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  • {{#vardefine:status en name|Increase HP After Attacking}} {{#vardefine:status en note|Acquire skill for 2 turns: [After Attacking] +500 HP to self / 100%}}
    369 bytes (46 words) - 06:23, 11 October 2022
  • {{#vardefine:status en name|Increase HP for Allies When Attacking}} ...ardefine:status en note|Acquire skill for 999 turns: [Before Hitting] +300 HP to ally one square right of self / 100%}}
    405 bytes (53 words) - 07:15, 14 July 2023
  • == Skill Levels == All cards start at skill level 1 and can reach a maximum of 100.
    12 KB (1,870 words) - 08:43, 14 July 2021
  • ...Tokyo's many Sacred Artifacts. When you meet each of them, you can be sure that they'll provide you with friendly advice from their different fields of exp ...26}}, {{Item|id=127}}. Thus, it does not increase drop rates for Lv Seeds, Skill Seeds, or any Blossom. This '''excludes''' units slotted in Support.
    2 KB (353 words) - 04:26, 4 January 2022
  • Tokyo Afterschool Summoners uses a turn-based strategy battle system. All information concerning its genera ...S || Toggle whether or not AR voice lines are to play during units' Charge Skill activation.
    15 KB (2,268 words) - 18:43, 5 January 2024
  • ...nt lines to be effective, but pays off very well thanks to Bind nullifying skill cast and reducing enemy damage, which paired with Tenacity can make her a s ...ng her rely on Bind to be any durable and that her Charge has less general uses and must be used against whatever is currently under buffs if you want to a
    6 KB (978 words) - 03:44, 24 April 2019
  • ...ters have this skill (which do what his Default does, basically). Consider that Zao may want to have back up, since initially, he has no damage or sturdine ...h, he can easily fall to Fire with carelessness and needs to be constantly attacking if his allies just used up Guts, considering it’s his main selling point.
    6 KB (939 words) - 04:42, 24 April 2019
  • '''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of t ...a fully leveled {{Status|en name=Crit}} and {{Status|en name=ATK Up}} will increase damage by a total multiplicative factor of 8.8 (4 * 2.2 = 8.8). For more de
    11 KB (1,707 words) - 23:20, 19 May 2021
  • ...ourishment}} and the unique {{Status|en name=Drastic Skill Activation Rate Increase}}, the latter of which can patch up many units' reliability. In general The '''Gameplay Role:''' Tank/Support, Countdown Applier, Skill Activation
    12 KB (1,907 words) - 09:03, 24 November 2022
  • ...t to such a point, which can be done through their LB2 which gives CP when attacking. Thus, this rarity of Astaroth will appreciate some form of sustain/protect ...{{Star|4}} Astaroth has a skill which gives +50 CP after missing, meaning that it will take two turns or less to get them up to speed. Similar to the othe
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  • ...extremely little past some damage. In short, Gabriel is a dedicated healer that can effectively sustain her team through damage, but would require aid in d ...ovide some healing, CP and a small damage increase for her team while idly attacking at good range. While she can be useful with this, she retains the issue of
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  • ...f other buffs to accumulate since the buffs that he gains can activate the skill timing again. For this reason, despite the rate of activation being nominal ...n be a potential issue, one should use Cthugha to tank hits and the notion that he should always be kept from receiving damage is naive and should be dispe
    20 KB (3,176 words) - 04:48, 20 May 2020
  • ...tional Charge, which is mostly useful for damage once LB3 is achieved, and that 5☆ is, funnily enough, just a little bit worse than 3☆ for LB3 applying ...mage under Default+LB3 and perhaps even LB1. His only downside is the fact that sacrificing his originally Dark element for Fire is arguably bad since he's
    16 KB (2,518 words) - 04:45, 20 May 2020
  • ...ransient icon|Gunzo|variant=Valentine}} as a CP battery with a more strict skill effect range. As such, his main weakness is not being able to give defensiv - Skill range is only horizontally adjacent to allies, which can be pretty strict
    23 KB (3,569 words) - 08:47, 14 September 2020
  • ...rotection}} and {{Status|en name=Evasion}}), {{Status|en name=Ardor}}, CP, HP and pushback every enemy with his Charge, leaving them rooted in their plac ...eling units with {{AR Equipment|id=2002}}. This skill is also the only one that differs across both rarities.
    16 KB (2,634 words) - 09:33, 7 September 2020
  • ...hurts and stuns whatever survives. His drawbacks lie in relying on Charge skill to deal huge burst damage and being Fire, Water cockblocks his damage. ...iche thanks to his LB3 which allows him to spread buffs to adjacent allies after moving. This is a powerful ability thanks to his innate access to buffs suc
    21 KB (3,225 words) - 04:46, 20 May 2020
  • ...for 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, thi ...While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip si
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  • ...gher rarities, with the latter being made much more viable with the recent skill specific evolution. His high damage output comes primarily from his natural ...nefit from the extra damage from it due to its timing of application being After Attack. It also boasts a smaller damage bonus against {{Status|en name=Burn
    22 KB (3,442 words) - 09:52, 17 September 2020
  • ! colspan=2 | Increase ...Break|Limit Break]] materials and {{Item|Mountain Jelly}} are for [[Skills|Skill]] enhancements.
    46 KB (4,621 words) - 02:27, 16 August 2019