Difference between revisions of "Template:Transient infobox"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
 
(31 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly>{{#vardefine:transient id|{{{id|{{#if:{{{jp title|}}}|{{#masterdata:Card|{{{jp title|}}}|id:name.title}}|0}}}}}}}{{#ifexpr:{{#var:transient id|}}<2|{{#vardefine:transient id|}}}}{{#if:{{#var:transient id|}}|{{
<includeonly><!--
#if:{{{en title|}}}|{{#vardefine:transient en title|{{{en title|}}}}}}}{{
ID provided
-->{{#vardefine:transient id|{{{id|}}}}}<!--
Null if ID = 0
-->{{#ifeq:{{#var:transient id|}}|0|{{#vardefine:transient id|}}}}<!--
Lookup against existing SMW subobjects
-->{{#if:{{#var:transient id|}}|| {{#vardefine:transient id|{{Transient title to ID|{{{jp title|}}}|mode=smw}} }} }}<!--
Null if ID = 0
-->{{#ifeq:{{#var:transient id|}}|0|{{#vardefine:transient id|}}}}<!--
Lookup against the Housamo MediaWiki extension (lately ineffective)
-->{{#if:{{#var:transient id|}}|| {{#vardefine:transient id|{{Transient title to ID|{{{jp title|}}}|mode=ext}} }} }}<!--
Null if ID = 0
-->{{#ifeq:{{#var:transient id|}}|0|{{#vardefine:transient id|}}}}<!--
Proxy through extended template
-->{{#if:{{#var:transient id|}}|{{#vardefine:transient en title|{{{en title|}}}}}{{
#if:{{{en name|}}}|{{#vardefine:transient en name|{{{en name|}}}}}}}{{
#if:{{{en name|}}}|{{#vardefine:transient en name|{{{en name|}}}}}}}{{
#if:{{{charge skill name|}}}|{{#vardefine:transient en jingi|{{{charge skill name|}}}}}}}{{
#if:{{{charge skill name|}}}|{{#vardefine:transient en jingi|{{{charge skill name|}}}}}}}{{
Line 6: Line 19:
#if:{{{artwork|}}}|{{#vardefine:transient artwork|{{{artwork|}}}}}}}{{
#if:{{{artwork|}}}|{{#vardefine:transient artwork|{{{artwork|}}}}}}}{{
#if:{{{icon|}}}|{{#vardefine:transient icon|{{{icon|}}}}}}}{{
#if:{{{icon|}}}|{{#vardefine:transient icon|{{{icon|}}}}}}}{{
#if:{{{variant|}}}|{{#vardefine:transient variant|{{{variant|}}}}}}}{{
#if:{{{acquisition|}}}|{{#vardefine:transient acquisition|{{{acquisition|}}}}}}}{{
#masterdata:Card|{{#var:transient id}}|no-research
#if:{{{availability|}}}|{{#vardefine:transient availability|{{{availability|}}}}}}}{{
}}|{{#if: <!-- define vars -->
#if:{{{variant|}}}|{{#vardefine:transient variant|{{{variant|}}}}}}}{{#vardefine:transient jp en research file|{{{en research file||}}}}}{{
#masterdata:Card|{{#var:transient id}}|{{#var:transient template options|<!--{{#if:{{{en research file|}}}||no-research=true}}-->}}
}}{{#vardefine:transient template options|}}|Guru mediation: error mapping Transient title "{{{jp title|}}}" to an ID. To avoid this error in the future, please pass an ID to the infobox template.


{{#vardefine:energy|{{#switch:{{lc:{{{energy|{{{element|}}}}}}}}
{{#var:transient id|}}
| 1 | 火 | fire = 火
| 2 | 水 | water = 水
| 3 | 木 | wood | grass | earth | tree = 木
| 4 | 天 | heaven | holy | light | divine | aether = 天
| 5 | 冥 | dark | nether = 冥
| 6 | 魔 | demon | shadow | infernal = 魔
| 0 | 全 | all | all-round = 全
| 7 | 英雄 | hero | valiant = 英雄
| 8 | 世界 | world = 世界
| 9 | 無 | none = 無
|#default = ?
}}
}}
 
{{#vardefine:weapon type|{{#switch:{{lc:{{{weapon type|}}}}}
| 1 | 斬撃 | 斬 | slash = 斬撃
| 3 | 打撃 | 打 | strike | blow = 打撃
| 2 | 突撃 | 突 | pierce | thrust = 突撃
| 4 | 射撃 | 射 | ranged | shot = 射撃
| 5 | 魔法 | 魔 | magic = 魔法
| 7 | 狙撃 | 狙 | snipe = 狙撃
| 6 | 横一文字 | wide slash | wide-slash | wide-slash | long slash = 横一文字
| 8 | 全域 | wide magic | wide-magic | all = 全域
| 0 | 無し = none
| 9 | 無 = none
|#default = ?
}}
}}
 
{{#vardefine:availability|{{#switch:{{lc:{{{availability|}}}}}
| limited = Limited
| event = Event
| unavailable = Unobtainable
| unobtainable = Unobtainable
| scheduled = Scheduled
| current
|#default = Current
}}
}}
 
{{#ifeq:{{lc:{{{acquisition|}}}}} | unobtainable | {{#vardefine:availability|Unobtainable}}
}}
 
{{#arraydefine:illustrator|{{{illustrator|}}}|;}}
 
{{#vardefine:counter|0}}
{{#arrayprint:illustrator
|
| @@@
| {{#vardefine:illustrator subobj {{#var:counter}}|
    {{#ask:
      [[Has game context::Illustrator]]
      [[Has Japanese name::@@@]]
    |link=none
    |limit=1
    |headers=hide
    |searchlabel=
    }}
  }}
  {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
}}
 
{{#vardefine:counter|0}}
{{#arrayprint:illustrator
|
| @@@
| {{#vardefine:illustrator en name {{#var:counter}}|
    {{#if: {{#var:illustrator subobj {{#var:counter}} }}
    | {{#show: {{#var:illustrator subobj {{#var:counter}} }} |?Has English name }}
    }}
  }}
  {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
}}
 
