Difference between revisions of "Weapon Type"
(Created page with "{{Template:Card properties sidebar}} ''This article is a stub. You can help by expanding it.'' A '''weapon type''', also called a '''weapon range''', or simply '''range''' o...") |
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''This article is a stub. You can help by expanding it.'' | ''This article is a stub. You can help by expanding it.'' | ||
A '''weapon type''', also called a '''weapon range''', or simply '''range''' or '''weapon''', is a property of a [[card]] that determines which squares relative to the self-occupied square are checked for enemy units to attack successfully. A successful attack confers a CP bonus to the attacking unit, and this CP bonus is dependent on the weapon type. If none of the squares checked are attacked, then this counts as a miss, which may activate certain skills. Hence, it is impossible to miss with {{Weapon|All}} range, and it is impossible to successfully attack with {{Weapon|None}} range. Weapon type also determines the amount of CP a card gains when struck. | A '''weapon type''', also called a '''weapon range''', or simply '''range''' or '''weapon''', is a property of a [[card]] that determines which squares relative to the self-occupied square are checked for enemy units to attack successfully. A successful attack confers a CP bonus to the attacking unit, and this CP bonus is dependent on the weapon type. If none of the squares checked are attacked, then this counts as a miss, which may activate certain skills. Hence, it is impossible to miss with {{Weapon|All}} range, and it is impossible to successfully attack with {{Weapon|None}} range. Weapon type also determines the amount of CP a card gains when struck. A weapon type is also a property of the attack itself, and certain skills exploit this by conferring damage multipliers to received attacks of specific weapon types (typically a resistance multiplier < 1x). | ||
=Weapon type summary= | =Weapon type summary= | ||
{{#masterdata:Weapon|}} | {{#masterdata:Weapon|}} |
Revision as of 20:49, 20 August 2019
Transient card properties |
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This article is a stub. You can help by expanding it.
A weapon type, also called a weapon range, or simply range or weapon, is a property of a card that determines which squares relative to the self-occupied square are checked for enemy units to attack successfully. A successful attack confers a CP bonus to the attacking unit, and this CP bonus is dependent on the weapon type. If none of the squares checked are attacked, then this counts as a miss, which may activate certain skills. Hence, it is impossible to miss with All range, and it is impossible to successfully attack with None range. Weapon type also determines the amount of CP a card gains when struck. A weapon type is also a property of the attack itself, and certain skills exploit this by conferring damage multipliers to received attacks of specific weapon types (typically a resistance multiplier < 1x).
Weapon type summary
Name | Attack | Overkill | Damaged |
---|---|---|---|
Typeless | 0 | 0 | 0 |
Slash | 5 | 9 | 5 |
Thrust | 6 | 11 | 5 |
Blow | 12 | 17 | 5 |
Shot | 5 | 9 | 5 |
Magic | 4 | 7 | 5 |
Long Slash | 4 | 8 | 5 |
Snipe | 4 | 6 | 5 |
All | 1 | 1 | 5 |
None | 0 | 0 | 0 |
Name | Icon | Range | Multiplier |
---|---|---|---|
Typeless | 0% | ||
Slash | 45% | ||
Thrust | 55% | ||
Blow | 100% | ||
Shot | 45% | ||
Magic | 28% | ||
Long Slash | 32% | ||
Snipe | 26% | ||
All | 10% | ||
None | 0% |