===Infiltrating the Ikebukuro Guild (1) (1kebukuro West Gate)===
===Infiltrating the Ikebukuro Guild (1) (1kebukuro West Gate)===
After breaking the Berserker's ranks enough to slip away, Shiro begins to grow suspicious that Shuichi wanted more from this conversation than to simply discuss the App. Shuichi admits to use his [[Sacred Artifact]]'s Rule tool his and the Protagonist's information before getting to the point: while scouting Shiro as a candidate for entry into the Wisemen, he discovered that Kengo is the target of a trap by members of the Berserkers and passes this information to him to get him on their side. Shiro, not completely convinced, goes to discuss things further with them while the Protagonist, along with Moritaka, an established gladiator at the Coliseum, goes to save Kengo.
Arriving at the Coliseum, Moritaka and the Protagonist are intercepted by {{Transient icon|Garmr}} a Berserker bouncer. He forces the Protagonist into a battle in order for them to gain entry.
<!-- Infiltrating the Ikebureko Guild 1 -->
<!-- Infiltrating the Ikebureko Guild 1 -->
{{#masterdata:Quest|{{#vardefineecho:quest id counter|{{#expr:{{#var:quest id counter}}+1}}}}}}
{{#masterdata:Quest|{{#vardefineecho:quest id counter|{{#expr:{{#var:quest id counter}}+1}}}}}}
Revision as of 05:03, 26 October 2020
Berserkers - Ikebukuro Underground Fighting Arena
Chapter 3: Berserker -Ibekuburo Colliseum- is the third accessible Chapter of the Main Quest, set between the Shinjuku and Toshima Wards. It consists of six scenarios, most of which have multiple parts.
In this Chapter, the Protagonist and Shiro must infiltrate the Berserkers, one of the three dominant Guilds in West Tokyo, in order to protect Kengo from a trap he was baited into by a rogue member of the Guild.
The chapter opens with Shiro in the middle of a chatroom conversation with someone named Cain. He asks them about the App (SUMMONS), but they request to meet in person at a station in Ibekuburo as explaining online would just take too much time. Later, after passing a message from Ryota to Moritaka, Shiro has the Protagonist meet him in private to discuss the events that happened with the Exception and whether or not they're considered a Transient before inviting them to the meeting he set up. However, he abruptly changes his plans when he notices that Kengo is uncharacteristically absent, and, given Ibekuburo's history and Kengo's rep for picking fights, wants to find him before he does anything stupid.
Arriving in Ibekuburo, they immediately find Kengo in the middle of a fight with the same thugs they dealt with earlier. However, when Shiro attempts to intervene, Kengo becomes angry at him for getting in his way. However they don't have the time to dwell on it as the thugs continue their attack.
Once the thugs are taken care of, Shiro tries to get so answers from Kengo, but Kengo brusquely pushes him away and declaring his intention to leave Shinjuku Academy before running off. Concerned about his sudden change in attitude, Shiro and the Protagonist search for Kengo, eventually tracking him to a nearby building. However, before they can do anything, they are confronted buy Snow in the process of kicking out a thief. Snow explains that, as he's in charge of running the 'Ibekuburo Colisseum', he can't allow them to enter and look for Kengo. When he begins taunting Shiro for his apparent cowardice, the Protagonist interjects, forcing a confrontation between them and Snow.
Despite Shiro and the Protagonist managing to hold their own, it becomes clear that Snow was nearly toying with them. He informs them that, despite their skill and courage, he can't let them in without the recommendation of an 'established gladiator'. Snow then ups the ante by subduing Shiro and, in an attempt to make his next appointment, summons three bladed discs to incapacitate the Protagonist. when they regain consciousness, they find themselves away from the Coliseum in the company of Shuichi and his brother Duo. After Shiro makes a few quick introductions, Shuichi then casually reveals he's not only Cain, but that he and Duo are top ranking members of the Wisemen, a Guild within the App operating out of Bonkyo Ward. However, the manner of which he does this attracts the attention of nearby thugs from a rival Guild, the Berserkers, forcing the group to defend themselves.
Infiltrating the Ikebukuro Guild (1) (1kebukuro West Gate)
After breaking the Berserker's ranks enough to slip away, Shiro begins to grow suspicious that Shuichi wanted more from this conversation than to simply discuss the App. Shuichi admits to use his Sacred Artifact's Rule tool his and the Protagonist's information before getting to the point: while scouting Shiro as a candidate for entry into the Wisemen, he discovered that Kengo is the target of a trap by members of the Berserkers and passes this information to him to get him on their side. Shiro, not completely convinced, goes to discuss things further with them while the Protagonist, along with Moritaka, an established gladiator at the Coliseum, goes to save Kengo.
Arriving at the Coliseum, Moritaka and the Protagonist are intercepted by Garmr a Berserker bouncer. He forces the Protagonist into a battle in order for them to gain entry.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |