Event Quest:New School Team Campaign

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New School Team Campaign
News Link
Durations
Maintenance 1 March 18, 2019 14:00 to March 18, 2019 18:00
Maintenance 2 April 01, 2019 16:00 to April 01, 2019 18:00
Maintenance 3 April 09, 2019 16:00 to April 09, 2019 18:00
Gacha 1 April 01, 2019 18:00 to April 23, 2019 23:59
Gacha 2 April 09, 2019 18:00 to April 30, 2019 23:59
Stamina 50% March 18, 2019 18:00 to March 28, 2019 23:59
Stamina 75% March 18, 2019 18:00 to April 09, 2019 23:59
Login Bonus March 19, 2019 00:00 to March 25, 2019 23:59
Challenge Reprints March 18, 2019 18:00 to April 09, 2019 23:59

Event Details

It's that time of year again with a commemorative campaign event. Maintenance will span from March 18th, 2019 from 14:00 to 18:00 (Japan Time) to prepare for this event. New Transients will release on April 1st, including Tetsuya/Enemy#transient6, Mineaki, Breke, and more, presumably characters for Chapter 9.

Finally, the Gold Salomon-kun Ticket is ready for release. To reiterate, this is a ticket similar to the anniversary's Platinum one, except it's for transients. Details can be found here. Units currently redeemable as of this event can be found here.

New Character Quests will target Gyobu, Ashigara, Krampus, and more (to probably include this time around Zabaniyya Part 2).

After maintenance, Unknown icon.pngrulers will finally be included in the Premium Ally Summon gacha. Because of this, the Icon weapon nothing.pngNone type will be implemented, meaning Limit Break quests for it being required. Levels Intermediate and Advanced will be included.

A scheduled new 10 types of Skill Quests will also be added. At first, two will be added after maintenance, including:

  • The Lovesick -> The Lovesick+. Activation rate is increased to 40%, and applies Berserk+ instead. Berserk+'s received damage increase effect does not scale with Skill Level.
  • Stigma Brander+ will include [When Receiving Damage] Inflict Skill Lock your target / 45%

The remaining eight's details will be posted when made available.

For a limited time, not a 50% discount, but a 75% off stamina cost for Main Quests. Daily Quests get 50% off stamina cost during the event duration.

A login bonus will be given during the event period as well.

"The Wait is Over! Translated Version for Chapter 7!", even though it was silently released the other day. A reprinting of Main Quest Chapter 7's gacha will align with this localization. The previous four Clash! Challenge Quests (Berserkers, Missionaries, Tycoons, Genociders) will also be re-released.

Login Bonus

March 19 G All-round Boost x15 ATK Seed x3 Stamina Major x1
March 20 Warrior Soul G x10 HP Seed x3
March 21 G All-round Boost x15 ATKの大種 x3 Stamina Major x1
March 22 Warrior Soul G x10 HPの大種 x3
March 23 G All-round Boost x25 Level Seed x1 Stamina Major x1
March 24 Warrior Soul G x20 Skill Seed x1
March 25 Lil' Salomon Ticket x1 Stamina Drink x1

Skill Quest additions

[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +800~1600 HP to allies in front of self
    Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to allies in front of self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 50~100%

[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 15 skills

/ 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%

[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
    +20~40 CP to self / 12~24%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to Great Creator enemies
    Deal 1.5x damage to Great Creator enemies
    Deal 1.5x damage to Creator of Flesh and Bone enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies on the left and right of self / 35~70%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies directly adjacent to self
    +5~10 CP to self and allies directly adjacent to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies directly adjacent to self / 35~70%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    -400~-800 HP to hit units / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
    +10~20 CP to self / 15~30%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +350~700 HP to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 40~80%

Redeemable Gold Ticket Transients (currently)

Oniwaka/Enemy#transient6 Hati Kurogane
Hanuman/Enemy#transient6 Barguest/Enemy#transient7 Robinson
Claude Bathym Volos/Enemy#transient6
Licht/Enemy#transient6 Kuniyoshi/Enemy#transient6 Krampus
Duo Motosumi Tadatomo
Moritaka/Enemy#transient25 Kalki Xolotl
Fenrir/Enemy#transient15 Nomad/Enemy#transient15 Lucifuge
Ashigara/Enemy#transient16 Snow Ophion
Asterius Gandharva Aizen
Ganglie/Enemy#transient15 Nyarlathotep Christine
Ikutoshi/Enemy#transient15 Shuten Wakan Tanka/Enemy#transient0
Shinya Pollux Thunderbird
Kenta Taurus Mask/Enemy#transient18 Musashi
Kotaro Jiraiya Shino
Eita Andvari/Enemy#transient6 Amatsumara
Choji/Enemy#transient6 Ded/Enemy#transient6 Durga/Enemy#transient6
Jugo Babalon Shuichi
Macan/Enemy#transient6 Ibaraki Tetsuox
Temujin Horkeu Kamui/Enemy#transient12 Tajikarao/Enemy#transient6
Garmr Taromaiti Suzuka
Makara Hogen Gyobu
Azazel Chernobog Gyumao
Cu Sith/Enemy#transient15 Melusine/Enemy#transient6 Seth/Enemy#transient5
Gunzo/Enemy#transient19 Zabaniyya Ebisu
Marchosias Arsalan/Enemy#transient13 Aegir
Nobuharu Maria Surtr
Kyuma/Enemy#transient6 Tsathoggua Azathoth
Kagutsuchi/Enemy#transient6 Ifrit/Enemy#transient6 Arc
R-19 Hakumen/Enemy#transient6 Tanngrisnir
Gabriel Ahab Takemaru/Enemy#transient6
Alice/Enemy#transient5 Typhon Behemoth (Enemy)
Jambavan/Enemy#transient6 Tangaroa/Enemy#transient6 Ziz

Notes

Observing game data and past trends (with Shuichi), Tetsuya's current data is unfit for being a playable Transient, due to, in easier to describe terms, having his "variant" ID being occupied already with more enemy-only data; the same is for Leib. Because of this, it's more reasonable to assume that these units will receive different skills than what their enemy cards already had, like Shuichi did. On the other hand, Mineaki and Blake do not fall in this category; their "variant" ID slot is free for a variant in the future. Because of this, it's more reasonable to assume the skills these units have will be what they will get when released. However, it's not a guarantee, and LW is free to break conventions however they want. Indeed both Mineaki and Blake received new character IDs, separating them from their enemy-only card data.

Additionally, it's reasonable to assume the following 6 are to be included:

  • アヴァルガ (avaraga)
  • アルジャーノン (algernon)
  • オセ (ose)
  • オズ (oz)
  • ツクヨミ (tsukuyomi)
  • コロポックル (korpokkur)

"Dungeons" are presumed to be added, using their own stamina system, assumedly. Ui button map dungeon.png

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Anonymous user
No. 3108
55 months ago
Score 0 You
so much garbage
Anonymous user
No. 2183
62 months ago
Score 0 You
Tetsuya! finally!
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