Difference between revisions of "Template:Status extended infobox/doc"

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* Proc rate down
* Proc rate down
* Lock movement
* Lock movement
* Skill acquisition
* Extra stack</b> (to prevent extra stackable statuses from polluting the navbox)
* Extra stack</b> (to prevent extra stackable statuses from polluting the navbox)
* '''Other''' (default)
* '''Other''' (default)

Latest revision as of 22:01, 11 September 2021

Description

This templates creates an infobox for a status effect, as well as a status effect subobject.

Usage

To invoke the template, simply write

{{#masterdata:Status|<id>}}

Where <id> is the ID of the status.

Additional variables can also be declared to alter the infobox.

Variables

  • status en name - English name of the status. This name will usually be the one that's going to be displayed by other templates.
  • status en note - a description of the status. This description will also be displayed via Template:Status.
  • status tags - tags for the status. Among other uses, they determine where the status will appear in the navbox. Full list is below.

Status tags

See: Property:Has status tags

  • ATK Up
  • DEF Up
  • Status-related
  • Increase CP
  • Conditional
  • Affinity Burst
  • Increase HP
  • Proc rate up
  • Weapon change
  • DEF Down
  • Decrease CP
  • Decrease HP
  • Proc rate down
  • Lock movement
  • Skill acquisition
  • Extra stack (to prevent extra stackable statuses from polluting the navbox)
  • Other (default)

Usability

In order for the declared status to be declared as usable (and visible in the status navbox), there must be a /Used Skills page for a status, with the prefix matching the status English name. If done correctly, a link to the page will show up at the bottom of the infobox.

Examples

{{#vardefine:status en name|Acceleration}}
{{#vardefine:status tags|Increase CP}}
{{#vardefine:status en note|+8CP/turn for 3 turns}}
{{#masterdata:Status|35}}



Acceleration加速
Notes Gain CP each turn
Description +8CP/turn for 3 turns
Duration 3
Tags Increase CP
Base Value Maximum Value
CP Added 8
Used Skills