Triton/Strategy

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NOTE: This page currently under construction.

(This page is for Triton strategy guide. For the standard Triton page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Off the bat, knowing Triton has things like Purge, Status Mirror, Fervor and a great Charge should be enough to make him a strong, competent unit and leave it at that, but half of said aspects gate him towards a specific, variably effective and narrow role, being an ailment reflector with some bonuses on the sides. Purge is nice when there’s enemy buffs at play and his Charge is certainly great on large maps, it still adds to his sheer situationality, but remain somewhat strong aspects nonetheless. LB3 would be great had it not been gated to such low proc rate and proc method, making it a huge gamble with debatable payoff. Don’t underestimate him nonetheless, Triton is a very powerful unit in the specific situations his skills are aimed towards, even if they’re few and far between.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Defensive Support

Gameplay Role:

Pros

+ Fairly unique Purge effect from Default, buff-removal on hit is something most characters have only on Charge skills, and very few besides himself in this manner.

+ LB1 can be fantastic for reflecting obnoxious ailments back at their sources and protecting your party from them.

+ LB3 is great if it procs, with a nice damage buff, heal and CP all in one.

+ A great Charge with unlimited effective range that can help setting your party up.

Cons

- 3☆ has a largely useless LB2.

- LB1 is a hit or miss, it can only defend against 1 ailment per turn so it can be used up even with the most underwhelming ailments.

- LB3 takes getting hit, with his standard survivability and low proc rate it’s debatable how well will it be approached.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWater element icon.pngMagic weapon icon.png 5885 7822 4049 5690 1134 1593 810 1138
Icon frame rarity 4.pngWater element icon.pngMagic weapon icon.png 6602 8498 4605 6257 1289 1752 1381 1877


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Triton
【Debuffer】

Triton
【Moveslut, CP Battery】

Triton
【Healer, Tank】

Triton
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples