Thunderbird/Strategy

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NOTE: This page currently under construction.

(This page is for Thunderbird strategy guide. For the standard Thunderbird page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Thunderbird’s selling point lies on his Crit+Concentration combo, in which he can proc the former rather frequently regardless of the rarity while exponentially increasing his own damage output. That alone is incredibly powerful, so the rest of his skills are mostly welcome bonuses. His LB2 makes him very resistant provided he doesn’t suffer huge burst damage on the first hit and LB3 lets him mainly ignore Evasion, allowing his damage not to be denied by such broken defensive buff. Finally his Charge works for what it does, it takes no particular scaling to be effective since Status Barrier is a non-scaling effect and rarely does CP Up scale, making it a very effective one in that regard. However, bear in mind that 3☆ defaults him to be a frontline and 4☆ a backline, the latter especially if you’re looking for an ally to exploit his Crit, which should be considered a bonus at best, his Charge isn’t affected by his Crit either, leaving him reliant on his Default and/or his own massively hurting attacks.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Bruiser, Offensive Support

Gameplay Role:

Pros

+ Default greatly complements the rest of his skills, especially LB1 thanks to increased damage and proc rates through Concentration.

+ LB1 Critical to him, paired with Default makes for a tremendous damage output, coming with the bonus of affecting vertically adjacent allies. Consider him as leader in order to approach Crit given its short-lived nature.

+ LB2 allows him to be ridiculously sturdy past the first hit he takes.

+ LB3 prevents his damage from being denied by Evasion and lets him reach his Charge faster thanks to his attack range.

Cons

- There’s a certain dichotomy between 3☆ and 4☆, optimally, you’ll be affecting someone in front (4☆) or behind (3☆) you for LB1 due to each of his versions having different attack ranges, thus defining him as a frontline or backline.

- Can be countered by burst damage on the first hit, requiring meticulous management of what he’ll be hit with in order to fully approach LB2.

- Charge is amazing for the CP bit and maybe damage, but Status Barrier can prove anywhere from amazing to underwhelming depending on what ailment it blocks, making LB3 slightly situational.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngAether element icon.pngSlash weapon icon.png 6679 8733 3302 4826 1486 2172 1849 2702
Icon frame rarity 4.pngAether element icon.pngShot weapon icon.png 7280 9281 4103 5675 1846 2554 3446 4767


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Thunderbird
【Debuffer】

Thunderbird
【Moveslut, CP Battery】

Thunderbird
【Healer, Tank】

Thunderbird
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples