Difference between revisions of "Card ID"

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(Created page with "{{Card properties sidebar}} ''This article is a stub. You can help by expanding it.'' '''Card ID''', or simply '''ID''', is a hidden card property that determines the order...")
 
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The order ID of ☆3, ☆2, and ☆1 cards roughly coincide with their collective order of availability in the game. Each character has all their cards bundled together with adjacent IDs, in a consistent order: ☆3 card, co-released higher rarity ☆4/☆5 card, and later released card (typically a limited variant, although some are permanent late releases). Each unnamed class of ☆1 and ☆2 cards are also grouped together with adjacent IDs, ordered according to the canonical attribute order.  
The order ID of ☆3, ☆2, and ☆1 cards roughly coincide with their collective order of availability in the game. Each character has all their cards bundled together with adjacent IDs, in a consistent order: ☆3 card, co-released higher rarity ☆4/☆5 card, and later released card (typically a limited variant, although some are permanent late releases). Each unnamed class of ☆1 and ☆2 cards are also grouped together with adjacent IDs, ordered according to the canonical attribute order.  
Below is an overview of which IDs correspond to which cards.
{{Catalog2|title=ID structure|columns=2|collapsed=true|align=left
|Card ID range|Description
|100000~99|Early enemy character card data
|100100~99|[[Protagonist]]
|100200~10099|Blank
|110100~99|[[Shiro]]
|110200~99|[[Kengo]]
|110300~99|[[Ryota]]
|110400~99|[[Toji]]
|110500~99|[[Kirito]]
|110600~99|[[Oniwaka]]
|110700~99|[[Hanuman]]
|110800~99|[[Claude]]
|110900~99|[[Licht]]
|111000~99|[[Duo]]
|111100~99|[[Shuichi/Enemy]]
|111200~99|[[Fumihito]]
|111300~99|[[Matoya]]
|111400~99|[[Azuma]]
|111500~99|[[Maria]]
|111600~99|[[Christine]]
|111700~99|[[Moritaka]]
|111800~99|[[Fenrir]]
|111900~99|[[Ashigara]]
|112000~99|[[Asterius]]
|112100~99|[[Ganglie]]
|112200~99|[[Ikutoshi]]
|112300~99|[[Shinya]]
|112400~99|[[Kenta]]
|112500~99|[[Kotaro]]
|112600~99|[[Eita]]
|112700~99|[[Choji]]
|112800~99|[[Jugo]]
|112900~99|[[Macan]]
|113000~99|[[Ophion]]
|113100~99|[[Temujin]]
|113200~99|[[Garmr]]
|113300~99|[[Makara]]
|113400~99|[[Ophion]]
|113500~99|[[Temujin]]
|113600~99|[[Garmr]]
|113700~99|[[Makara]]
|113800~99|[[Leib/Enemy]]
|113900~99|[[Nobuharu]]
|114000~99|[[Kyuma]]
|114100~99|[[Kagutsuchi]]
|114200~99|[[Mineaki/Enemy]]
|114300~99|[[R-19]]
|114400~99|[[Gabriel]]
|114500~99|[[Alice]]
|114600~99|[[Jambavan]]
|114700~99|[[Lucifuge]]
|114800~99|[[Hati]]
|114900~99|[[Barguest]]
|115000~99|[[Bathym]]
|115100~99|[[Kuniyoshi]]
|115200~99|[[Motosumi]]
|115300~99|[[Kalki]]
|115400~99|[[Nomad]]
|115500~99|[[Snow]]
|115600~99|[[Gandharva]]
|115700~99|[[Nyarlathotep]]
|115800~99|[[Breke/Enemy]]
|115900~99|[[Shuten]]
|116000~99|[[Pollux]]
|116100~99|[[Taurus Mask]]
|116200~99|[[Tetsuya/Enemy]]
|116300~99|[[Jiraiya]]
|116400~99|[[Andvari]]
|116500~99|[[Yog-Sothoth]]
|116600~7099|[[Slime]]
|117100~599|[[Oni]]
|117600~8099|[[Devil]]
|118100~599|[[Fencer]]
|118600~9099|[[Mage]]
|119100~20599|Blank
|120600~1099|[[Ghost]]
}}