{{#arraydefine:scenario writer|{{{scenario writer|}}}|;}}
 
{{#vardefine:counter|0}}
{{#arrayprint:scenario writer
|
| @@@
| {{#vardefine:scenario writer subobj {{#var:counter}}|
    {{#ask:
      [[Has game context::Scenario writer]]
      [[Has Japanese name::@@@]]
    |link=none
    |limit=1
    |headers=hide
    |searchlabel=
    }}
  }}
  {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
}}
 
{{#vardefine:counter|0}}
{{#arrayprint:scenario writer
|
| @@@
| {{#vardefine:scenario writer en name {{#var:counter}}|
    {{#if: {{#var:scenario writer subobj {{#var:counter}} }}
    | {{#show: {{#var:scenario writer subobj {{#var:counter}} }} |?Has English name }}
    }}
  }}
  {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
}}
 
{{#arraydefine:voice actor|{{{voice actor|}}}|;}}
 
{{#vardefine:counter|0}}
{{#arrayprint:voice actor
|
| @@@
| {{#vardefine:voice actor subobj {{#var:counter}}|
    {{#ask:
      [[Has game context::Voice actor]]
      [[Has Japanese name::@@@]]
    |link=none
    |limit=1
    |headers=hide
    |searchlabel=
    }}
  }}
  {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
}}
 
{{#vardefine:counter|0}}
{{#arrayprint:voice actor
|
| @@@
| {{#vardefine:voice actor en name {{#var:counter}}|
    {{#if: {{#var:voice actor subobj {{#var:counter}} }}
    | {{#show: {{#var:voice actor subobj {{#var:counter}} }} |?Has English name }}
    }}
  }}
  {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
}}
 
{{#vardefine:base skill 1 subobj|
{{#if: {{{base skill 1|}}}
|{{#ask:
  [[Has game context::Skill]]
  [[Has Japanese name::{{{base skill 1}}}]]
  [[Has effect ID::1]]
  |link=none
  |limit=1
  |headers=hide
  |searchlabel=
  }}
}}
}}
 
{{#vardefine:base skill 1 en name|
{{#if: {{#var:base skill 1 subobj|}}
|{{#show: {{#var:base skill 1 subobj}} |?Has English name }}
}}
}}
 
{{#vardefine:base skill 1 desc|
{{#if: {{#var:base skill 1 subobj|}}
|{{#show: {{#var:base skill 1 subobj}} |?Has preformatted English description }}
}}
}}
 
<!-- escape semi-colons to not run into issues when setting it as a value in the record property -->
{{#vardefine:base skill 1 raw desc|
{{#if: {{#var:base skill 1 subobj|}}
|{{#replace:{{#tag:strip|{{#show: {{#var:base skill 1 subobj}} |?Has preformatted English description }}}}|;|\;}}
}}
}}
 
{{#vardefine:base skill 2 subobj|
{{#if: {{{base skill 2|}}}
|{{#ask:
  [[Has game context::Skill]]
  [[Has Japanese name::{{{base skill 2}}}]]
  [[Has effect ID::1]]
  |link=none
  |limit=1
  |headers=hide
  |searchlabel=
  }}
}}
}}
 
{{#vardefine:base skill 2 en name|
{{#if: {{#var:base skill 2 subobj|}}
|{{#show: {{#var:base skill 2 subobj}} |?Has English name }}
}}
}}
 
{{#vardefine:base skill 2 desc|
{{#if: {{#var:base skill 2 subobj|}}
|{{#show: {{#var:base skill 2 subobj}} |?Has preformatted English description }}
}}
}}
 
{{#vardefine:base skill 2 raw desc|
{{#if: {{#var:base skill 2 subobj|}}
|{{#replace:{{#tag:strip|{{#show: {{#var:base skill 2 subobj}} |?Has preformatted English description }}}}|;|\;}}
}}
}}
 
{{#vardefine:base skill 3 subobj|
{{#if: {{{base skill 3|}}}
|{{#ask:
  [[Has game context::Skill]]
  [[Has Japanese name::{{{base skill 3}}}]]
  [[Has effect ID::1]]
  |link=none
  |limit=1
  |headers=hide
  |searchlabel=
  }}
}}
}}
 
{{#vardefine:base skill 3 en name|
{{#if: {{#var:base skill 3 subobj|}}
|{{#show: {{#var:base skill 3 subobj}} |?Has English name }}
}}
}}
 
{{#vardefine:base skill 3 desc|
{{#if: {{#var:base skill 3 subobj|}}
|{{#show: {{#var:base skill 3 subobj}} |?Has preformatted English description }}
}}
}}
 
{{#vardefine:base skill 3 raw desc|
{{#if: {{#var:base skill 3 subobj|}}
|{{#replace:{{#tag:strip|{{#show: {{#var:base skill 3 subobj}} |?Has preformatted English description }}}}|;|\;}}
}}
}}
 
{{#vardefine:base skill 4 subobj|
{{#if: {{{base skill 4|}}}
|{{#ask:
  [[Has game context::Skill]]
  [[Has Japanese name::{{{base skill 4|}}}]]
  [[Has effect ID::1]]
  |link=none
  |limit=1
  |headers=hide
  |searchlabel=
  }}
}}
}}
 
{{#vardefine:base skill 4 en name|
{{#if: {{#var:base skill 4 subobj|}}
|{{#show: {{#var:base skill 4 subobj}} |?Has English name }}
}}
}}
 
{{#vardefine:base skill 4 desc|
{{#if: {{#var:base skill 4 subobj|}}
|{{#show: {{#var:base skill 4 subobj}} |?Has preformatted English description }}
}}
}}
 
{{#vardefine:base skill 4 raw desc|
{{#if: {{#var:base skill 4 subobj|}}
|{{#replace:{{#tag:strip|{{#show: {{#var:base skill 4 subobj}} |?Has preformatted English description }}}}|;|\;}}
}}
}}
 
