Difference between revisions of "Arc/Strategy"

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===Arbitrary Team Name===
===Arbitrary Team Name===


{| class="mw-collapsible wikitable" style="text-align: center"
===Endless Winter===
! colspan="6" | Team Details (submitted by UserName)
|-
|{{Transient icon|Arc|size=large|rarity=3}}<br/>[[Arc]]<br/>【Debuffer】
|{{Transient icon|Arc|size=large|rarity=3}}<br/>[[Arc]]<br/>【Moveslut, CP Battery】
|{{Transient icon|Arc|size=large|rarity=3}}<br/>[[Arc]]<br/>【Healer, Tank】
|style='background: Honeydew'|{{Transient icon|Arc|size=large|rarity=3}}<br/>[[Arc]]<br/>【Support unit】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>Anyone / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}


Example team function description.
{{Team:Endless Winter}}


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]

Revision as of 19:28, 18 August 2019

NOTE: This page currently under construction.

(This page is for Arc strategy guide. For the standard Arc page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

It’s been quite a long time since a Branded-focused unit was introduced, and Arc is a fairly peculiar one at that. Unlike Zabaniyya or the angel mobs, they relies on Branded, its effects and their Charge to wipe enemies off the battlefield, it’s a playstyle that needs proper setup and a bit of patience and timing, but will reward you very well if you manage to pull it off. Their only other redeeming qualities are their Default, which is generally fantastic for eating up buffs and Blessing special damage, but you’ll require very specific units (3☆ Harlot/Babalon or VGrabriel) to even approach it. Still, if you play by their strengths with a proper party, they'll be a somewhat novelty unit that can be exploited in more than one way. You can alternatively use their Branded to help their allies’ damage, which is just as much of a strategy as an offensive one.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon, Offensive Support

Gameplay role:

Pros

+ Default is a considerable pseudo-Purge, proper management of it can cripple buff-reliant enemies considerably.

+ LB3 Branded blends very well with her Charge effects, making both skills the centerpiece of her playstyle and Branded also helping ally damage.

+ Charge benefits from carefully infecting her foes with Branded which is easy and in turn dealing respectable damage to all of them.

Cons

- LB1 Anchored is situational at best, with a less than favorable proc method.

- LB2 isn’t too good if she’s used as a frontliner (which is recommended), it can attract harm her way and she’s not very resilient.

- Relies heavily on LB3 and Charge to stand out, meaning she requires allies to help her reach it and exploit her damage potential.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngFire element icon.pngShot weapon icon.png 5871 7799 3994 5636 1797 2536 799 1127
Icon frame rarity 4.pngFire element icon.pngSnipe weapon icon.png 6636 8573 4614 6242 1200 1623 1384 1873


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Endless Winter

Endless Winter (submitted by Arathun)

Korpokkur
【Board poisoner】

Snow
【Tank, Healer】

Arc
【CS Denier, Anchorer】

Tsathoggua
【Tank, Healer, Aggro Control】

【Anyone / no one】

【Anyone / no one】
Cost: 64

The following assumes all units are fully built at LB3, but assumes no seeding.

The main strategy of this team is attract enemies to one side of the board at the front, while slowly chipping away all enemy units on the other side at the back. Thus, this team is best suited for large maps, although it can also work on wide and tall ones. Korpokkur slowly chips in enemy HP every turn start, and can build CP quickly whenever he misses (although this can be difficult to do since he has 0.28x ATK penaltyMagic weapon type. His 0.10x ATK penaltyAll type CS can deal more serious damage, ensuring this chipping strategy is not a total slog.

While Korpokkur camps in the back corner and misses, Snow and Tsathoggua tank enemy hits on the opposite corner. Tsathoggua can control aggro with his own CS (which he can generate self-sufficiently) while contributing healing to self and allies. He can also inflict Charm on opponents and activate Tenacity before receiving damage, raising his survivability substantially. However, even with all these, he is still not quite capable of tanking strong hits while remaining positive in HP balance overall. Snow can provide the extra boost he needs to tank more, through healing and Protection bestowal, as well as ferrying Tsathoggua out of harms way when his HP gets critically low.

Lastly, Arc mostly plays a bonus role of denying enemies with problematic CSes with Compensator. She can also keep Korpokkur out of reach with her on-move Anchor, although this is rather situational.

Examples

Gameplay examples