Difference between revisions of "Template:Skill trigger timing"

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(separated after being hit synonyms to allow easier investigation)
Line 21: Line 21:
<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation-->
<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation-->
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}}
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}}
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}
| 12 | ダメージ後 = {{Tooltip|After Being Hit (12)|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}
| 13 | 対ダメージ = {{Tooltip|After Being Hit (13)|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}
<!--Triggers with multipliers-->
<!--Triggers with multipliers-->
| 6 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}
| 6 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}

Revision as of 14:22, 1 June 2021

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.