{{#vardefine:base skill 1 jp-en name|
{{#if: {{#var:base skill 1 subobj|}}
|{{#show: {{#var:base skill 1 subobj}} |?Has Japanese-English name }}
}}
}}
{{#vardefine:base skill 2 jp-en name|
{{#if: {{#var:base skill 2 subobj|}}
|{{#show: {{#var:base skill 2 subobj}} |?Has Japanese-English name }}
}}
}}
{{#vardefine:base skill 3 jp-en name|
{{#if: {{#var:base skill 3 subobj|}}
|{{#show: {{#var:base skill 3 subobj}} |?Has Japanese-English name }}
}}
}}
{{#vardefine:base skill 4 jp-en name|
{{#if: {{#var:base skill 4 subobj|}}
|{{#show: {{#var:base skill 4 subobj}} |?Has Japanese-English name }}
}}
}}
<!-- overrides -->
{{#if:{{{skill id 1|}}}|
{{#vardefine:base skill 1 desc|{{#masterdata:Skill|{{{skill id 1}}}|effects}}}}{{#vardefine:base skill 1 raw desc|{{#replace:{{#tag:strip|{{#var:base skill 1 desc}}}}}}|;|\;}}
}}
{{#if:{{{skill id 2|}}}|
{{#vardefine:base skill 2 desc|{{#masterdata:Skill|{{{skill id 2}}}|effects}}}}{{#vardefine:base skill 2 raw desc|{{#replace:{{#tag:strip|{{#var:base skill 2 desc}}}}}}|;|\;}}
}}
{{#if:{{{skill id 3|}}}|
{{#vardefine:base skill 3 desc|{{#masterdata:Skill|{{{skill id 3}}}|effects}}}}{{#vardefine:base skill 3 raw desc|{{#replace:{{#tag:strip|{{#var:base skill 3 desc}}}}}}|;|\;}}
}}
{{#if:{{{skill id 4|}}}|
{{#vardefine:base skill 4 desc|{{#masterdata:Skill|{{{skill id 4}}}|effects}}}}{{#vardefine:base skill 4 raw desc|{{#replace:{{#tag:strip|{{#var:base skill 4 desc}}}}}}|;|\;}}
}}
{{#vardefine:strategy|{{#ifexist:{{{en name|}}}/Strategy|{{{en name|}}}/Strategy|}}}}
 
{{#vardefine:charge skill weapon|{{Weapons|{{#replace:{{{charge skill pattern|{{#ifeq:{{#var:weapon type}}|?||{{#var:weapon type}}}}}}}|Weapon Spread |}}}}}}
 
}}<!--create vars end-->{{#if: {{NAMESPACE}} | <!-- don't create subobj within namespace --> | <!--
 
For Has base skill as well as Has illustrator, Has scenario writer and Has voice actor, the subobject is set to "-" if no subobject is available to return a result in queries in order to properly match names to subobjects in Template:Transient list table result format. Otherwise, name, description, unlocked limit break and subobject (for skills) and name and subobject (for voice actor, scenario writer and illustrator) may be mismatched.
 
-->{{#subobject:transient{{#vardefineecho:transientnumber|{{#expr:{{#var:transientnumber|-1}}+1}}}}
| Has game context = Transient
| Has ID = {{#var:transient id|}}
| Has Japanese name ={{{jp name|?}}}
| Has English name ={{{en name|?}}}
| Has lowercase English name ={{lc:{{{en name|?}}}}}
| Has Japanese title ={{{jp title|}}}
| Has English title ={{{en title|}}}
| Has Japanese-English title = {{{jp-en title|}}}
| Has artwork = {{#ifexist:File:{{{artwork|}}}.png|File:{{{artwork}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|}}}}
| Has icon = {{#ifexist:File:{{{icon|}}}.png|File:{{{icon}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|{{#ifexist:File:{{{en name}}}_{{{rarity}}}star_icon.png|File:{{{en name}}}_{{{rarity}}}star_icon.png|File:Unknown icon.png}}}}}}
| Has portrait = {{#ifexist:File:{{{portrait|}}}.png|File:{{{portrait}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_portrait.png|File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_portrait.png|File:Unknown icon.png}}}}
| Has skin artwork ={{#ifexist:File:{{{skin artwork|}}}.png|File:{{{skin artwork}}}.png}}
| Has strategy = {{#var:strategy|}}
| Has rarity ={{#ifeq: {{{rarity|0}}} | 0 | 0 | {{{rarity}}} }}
| Has card cost ={{#ifeq: {{{cost|0}}} | 0 | 0 | {{{cost}}} }}
| Has variant ={{{variant|Standard}}}
| Has availability ={{#var:availability}}
| Has acquisition ={{{acquisition|}}}
| Has energy ={{#ifeq:{{#var:energy}}|?||{{#var:energy}}}}
| Has weapon type ={{#ifeq:{{#var:weapon type}}|?||{{#var:weapon type}}}}
| Has hp value = {{{hp|0}}}
| Has hp growth value = {{{hp growth|0}}}
| Has atk value = {{{atk|0}}}
| Has atk growth value = {{{atk growth|0}}}
| Has base skill ={{#if:{{{base skill 1|}}}|{{#var:base skill 1 subobj|-}};0;{{{base skill 1}}};{{#var:base skill 1 en name|{{{base skill 1}}}}};{{#var:base skill 1 desc|[?] ? / ?%}};{{#var:base skill 1 raw desc|[?] ? / ?%}}}}
| Has base skill ={{#if:{{{base skill 2|}}}|{{#var:base skill 2 subobj|-}};1;{{{base skill 2}}};{{#var:base skill 2 en name|{{{base skill 2}}}}};{{#var:base skill 2 desc|[?] ? / ?%}};{{#var:base skill 2 raw desc|[?] ? / ?%}}}}
| Has base skill ={{#if:{{{base skill 3|}}}|{{#var:base skill 3 subobj|-}};2;{{{base skill 3}}};{{#var:base skill 3 en name|{{{base skill 3}}}}};{{#var:base skill 3 desc|[?] ? / ?%}};{{#var:base skill 3 raw desc|[?] ? / ?%}}}}
| Has base skill ={{#if:{{{base skill 4|}}}|{{#var:base skill 4 subobj|-}};3;{{{base skill 4}}};{{#var:base skill 4 en name|{{{base skill 4}}}}};{{#var:base skill 4 desc|[?] ? / ?%}};{{#var:base skill 4 raw desc|[?] ? / ?%}}}}
| Has charge skill ={{{charge skill name|}}};{{{charge skill jp name|}}};{{{charge skill description|}}};{{#var:charge skill weapon}}
| Has illustrator ={{#if:{{{illustrator|}}}|
  {{#vardefine:counter|0}}
  {{#arrayprint:illustrator
  | ###
  | @@@
  | {{#var:illustrator subobj {{#var:counter}}|-}};@@@;{{#var:illustrator en name {{#var:counter}}|@@@}}
    {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
  }}
}}|+sep=###
| Has scenario writer ={{#if:{{{scenario writer|}}}|
  {{#vardefine:counter|0}}
  {{#arrayprint:scenario writer
  | ###
  | @@@
  | {{#var:scenario writer subobj {{#var:counter}}|-}};@@@;{{#var:scenario writer en name {{#var:counter}}|@@@}}
    {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
  }}
}}|+sep=###
| Has voice actor ={{#if:{{{voice actor|}}}|
  {{#vardefine:counter|0}}
  {{#arrayprint:voice actor
  | ###
  | @@@
  | {{#var:voice actor subobj {{#var:counter}}|-}};@@@;{{#var:voice actor en name {{#var:counter}}|@@@}}
    {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
  }}
}}|+sep=###
}}
}}<!-- end subobject
-->{{#css:
div.transient-infobox {
    background-color: #f9f9f9;
    padding-bottom: 2px;
    position: relative;
    width: 850px;
    border: 1px solid #aaa;
    border-spacing: 0px;
}
 
