Difference between revisions of "Template:Skill trigger timing"

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| 10| 特防 = {{Tooltip|Defense Modifier|All multipliers stack with each other.}}
| 10| 特防 = {{Tooltip|Defense Modifier|All multipliers stack with each other.}}
<!--Triggered before something is applied (resistance)-->
<!--Triggered before something is applied (resistance)-->
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all and removes those already present.}}
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.}}
| 1 | 強制移動時 = {{Tooltip|Blowback Resistance|Prevents forced movement in the given trajectories, regardless of which unit applied it.}}
| 1 | 強制移動時 = {{Tooltip|Forced Movement Resistance|Prevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.}}
<!--Triggered after something is applied-->
<!--Triggered after something is applied-->
| 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted.}}
| 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted.}}

Revision as of 17:23, 15 November 2022

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.