Reality Shaker

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Reality Shaker
JP Name 実在を揺るがす者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units and enemies directly adjacent to them
Proc Chance 20%

Reality Shaker
JP Name 実在を揺るがす者
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) (x2)
Proc Chance 100%
This is an additional effect

Reality Shaker
JP Name 実在を揺るがす者
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self
Proc Chance 50%
This is an additional effect

Transients with 実在を揺るがす者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Bigfoot 5All-RoundMagic12001200Reality Shaker Evanescent Sasquatch Cryptid of the Snowy Mountain Folklore TerminusWeapon Spread Magic.pngGreat Hidden BlizzardGiant Sasquatch Snowman

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