div.transient-infobox > .header {
    width: auto;
    margin: 4px 4px 2px 4px;
    padding: 0px;
}
 
div.transient-infobox > .header .icon {
    float: left;
    vertical-align: bottom;
}
 
div.transient-infobox > .header .caption {
    color: #000000;
    font-size: 1.5em;
    text-align: center;
    vertical-align: middle;
    width: 100%;
}
 
div.transient-infobox > .header .caption > .name {
    font-weight: bold;
}
 
div.transient-infobox > .header .caption > .sub {
    font-size: 0.8em;
}
 
div.transient-infobox .body {
    clear: both;
    border-collapse: collapse;
}
 
div.transient-infobox .body tr td {
    margin: 0px; padding: 0px;
}
 
div.transient-infobox .body .artwork {
    margin: 0px 2px 4px 4px;
    width: 300px;
    text-align: center;
}
 
div.transient-infobox .body .artwork img {
    display: inline-block;
    max-width: 100%;
    height: auto;
    width: auto\9;
}
 
div.transient-infobox .body .data {
    width: 99%;
    margin: 0px 2px 2px 2px;
    border-collapse: collapse;
}
 
div.transient-infobox .body .data tr:not(:first-child) th {
    border-top: 2px solid #f9f9f9;
    border-right: 2px solid #f9f9f9;
}
 
div.transient-infobox .body .data  tr  td {
    padding-left: 0.5em;
    padding-right: 0.5em;
    border-left: 2px solid #f9f9f9;
}
 
div.transient-infobox .body .data  tr:not(:first-child)  td {
    border-top: 2px solid #f9f9f9;
}
 
/* fire */
div.fire > .header {
    background-color: #ffbfbf;
}


div.fire > .body .data tr > th {
{{#var:transient tmp subobj|}}
    background-color: #ffd2d0;
}}</includeonly><noinclude>
}
 
div.fire > .body .data tr > th + th {
    width: 100px;
    background-color: #ffdddc;
}
 
/* water */
div.water > .header {
    background-color: #bfd9ff;
}
 
div.water > .body .data tr > th {
    background-color: #d0e3ff;
}
 
div.water > .body .data tr > th + th {
    width: 100px;
    background-color: #dceaff;
}
 
/* wood */
div.wood > .header {
    background-color: #bfffbf;
}
 
div.wood > .body .data tr > th {
    background-color: #dcffdc;
}
 
div.wood > .body .data tr > th + th {
    width: 100px;
    background-color: #e3ffe3;
}
 
/* light */
div.light > .header,
div.aether > .header {
    background-color: #ffd4bf;
}
 
div.light > .body .data tr > th,
div.aether > .body .data tr > th {
    background-color: #ffe0d0;
}
 
div.light > .body .data tr > th + th,
    width: 100px;
div.aether > .body .data tr > th + th {
    width: 100px;
    background-color: #ffe8dc;
}
 
/* nether */
div.nether > .header,
div.dark > .header {
    background-color: #e5ccff;
}
 
div.nether > .body .data tr > th,
div.dark > .body .data tr > th {
    background-color: #e3d3f3;
}
 
div.nether > .body .data tr > th + th,
    width: 100px;
div.dark > .body .data tr > th + th {
    width: 100px;
    background-color: #f0e0ff;
}
 
/* all, demon, none */
div.all > .header,
div.all-round > .header,
div.none > .header {
    background-color: #d4d4d4;
}
 
div.demon > .header,
div.shadow > .header,
div.infernal > .header {
    background-color: #a1a1a1;
}
 
div.all > .body .data tr > th,
div.all-round > .body .data tr > th,
div.none > .body .data tr > th {
    background-color: #dcdcdc;
}
 
div.demon > .body .data tr > th,
div.shadow > .body .data tr > th,
div.infernal > .body .data tr > th {
    background-color: #aaaaaa;
}
 
div.all > .body .data tr > th + th,
    width: 100px;
div.all-round > .body .data tr > th + th,
    width: 100px;
div.none > .body .data tr > th + th {
    width: 100px;
    background-color: #e3e3e3;
}
 
div.demon > .body .data tr > th + th,
    width: 100px;
div.shadow > .body .data tr > th + th,
    width: 100px;
div.infernal > .body .data tr > th + th {
    width: 100px;
    background-color: #b0b0b0;
}
 
