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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Double Lock#status0 + (Block skill and CS activation for 3 turns)
- アツイ!#status4 + (CS Lock + Weapon Change (Blow) for 999 turns)
- Petrify#status0 + (Cannot act (move, skill, attack), DEF Down by 1.3x ~ 2.6x for 5 turns)
- Rose Seal#status0 + (Cannot activate skills for 2 turns)
- Skill Lock#status0 + (Cannot activate skills for 5 turns.)
- Bind#status0 + (Cannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply.)
- Charm#status0 + (Cannot attack for 3 turns)
- 働きたくないのであ~る#status0 + (Cannot attack or move)
- On Guard#status0 + (Cannot move at will for 1 turn)
- Oppression#status0 + (Cannot move at will for 2 turns)
- Platooning#status0 + (Cannot move at will for 4 turns)
- Fear#status0 + (Cannot move at will, -10CP/turn for 5 turns)
- Break#status0 + (Cannot move at will, DEF Down by 1.2x ~2.4x for 2 turns)
- Weapon Change#status31 + (Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status20 + (Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status24 + (Changes the unit's charge skill weapon type to All-ranged for 999 turns. (Irremoveable Buff))
- Weapon Change#status1 + (Changes the unit's charge skill weapon type to All-ranged for 1 turn.)
- Weapon Change#status16 + (Changes the unit's charge skill weapon type to All-ranged for 1 turn.)
- Weapon Change#status32 + (Changes the unit's charge skill weapon type to All-ranged for 2 turns.)
- Weapon Change#status19 + (Changes the unit's charge skill weapon type to Blow-ranged for 1 turn.)
- Weapon Change#status15 + (Changes the unit's charge skill weapon type to Magic-ranged for 1 turn.)
- Weapon Change#status22 + (Changes the unit's charge skill weapon type to None-ranged for 1 turn.)
- Weapon Change#status28 + (Changes the unit's charge skill weapon type to Shot-ranged for 1 turn.)
- Weapon Change#status39 + (Changes the unit's charge skill weapon type to Thrust-ranged for 1 turn.)
- Weapon Change#status14 + (Changes the unit's weapon type to All-ranged for 1 turn.)
- Enemy Statuses#status4 + (Changes the unit's weapon type to All-ranged for 2 turns)
- Weapon Change#status35 + (Changes the unit's weapon type to All-ranged for 2 turns.)
- Weapon Change#status0 + (Changes the unit's weapon type to All-ranged for 3 turns.)
- Weapon Change#status37 + (Changes the unit's weapon type to All-ranged for 4 turns.)
- Weapon Change#status7 + (Changes the unit's weapon type to All-ranged for 99 turns.)
- セッション#status0 + (Changes the unit's weapon type to All-ranged for 99 turns.)
- Weapon Change#status8 + (Changes the unit's weapon type to Blow-ranged for 1 turn.)
- Weapon Change#status4 + (Changes the unit's weapon type to Blow-ranged for 3 turns.)
- Weapon Change#status10 + (Changes the unit's weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status30 + (Changes the unit's weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status25 + (Changes the unit's weapon type to Long Slash-ranged for 3 turns.)
- Weapon Change#status29 + (Changes the unit's weapon type to Long Slash-ranged for 3 turns.)
- Weapon Change#status21 + (Changes the unit's weapon type to Magic-ranged for 1 turn.)
- Enemy Statuses#status3 + (Changes the unit's weapon type to Magic-ranged for 2 turns)
- Weapon Change#status2 + (Changes the unit's weapon type to Magic-ranged for 3 turns.)
- Weapon Change#status33 + (Changes the unit's weapon type to Magic-ranged for 999 turns.)
- Enemy Statuses#status0 + (Changes the unit's weapon type to None-ranged; Acquire skill for 999 turns: [Status Resistance] Remove weapon change statuses from self / 100% [Move Phase End] Decrease -100 ~ -200 CP to self / 100%)
- Weapon Change#status17 + (Changes the unit's weapon type to None-ranged for 1 turn.)
- Weapon Change#status9 + (Changes the unit's weapon type to None-ranged for 2 turns.)
- Weapon Change#status6 + (Changes the unit's weapon type to None-ranged for 3 turns.)
- Weapon Change#status13 + (Changes the unit's weapon type to Shot-ranged for 1 turn.)
- Weapon Change#status38 + (Changes the unit's weapon type to Shot-ranged for 1 turn.)
- Enemy Statuses#status2 + (Changes the unit's weapon type to Shot-ranged for 2 turns)
- Weapon Change#status34 + (Changes the unit's weapon type to Shot-ranged for 2 turns.)
- Weapon Change#status36 + (Changes the unit's weapon type to Shot-ranged for 3 turns.)
- Weapon Change#status3 + (Changes the unit's weapon type to Slash-ranged for 1 turn.)