Difference between revisions of "Template:Skill trigger timing"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
(i'm convinced LW game coding team doesn't realize post-struck revives don't work, among many other things, and the human-readable summary may be causing them to misunderstand their own mechanics)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<!--Effect triggers related to quest-->
<!--Effect triggers related to quest-->
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this unit was included in your starting team (sub and support slots included).}}
| 17| 勝利時 = {{Tooltip|Quest Start|When a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.}}
<!--Triggers related to changing presence on board-->
<!--Triggers related to changing presence on board-->
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.}}
Line 35: Line 35:
| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.}}
<!--Hitting triggers (CS)-->
<!--Hitting triggers (CS)-->
| 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}}}
| 8| CS時 | CS時 = {{Tooltip|Before Hitting (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}
| 9| CS発動後 | CS発動後 = {{Tooltip|Before Hitting (Any CS Hit)|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}}}
| 9| CS発動後 | CS発動後 = {{Tooltip|Before Hitting (Any CS Hit)|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}}
<!--Other triggers-->
<!--Other triggers-->
| デメリット| Demerit | Drawback = Drawback
| デメリット| Demerit | Drawback = Drawback

Latest revision as of 05:07, 16 August 2023

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.