Difference between revisions of "Template:Skill trigger timing"

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(Tooltip time)
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| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|When Hit|After this unit gets damaged and before an enemy triggers their [After Attacking] skills}}{{#vardefine:hit form|hitting}}
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|When Hit|After this unit gets damaged and before an enemy triggers their [After Attacking] skills}}{{#vardefine:hit form|hitting}}
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your team (sub and support slots included)}}
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your team (sub and support slots included)}}
| 7 | 特攻 | 状態特攻 = Extra Attack
| 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All extra multipliers can stack with each other}}
| 10| 特防 = Extra Defense
| 10| 特防 = {{Tooltip|Extra Defense|All extra multipliers can stack with each other}}
| 11| 状態異常時 = Before Receiving Status
| 11| 状態異常時 = Before Receiving Status
| 24| 弱体後 = On Debuff
| 24| 弱体後 = On Debuff

Revision as of 06:00, 12 September 2020

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

Any CS HitRight before a CS attack hits an enemy, even if they're at 0 HP

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.