Difference between revisions of "Template:Skill trigger timing"

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Line 6: Line 6:
| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}}
| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}}
<!--Turn triggers-->
<!--Turn triggers-->
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before their team's [Turn Start] effects.}}
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before [Turn Start] effects.}}
| 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player.}}
| 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player, after [Phase Start] effects, before [Enemy Turn Start] effects.}}
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers after opponent [Turn Start] effects.}}
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers on turn start of their player's opponent, after [Turn Start] effects.}}
<!--Direct movement triggers-->
<!--Direct movement triggers-->
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}}
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}}
Line 19: Line 19:
| 7 | 攻撃後 = {{Tooltip|After Attacking|For each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.}}
| 7 | 攻撃後 = {{Tooltip|After Attacking|For each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.}}
<!--Struck triggers-->
<!--Struck triggers-->
<!--|13| 対ダメージ seems to match timing of | 12| ダメージ後-->
<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation-->
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}}
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}}
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}

Revision as of 16:58, 31 May 2021

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.