/* hero */
div.hero > .header,
div.valiant > .header {
    background-color: #e9e8ed;
}
 
div.hero > .body .data tr > th,
div.valiant > .body .data tr > th {
    background-color: #ebeaee;
}
 
div.hero > .body .data tr > th + th,
    width: 100px;
div.valiant > .body .data tr > th + th {
    width: 100px;
    background-color: #f5f4f9;
}
 
/* world */
div.world > .header {
    background-color: #a67a45;
}
 
div.world> .body .data tr > th {
    background-color: #ebbe85;
}
 
div.world > .body .data tr > th + th {
    width: 100px;
    background-color: #ffde9f;
}
 
div.extended > a > img {
    width: 30px;
    height: 30px;
}
 
ruby > rt {
    font-size: 80%;
}
 
}}
<div class="transient-infobox {{#ifeq:{{#var:energy}}|?|none|{{lc:{{Energy|{{#var:energy}}}}}}}}" id="transient{{#var:transientnumber}}">
<div class="header">
  <table>
  <tr>
    {{#if:{{#var:transient cdn icon|}}||{{#vardefine:transient cdn icon|{{{cdn icon|}}}}}}}
    <td class="icon">{{#if:{{#var:transient no cdn|}}|[[File:{{{icon}}}.png|60px]]|{{#if:{{#var:transient cdn icon|}}|{{#tag:mediator|{{#var:transient cdn icon|}}|width=60|height=60}}|{{#ifexist:File:{{{icon|}}}.png|[[File:{{{icon}}}.png|60px]]|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|[[File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|60px]]|{{#ifexist:File:{{{en name}}}_{{{rarity}}}star_icon.png|[[File:{{{en name}}}_{{{rarity}}}star_icon.png|60px]]|[[File:Unknown icon.png|60px]]}}}}}}}}}}</td>{{#vardefine:transient cdn icon|}}
    <td class="caption">
    <div class="name">[{{#if:{{{en title|}}}|{{#if:{{{jp-en title|}}}|<u><span title="{{{jp-en title|}}}">{{{en title}}}</span></u>|{{{en title}}}}}|?}}]&nbsp; {{#if:{{{id|}}}|[https://app.housamo.xyz/cards/{{{id}}}/ {{{en name|?}}}]|{{{en name|?}}}}}</div>
    <div class="sub">&#x3010;{{#if:{{{jp title|}}}|{{{jp title}}}|&#xFF1F;}}&#x3011;{{#if:{{{jp name|}}}|{{{jp name}}}|{{#ifeq: {{#var:availability}} | Unobtainable | |&#xFF1F;}}}}</div>
  </td>
  {{#if:{{{extended|}}}|<td><div class="extended">[[File:sprite_btn_favorite_on.png|Using the extended template]]</div></td>}}
  </tr>
  </table>
</div>
<table class="body">
  <tr>
  {{#if:{{#var:transient cdn artwork|}}||{{#vardefine:transient cdn artwork|{{{cdn artwork|}}}}}}}
  <td><div class="artwork">{{#if:{{#var:transient no cdn|}}|[[File:{{{artwork}}}.png]]|{{#if:{{#var:transient cdn artwork|}}|{{#tag:mediator|{{#var:transient cdn artwork|}}}}|{{#ifexist:File:{{{artwork|}}}.png|[[File:{{{artwork}}}.png]]|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|[[File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png]]|No artwork uploaded.}}|}}|}}}}</div>{{#vardefine:transient cdn artwork|}}
  </td>
  {{#ifeq: {{{acquisition|}}}|Skin||
  <td>
    <table class="data">
    {{#if: {{{variant|}}} | {{#ifeq: {{lc:{{{variant}}}}} | standard | |
    <tr>
      <th>Variant</th>
      <td>{{{variant|Standard}}}</td>
    </tr>
    }}
    }}
    {{#ifeq: {{{rarity|0}}} | 0 ||
    <tr>
      <th>Rarity</th>
      <td>{{{rarity}}}</td>
    </tr>
    }}
    {{#ifeq: {{#var:availability}} | Unobtainable | |
    {{#ifeq: {{{cost|0}}} | 0 ||
    <tr>
      <th>Cost</th>
      <td>{{{cost}}}</td>
    </tr>
    }}
    }}
    <tr>
      <th>Acquisition</th>
      <td>{{{acquisition|?}}}</td>
    </tr>
    </table>
    {{#ifeq: {{#var:availability}} | Unobtainable | |
    <table class="data">
    <tr>
      <th>HP</th>
      <td>{{{hp|?}}} (+{{{hp growth|?}}} per level)</td>
    </tr>
    <tr>
      <th>ATK</th>
      <td>{{{atk|?}}} (+{{{atk growth|?}}} per level)</td>
    </tr>
    </table>
    }}
    <table class="data">
    <tr>
      {{#ifeq:{{Energy|{{#energy}}}}|?| |
      <th>Energy</th>
      <td>{{Energy|{{#var:energy}}}}</td>
      }}
    </tr>
    {{#ifeq:{{Weapon type|{{#var:weapon type}}}}|?| |
    <tr>
      <th>Weapon type</th>
      <td>{{Weapon type|{{#var:weapon type}}}}</td>
<td rowspan="2" style="width:50px; padding: 0px;">{{#ifexist:File:Weapon_Spread_{{Weapon type|{{#var:weapon type}}}}.png|[[File:Weapon_Spread_{{Weapon type|{{#var:weapon type}}}}.png|50px]]|}}</td>
    </tr>
    }}
    </table>
    <!--{{#if: {{#var:base skill 1 subobj|}} | i dont remember if i did this part uncommented when first adding card skins-->
    <table class="data">
    <tr>
      <th colspan="3">Base skills</th>
    </tr>
    <tr>
{{#if:{{{skill id 1|}}}|
    <tr>
      <th>Default</th>
      <th>{{#masterdata:Skill|{{{skill id 1}}}|name}}</th>
      <td>{{#masterdata:Skill|{{{skill id 1}}}|effects}}</td>
    </tr>
      |
    {{#if: {{#var:base skill 1 subobj|}}|{{#if:{{#show: {{#var:base skill 1 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 1 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
    <tr>
      <th><abbr title="{{#var:base skill 1 jp-en name|}}">Def.</abbr></th>
