Difference between revisions of "Template:Skill trigger timing"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
(do skill-disabling debuffs prevent quest victory effect activation :thought_bubble:)
Line 1: Line 1:
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}}
| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies", happens before a new turn start}}
<!--Effect triggers related to quest-->
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time, happens before a new turn start}}
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your starting team (sub and support slots included).}}
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start
<!--Triggers related to changing presence on board-->
| 1 | 強制移動時 = During Blowback
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn.}}
| 3 | 移動時 = When Moving
| 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}}
| 4 | 移動後 = {{Tooltip|After Moving|After a player holds and releases this transient card}}
<!--Turn triggers-->
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before their team's [Turn Start] effects.}}
| 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player.}}
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers after opponent [Turn Start] effects.}}
<!--Direct movement triggers-->
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}}
| 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}}
<!--Attack success triggers-->
| 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}}
<!--Hitting triggers-->
<!--| 攻撃前 = Before Attacking-->
<!--| 攻撃前 = Before Attacking-->
| 5 | 攻撃時 = {{Tooltip|When Attacking|Right before this unit deals damage to a character}}
| 5 | 攻撃時 = {{Tooltip|When Attacking|For each unit with >0HP hit. Triggered and applied before damage calculation, after [Before Being Hit] effects, before [After Being Hit] effects from the target.}}
| 7 | 攻撃後 = {{Tooltip|After Attacking|After this unit deals damage to a character}}
| 7 | 攻撃後 = {{Tooltip|After Attacking|For each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.}}
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|Before this unit gets hit and an enemy triggers their [When Attacking] skills}}{{#vardefine:hit form|hitting}}
<!--Struck triggers-->
<!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}-->
<!--|13| 対ダメージ seems to match timing of | 12| ダメージ後-->
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|After this unit gets damaged, happens before an enemy triggers their [After Attacking] skills}}{{#vardefine:hit form|hitting}}
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}}
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your starting team (sub and support slots included)}}
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}
| 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other}}
<!--Triggers with multipliers-->
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other}}
| 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}
| 11| 状態異常時 = Status Resistance
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}}
| 24| 弱体後 = On Debuff
<!--Triggered before something is applied (resistance)-->
| 22| 空振り時 = {{Tooltip|On Miss|After this unit hits no characters at the end of an attack}}
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all.}}
| 23| 強化後 = On Buff
| 1 | 強制移動時 = {{Tooltip|Blowback Resistance|Prevents forced movement in the given trajectories, regardless of which unit applied it.}}
| 20| ターン開始時 | 自ターン開始時 = Turn Start
<!--Triggered after something is applied-->
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers after the [Turn Start] skills}}
| 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted.}}
| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|Right before a CS attack hits an enemy, even if they're at 0 HP}}
| 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted.}}
| 8| CS時 | CS時 = {{Tooltip|During CS|Right before a CS attack deals damage to a character}}
<!--Hitting triggers (CS)-->
| 8| CS時 | CS時 = {{Tooltip|When Attacking (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation.}}
| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.}}
<!--Other triggers-->
| 6| デメリット| Demerit | Drawback = Drawback
| 6| デメリット| Demerit | Drawback = Drawback
| 0| = -
| 0| = -

Revision as of 02:25, 13 September 2020

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitFor each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.