Ahura Mazda/Enemy

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Transient Information

[?]  [1]
【スーパーマン大教皇】ID8
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 470+102.245*(Lv-1) ATK 230+53.878*(Lv-1)
HP @ Lv 60 6502.455 ATK @ Lv 60 3408.802
Max HP+20 Lv, +2000 HP 10547.355 Max ATK+20 Lv, +2000 ATK 6486.362
Skills
Superhuman [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 25~50%
Judge of Right and Wrong [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemies in front of self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemies in front of self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses / 50~100%
Pontiff [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Charm ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Charm / 100% (Irremovable Buff) to self and allies on the entire board
    Apply Burn AdvantageAcquire skill for 999 turns: [Attack Modifier] Deal 1.5x extra damage to enemies with Burn (includes stackables) (Irremovable Buff) to self and allies on the entire board / 50~100%
Last One Standing [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 7 statuses / 100%
迅速禍断フシャスラワルヤ・アパスターク
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units + Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self Weapon Spread Shot.png
2x
Illustration ULEEZ
Scenario ――
Voice Hidenari Ugaki
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Research Files

Translated from Japanese
Official Japanese
「最後の審判」の原型を生んだ、異世界ガローデマーン出身の「転光生」。その多数派の「信仰」を代弁する「世界代行者」にして、光の化身である。永劫回帰のループに耐え得る超人であり、勿論その体格もゴリゴリに鍛えたスーパーマン。中央区以「東」を主な「拠点」として活動するギルド・ルールメイカーズに所属する。その一等地に建てられた東京大聖堂と呼ばれる場所を、主な活動「拠点」としているようだ。肉体を持って生まれて来た誰もが皆、善であると信じる性善説主義者。彼にとっての真の悪とは、この世に実存しない「仮想人格」アーリマンのみ。だから、何度徒労を繰り返しても、折れずに同じ善行を行うことができる。己が持つ「役割」によって、一対一の戦いにどんな相手にでも必ず「一度だけ」勝つ。また、「悪役を自認する者」とは必ず、戦わなければならない定めを帯びる。趣味は心身修養、そしてナチュリストたちの集まりで日焼けすること。公正であることを是とし、仕事に漏れがない相手に対して、好意を抱く。