      <th>{{#if: {{#var:base skill 1 subobj|}} | [[{{#var:base skill 1 subobj|}}|{{#var:base skill 1 en name|{{{base skill 1}}} }}]] | {{#if:{{{base skill 1|}}}|{{{base skill 1}}}|?}} }}</th>
      <td>{{#var:base skill 1 desc| ? }}</td>
    </tr>
}}
{{#if:{{{skill id 2|}}}|
    <tr>
      <th>LB1</th>
      <th>{{#masterdata:Skill|{{{skill id 2}}}|name}}</th>
      <td>{{#masterdata:Skill|{{{skill id 2}}}|effects}}</td>
    </tr>
      |
    {{#if: {{#var:base skill 2 subobj|}}|{{#if:{{#show: {{#var:base skill 2 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 2 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
    <tr>
      <th>LB1</th>
      <th>{{#if: {{#var:base skill 2 subobj|}} | [[{{#var:base skill 2 subobj|}}|{{#var:base skill 2 en name|{{{base skill 2}}} }}]] | {{#if:{{{base skill 2|}}}|{{{base skill 2}}}|?}} }}</th>
      <td>{{#var:base skill 2 desc| ? }}</td>
    </tr>
}}
{{#if:{{{skill id 3|}}}|
    <tr>
      <th>LB2</th>
      <th>{{#masterdata:Skill|{{{skill id 3}}}|name}}</th>
      <td>{{#masterdata:Skill|{{{skill id 3}}}|effects}}</td>
    </tr>
      |
    {{#if: {{#var:base skill 3 subobj|}}|{{#if:{{#show: {{#var:base skill 3 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 3 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
    <tr>
      <th>LB2</th>
      <th>{{#if: {{#var:base skill 3 subobj|}} | [[{{#var:base skill 3 subobj|}}|{{#var:base skill 3 en name|{{{base skill 3}}} }}]] | {{#if:{{{base skill 3|}}}|{{{base skill 3}}}|?}} }}</th>
      <td>{{#var:base skill 3 desc| ? }}</td>
    </tr>
}}
{{#if:{{{skill id 4|}}}|
    <tr>
      <th>LB3</th>
      <th>{{#masterdata:Skill|{{{skill id 4}}}|name}}</th>
      <td>{{#masterdata:Skill|{{{skill id 4}}}|effects}}</td>
    </tr>
      |
    {{#if: {{#var:base skill 4 subobj|}}|{{#if:{{#show: {{#var:base skill 4 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 4 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
    <tr>
      <th>LB3</th>
      <th>{{#if: {{#var:base skill 4 subobj|}} | [[{{#var:base skill 4 subobj|}}|{{#var:base skill 4 en name|{{{base skill 4}}} }}]] | {{#if:{{{base skill 4|}}}|{{{base skill 4}}}|?}} }}</th>
      <td>{{#var:base skill 4 desc| ? }}</td>
    </tr>
}}
    </table>
    <table class="data">
    <tr>
      <th colspan="3">Charge skill</th>
    </tr>
    <tr>
      <th>{{#if:{{{charge skill name|}}}|{{#if:{{{charge skill jp-en name|}}}|<u><span title="{{{charge skill jp-en name}}}">{{{charge skill name}}}</span></u>|{{{charge skill name}}}}}|?}}</th>
      <td>{{#if:{{{charge skill name|}}}|{{{charge skill description}}}|?}}</td>
      <td rowspan="2" style="width:50px; padding: 0px;">[[File:Weapon Spread {{#var:charge skill weapon|}}.png|50px]]</td>
    </tr>
    </table>
    <!--}}-->
    <table class="data">
    <tr>
      <th>Illustration</th>
      <td>{{#vardefine:counter|0}}{{#if: {{{illustrator|}}}
  | {{#arrayprint:illustrator
    |,&#32;
    |@@@
    | {{#if: {{#var:illustrator subobj {{#var:counter}}|}}
      | [[{{#var:illustrator subobj {{#var:counter}}}}|{{#var:illustrator en name {{#var:counter}}|@@@ }}]]
      | @@@
      }}
      {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
    }}
  | &mdash;&mdash;
  }}</td>
    </tr>
    <tr>
      <th>Scenario</th>
      <td>{{#vardefine:counter|0}}{{#if: {{{scenario writer|}}}
  | {{#arrayprint:scenario writer
    |,&#32;
    |@@@
    | {{#if: {{#var:scenario writer subobj {{#var:counter}}|}}
      | [[{{#var:scenario writer subobj {{#var:counter}}}}|{{#var:scenario writer en name {{#var:counter}}|@@@ }}]]
      | @@@
      }}
      {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
    }}
  | &mdash;&mdash;
  }}</td>
    </tr>
    <tr>
      <th>Voice</th>
      <td>{{#vardefine:counter|0}}{{#if: {{{voice actor|}}}
  | {{#arrayprint:voice actor
    |,&#32;
    |@@@
    | {{#if: {{#var:voice actor subobj {{#var:counter}}|}}
      | [[{{#var:voice actor subobj {{#var:counter}}}}|{{#var:voice actor en name {{#var:counter}}|@@@ }}]]
      | @@@
      }}
      {{#vardefine:counter|{{#expr:{{#var:counter}}+1}} }}
    }}
  | &mdash;&mdash;
  }}</td>
    </tr>
    </table>
  {{#if:{{#var:strategy|}}|
    <table class="data">
    <tr>
      <th colspan="3">[[{{#var:strategy}}|Strategy]]</th>
    </tr>
    </table>
  |}}
  </td>
|}}
  </tr>
</table>
{{#if:{{{skin artwork|}}}|{{#tag:galleryscript|{{#ifexist:File:{{{artwork|}}}.png|{{{artwork}}}|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full|}}}};{{{skin artwork|}}}|number={{#var:transientnumber}}}}|}}
{{#if:{{{cdn skin artwork|}}}|{{#tag:masterdataskins|{{{cdn skin artwork|}}}|voice={{#var:transient voice filename|}}|number={{#var:transientnumber}}|flags={{#var:transient voice condition|}}}}{{#vardefine:transient voice filename|}}{{#vardefine:transient voice condition|}}|}}
</div><!--
 
