Difference between revisions of "Skills"

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フェーズ開始時<br />
フェーズ開始時<br />
移動後<br />
移動後<br />
攻撃時<br />
ダメージ後<br />
ダメージ後<br />


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The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br />
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br />
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)]
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)]
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  <br />
It has a base value of 1.2.  A character using it has a skill level of 12.  <br />
To find out the full damage increase, it would be [1.2 X (1 + 0.01 X 12)]<br />
Or an increase of 1.34400.


The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br />
The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br />
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Rejuvination (再生)<br />
Rejuvenation (再生)<br />
Base Value: 400 for 3 turns<br />
Base Value: 400 for 3 turns<br />
Heals the buffed unit at the end of each turn.
Heals the buffed unit at the end of each turn.


 
Fighting Spirit (闘志)<br />
Base Value: 1.2<br />
Increases damage dealt.






===== Debuffs =====
===== Debuffs =====
Poison (毒)

Revision as of 08:50, 27 December 2016

Skill Levels

All cards start at skill level 1. As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.


Skill Timings

Every skill has a specific timing in which it will activate. The various skill timings are as follows.

フェーズ開始時
移動後
攻撃時
ダメージ後


Skill Formulas

The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)]

To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.
It has a base value of 1.2. A character using it has a skill level of 12.
To find out the full damage increase, it would be [1.2 X (1 + 0.01 X 12)]
Or an increase of 1.34400.

The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is
[Base Value of Debuff ÷ (1 + 0.01 X Skill Level)]

The formula for skills activated during Charge Skill is

[Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)]


Buff

Critical (クリティカル)
Base Value: 2x Damage
Increases the damage of your default attack for 1 turn.


Blessing (祝福)
Base Value: 300 for 3 turns
Heals the buffed unit at the end of each turn.


Rejuvenation (再生)
Base Value: 400 for 3 turns
Heals the buffed unit at the end of each turn.

Fighting Spirit (闘志)
Base Value: 1.2
Increases damage dealt.


Debuffs

Poison (毒)