Difference between revisions of "Template:Skill trigger timing"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
Line 3: Line 3:
| 18| 登場時 = When Appearing
| 18| 登場時 = When Appearing
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start
| 1 | 強制移動時 = During Force Movement
| 1 | 強制移動時 = Before Forced Movement
| 3 | 移動時 = When Moving
| 3 | 移動時 = While Held
| 4 | 移動後 = After Moving
| 4 | 移動後 = When Released
| 攻撃前 = Before Attacking
| 攻撃前 = Before Attacking
| 5 | 攻撃時 = When Attacking
| 5 | 攻撃時 = When Hitting
| 7 | 攻撃後 = After Attacking
| 7 | 攻撃後 = After Hitting
| 25 | ダメージ時 = Before Receiving Damage{{#vardefine:hit form|hitting}}
| 25 | ダメージ時 = Before Being Attacked{{#vardefine:hit form|hitting}}
| 12| ダメージ後 = After Receiving Damage{{#vardefine:hit form|hitting}}
<!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}-->
| 13| 対ダメージ = When Receiving Damage{{#vardefine:hit form|hitting}}
| 13| 12 | 対ダメージ | ダメージ後 = When Hit{{#vardefine:hit form|hitting}}
| 17| 勝利時 = Victory
| 17| 勝利時 = Victory
| 7 | 特攻 | 状態特攻 = Special Attack
| 7 | 特攻 | 状態特攻 = Attack Advantage
| 10| 特防 = Special Defense
| 10| 特防 = Defence Advantage
| 11| 状態異常時 = During Status Ailment
| 11| 状態異常時 = Before Receiving Status
| 24| 弱体後 = After Debuff
| 24| 弱体後 = On Debuff
| 22| 空振り時 = After Missing
| 22| 空振り時 = On Miss
| 23| 強化後 = After Buff
| 23| 強化後 = On Buff
| 20| ターン開始時 | 自ターン開始時 = Start of Turn
| 20| ターン開始時 | 自ターン開始時 = Turn Start
| 21| 敵ターン開始時 = Start of Enemy Turn
| 21| 敵ターン開始時 = Enemy Turn Start
| 9| CS発動後 | CS発動後 = After Activating CS
| 9| CS発動後 | CS発動後 = When Hitting or On Overkill (CS)
| 8| CS時 | CS時 = During CS Damage
| 8| CS時 | CS時 = When Hitting (CS)
| 6| デメリット| Demerit | Drawback = Drawback
| 6| デメリット| Demerit | Drawback = Drawback
| 0| = -
| 0| = -

Revision as of 20:22, 11 September 2020

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|フェーズ開始時}}

Phase Start

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.