    auto categorization
 
-->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- categorize is set to don't categorize -->
      {{NAMESPACE}} <!-- don't categorize if outside namespace -->
| <!-- don't categorize -->
|
  <!-- new template type -- >
  {{#if:{{#var:transient id|}}|[[Category:Transient using new data structure]]|[[Category:Transient page that needs updating]]}}
  <!-- energy -->
  {{#ifeq: {{Energy|{{#var:energy}}}} | ? | [[Category:Transients with unknown energy]] |
    [[Category:{{Energy|{{#var:energy}}}} transients]]
  }}
 
  <!-- weapon type -->
  {{#ifeq: {{Weapon type|{{{weapon type|}}}}} | ? | [[Category:Transients with unknown weapon type]] |
    [[Category:{{Weapon type|{{{weapon type}}}}} transients]]
  }}
 
  <!-- availability -->
  {{#ifeq: {{#var:availability}} | Current | |
    [[Category:{{#var:availability}} transients]]
  }}
 
}}</includeonly><includeonly>{{#ifeq:{{PAGENAME}}|Transient infobox||{{#ifeq:{{#var:transientnumber|0}}|0|{{#seo:
|title={{{en name|{{{jp name|}}}}}} - Tokyo Afterschool Summoners Wiki
|titlemode=replace
|keywords=tokyo,afterschool,summoners,housamo,wiki,東京放課後サモナーズ,放サモ,{{{jp name|}}},{{{en name|}}}
|description={{Star|{{{rarity|0}}}}}, {{Energy|{{#var:energy}}}}-typed {{Weapon type|{{#var:weapon type}}}} unit.
|og:image={{filepath:{{#ifexist:File:{{{icon|}}}.png|{{{icon}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|{{#ifexist:File:{{{en name}}}_{{{rarity}}}star_icon.png|{{{en name}}}_{{{rarity}}}star_icon.png|}}}}}}}}
|og:title={{{en name|{{{jp name|}}}}}} - Tokyo Afterschool Summoners Wiki
}}}}}}}}</includeonly><noinclude>
== Description ==
== Description ==
This templates is a proxy for the [[Template:Transient extended infobox]] extended template.
This templates is a proxy for the [[Template:Transient extended infobox]] extended template to avoid manually adding internal ID's to units by matching up titles to units. If you absolutely have to create an infobox for a unit that's not in game, please use:
<pre>
{{#vardefine:transient en name|Gullinbursti}}
{{#vardefine:transient jp name|グリンブルスティ}}
{{#vardefine:transient element|英雄}}
{{#vardefine:transient weapon|打撃}}
{{#vardefine:transient illustrator|WAKU+LW}}
{{#vardefine:transient voice actor|日野聡}}
{{#vardefine:transient availability|}}
{{#vardefine:transient acquisition|}}
{{#vardefine:transient artwork|}}
{{#vardefine:transient icon|}}
{{#masterdata:CardPartial|utageFilename}}
</pre>
Where either you can either specify artwork (filename on wiki) or utageFilename (asset used in-game). An icon is optional but recommended.


== Usage ==
If a unit is in-game and the ID is unable to be found, you can simply invoke this template by: <pre>
<pre>{{Transient infobox
{{Transient infobox
| id =  
| en title =
| en name =
| en name =
| jp title =
| charge skill name =
| en title =
| charge skill description =
| artwork =
| artwork =
| icon =
| icon =
| variant =
| acquisition =
| availability =
| availability =
| acquisition =
| variant =
| charge skill name =  
| en research file =
| charge skill description =  
}}</pre>
 
=== Parameters ===
 
; id : The ID of the unit. Rarely expected for use by others. Please do not pass this argument.
; jp title : Japanese title. Absolutely required (if id is not provided) to match in-game for the forwarding to the extended template to work.
; en title: English title. Optional, but recommended to translate a title.
; en name: English name. Optional, but recommended to translate a name.
; artwork : Filename of the artwork on the wiki. Automatically adds <code>.png</code> as the file extension. Used for templates outside of the Transient's page.
; icon : Filename of the icon on the wiki. Automatically adds <code>.png</code> as the file extension. Used for templates outside of the Transient's page.
; variant : Variant of the transient. Defaults to ''Standard''. Required for variants, as the extended template cannot deduce it.
; availability : Availability of the transient. See [[Property:Has availability]] for a list of allowed values. If set to ''Unobtainable'', many parameters will automatically be omitted. Required for variants, as the extended template cannot deduce it.
; acquisition : Method of acquisition of the transient. Required for variants, as the extended template cannot deduce it.
; charge skill name : English name of the charge skill. Optional, as it's a value for passing an English charge skill name.
; charge skill description : English description of the charge skill. Optional, but recommended to translate a description.
 
