 turns  +
While user has Nourishment: DEF Up by 0.6x, ATK Up by 2x for 999 turns  +
While user has Nourishment: ATK Up by 2.5x for 3 turns/ 100%  +
While user has Nourishment: +10CP/turn for 999 turns/ 100%  +
+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns  +
Prevent receiving buff once for 4 turns. Vanishes after use.  +
When user has DEF Up: DEF Down by 2.22x for 1 turn  +
DEF Up by 0x for 5 turns  +
DEF Up by 0x for 1 turn  +
DEF Up by 0x, enemies deal 1000000 less damage for 7 turns  +
Prevent receiving debuff once for 4 turns. Vanishes after use.  +
When user has Protection: DEF Down by 2.22x for 1 turn  +
O
-15% skill activation rate for 2 turns  +
+50CP/turn for 999 turns  +
Cannot move at will for 1 turn  +
Cannot move at will for 2 turns  +
-50 HP to enemies while attacking, ATK Up by 1.2x, DEF Up by 0.8x for 999 turns.  +
-50 HP to enemies while attacking, ATK Up by 1.2x, DEF Up by 0.8x for 999 turns.  +
-50 HP to enemies while attacking, ATK Up by 1.2x, DEF Up by 0.8x for 999 turns.  +