=Subordinate sorting criterion=
=Subordinate sorting criterion=


Card ID is used to deal with ties in sorting by other card properties, since every card has a unique ID. For example, the [[Rarity]] sort uses other card properties, including card ID, to deal with sorting ties. The hierarchy of sorting is as follows: Rarity → [[Attribute]] → [[Weapon type]] → '''Card ID'''.
Card ID is used to deal with ties in sorting by other card properties, since every card has a unique ID. For example, the [[Rarity]] sort uses other card properties, including card ID, to deal with sorting ties. The hierarchy of sorting is as follows: Rarity → [[Attribute]] → [[Weapon type]] → '''Card ID'''.

Revision as of 21:36, 30 October 2019

This article is a stub. You can help by expanding it.

Card ID, or simply ID, is a hidden card property that determines the order in which units appear in the Player's card roster when sorting by ID.

ID order structure

The order ID of ☆3, ☆2, and ☆1 cards roughly coincide with their collective order of availability in the game. Each character has all their cards bundled together with adjacent IDs, in a consistent order: ☆3 card, co-released higher rarity ☆4/☆5 card, and later released card (typically a limited variant, although some are permanent late releases). Each unnamed class of ☆1 and ☆2 cards are also grouped together with adjacent IDs, ordered according to the canonical attribute order.

Below is an overview of which IDs correspond to which cards.

ID structure
Card ID range Description
100000~99 Early enemy character card data
100100~99 Protagonist
100200~10099 Blank
110100~99 Shiro
110200~99 Kengo
110300~99 Ryota
110400~99 Toji
110500~99 Kirito
110600~99 Oniwaka
110700~99 Hanuman
110800~99 Claude
110900~99 Licht
111000~99 Duo
111100~99 Shuichi/Enemy
111200~99 Fumihito
111300~99 Matoya
111400~99 Azuma
111500~99 Maria
111600~99 Christine
111700~99 Moritaka
111800~99 Fenrir
111900~99 Ashigara
112000~99 Asterius
112100~99 Ganglie
112200~99 Ikutoshi
112300~99 Shinya
112400~99 Kenta
112500~99 Kotaro
112600~99 Eita
112700~99 Choji
112800~99 Jugo
112900~99 Macan
113000~99 Ophion
113100~99 Temujin
113200~99 Garmr
113300~99 Makara
113400~99 Ophion
113500~99 Temujin
113600~99 Garmr
113700~99 Makara
113800~99 Leib/Enemy
113900~99 Nobuharu
114000~99 Kyuma
114100~99 Kagutsuchi
114200~99 Mineaki/Enemy
114300~99 R-19
114400~99 Gabriel
114500~99 Alice
114600~99 Jambavan
114700~99 Lucifuge
114800~99 Hati
114900~99 Barguest
115000~99 Bathym
115100~99 Kuniyoshi
115200~99 Motosumi
115300~99 Kalki
115400~99 Nomad
115500~99 Snow
115600~99 Gandharva
115700~99 Nyarlathotep
115800~99 Breke/Enemy
115900~99 Shuten
116000~99 Pollux
116100~99 Taurus Mask
116200~99 Tetsuya/Enemy
116300~99 Jiraiya
116400~99 Andvari
116500~99 Yog-Sothoth
116600~7099 Slime
117100~599 Oni
117600~8099 Devil
118100~599 Fencer
118600~9099 Mage
119100~20599 Blank
120600~1099 Ghost


Subordinate sorting criterion

Card ID is used to deal with ties in sorting by other card properties, since every card has a unique ID. For example, the Rarity sort uses other card properties, including card ID, to deal with sorting ties. The hierarchy of sorting is as follows: Rarity → AttributeWeapon typeCard ID.