== Examples ==
 
<pre>{{Transient infobox
| jp name = モリタカ
| en name = Moritaka
| jp title = 孝の八犬士
| en title =
| acquisition = Gacha
| artwork = Moritaka 3star full
| icon = Moritaka 01 icon
| skin artwork =
| rarity = 3
| cost = 8
| energy = 水
| weapon type = 斬撃
| hp = 403
| hp growth = 103.074
| atk = 198
| atk growth = 54.129
| base skill 1 = 獣の末裔
| base skill 2 = 切り払いの名手
| base skill 3 = 霊玉の八犬士
| base skill 4 =
| charge skill name = Frozen Ice Blade
| charge skill description = Slash Damage + Inflict Purge on Enemy
| charge skill pattern = Weapon Spread Slash
| illustrator = 樹下次郎
| scenario writer =
| voice actor = 山口勝平
}}</pre>
{{Transient infobox
| jp name = モリタカ
| en name = Moritaka
| jp title = 孝の八犬士
| en title =  
| acquisition = Gacha
| artwork = Moritaka 3star full
| icon = Moritaka 01 icon
| skin artwork =
| rarity = 3
| cost = 8
| energy = 水
| weapon type = 斬撃
| hp = 403
| hp growth = 103.074
| atk = 198
| atk growth = 54.129
| base skill 1 = 獣の末裔
| base skill 2 = 切り払いの名手
| base skill 3 = 霊玉の八犬士
| base skill 4 =
| charge skill name = Frozen Ice Blade
| charge skill description = Slash Damage + Inflict Purge on Enemy
| charge skill pattern = Weapon Spread Slash
| illustrator = 樹下次郎
| scenario writer =
| voice actor = 山口勝平
}}
 
<pre>{{Transient infobox
| jp name = モリタカ
| en name = Moritaka
| jp title = 武士は恋を知る
| en title =
| acquisition = Valentine's Gacha
| artwork = Moritaka Valentine 5star full
| icon = Moritaka 03 icon
| skin artwork = Moritaka 2 Valentine 5star full
| rarity = 5
| cost = 24
| energy =
| weapon type = 斬撃
| variant = Valentine
| availability = Limited
| hp = 1599
| hp growth = 84.497
| atk = 850
| atk growth = 65.217
| base skill 1 = 恋焦がれる者
| base skill 2 = 獣の末裔
| base skill 3 = 霊玉の八犬士
| base skill 4 =
| charge skill name = Frozen Ice Blade?
| charge skill description = Magic Damage + Cast CP Up on all Nearby Allies
| charge skill pattern = Weapon Spread Magic
| illustrator = 樹下次郎
| scenario writer =
| voice actor = 山口勝平
}}</pre>
{{Transient infobox
| jp name = モリタカ
| en name = Moritaka
| jp title = 武士は恋を知る
| en title =
| acquisition = Valentine's Gacha
| artwork = Moritaka Valentine 5star full
| icon = Moritaka 03 icon
| skin artwork = Moritaka 2 Valentine 5star full
| rarity = 5
| cost = 24
| energy = 火
| weapon type = 斬撃
| variant = Valentine
| availability = Limited
| hp = 1599
| hp growth = 84.497
| atk = 850
| atk growth = 65.217
| base skill 1 = 恋焦がれる者
| base skill 2 = 獣の末裔
| base skill 3 = 霊玉の八犬士
| base skill 4 =
| charge skill name = Frozen Ice Blade?
| charge skill description = Magic Damage + Cast CP Up on all Nearby Allies
| charge skill pattern = Weapon Spread Magic
| illustrator = 樹下次郎
| scenario writer =
| voice actor = 山口勝平
}}
}}
</pre>


<pre>{{Transient infobox
If just a Japanese title is provided (without an ID), the template will attempt to check if the title has already been defined on the wiki, then attempts to map the title string to an ID. If this fails, an error message is thrown.
| jp name =
| en name = Tetsuya
| jp title =
| en title =
| acquisition = Unobtainable
| artwork = Tetsuya 3star full
| icon = Tetsuya 01 icon
| skin artwork =
| rarity =
| cost =
| energy = 冥
| weapon type = 斬撃
| availability = Unobtainable
| hp =
| hp growth =
| atk =
| atk growth =
| base skill 1 =
| base skill 2 =
| base skill 3 =
| base skill 4 =
| charge skill name =
| charge skill description =
| charge skill
| illustrator = naop
| scenario writer =
| voice actor =
}}</pre>
{{Transient infobox
| jp name =
| en name = Tetsuya
| jp title =
| en title =
| acquisition = Unobtainable
| artwork = Tetsuya 3star full
| icon = Tetsuya 01 icon
| skin artwork =
| rarity =
| cost =
| energy = 冥
| weapon type = 斬撃
| availability =
| hp =
| hp growth =
| atk =
| atk growth =
| base skill 1 =
| base skill 2 =
| base skill 3 =
| base skill 4 =
| charge skill name =
| charge skill description =
| charge skill
| illustrator = naop
| scenario writer =
| voice actor =
}}


[[Category:Infobox templates]][[Category:Subobject templates]]
[[Category:Infobox templates]][[Category:Subobject templates]][[Category:Deprecated templates]]
</noinclude>
</noinclude>

Latest revision as of 06:21, 15 October 2019

Description

This templates is a proxy for the Template:Transient extended infobox extended template to avoid manually adding internal ID's to units by matching up titles to units. If you absolutely have to create an infobox for a unit that's not in game, please use:

{{#vardefine:transient en name|Gullinbursti}}
{{#vardefine:transient jp name|グリンブルスティ}}
{{#vardefine:transient element|英雄}}
{{#vardefine:transient weapon|打撃}}
{{#vardefine:transient illustrator|WAKU+LW}}
{{#vardefine:transient voice actor|日野聡}}
{{#vardefine:transient availability|}}
{{#vardefine:transient acquisition|}}
{{#vardefine:transient artwork|}}
{{#vardefine:transient icon|}}
{{#masterdata:CardPartial|utageFilename}}

Where either you can either specify artwork (filename on wiki) or utageFilename (asset used in-game). An icon is optional but recommended.

If a unit is in-game and the ID is unable to be found, you can simply invoke this template by:

{{Transient infobox
| en title =
| en name =
| charge skill name =
| charge skill description =
| artwork =
| icon =
| acquisition =
| availability =
| variant =
| en research file =
}}

If just a Japanese title is provided (without an ID), the template will attempt to check if the title has already been defined on the wiki, then attempts to map the title string to an ID. If this fails, an error message is thrown.