From Tokyo Afterschool Summoners
Jump to navigation
Jump to search
Transient Information
|
Rarity |
1 |
Cost |
2 |
HP |
96+110.092*(Lv-1) |
ATK |
44+63.367*(Lv-1) |
HP @ Lv 50 |
5490.508 |
ATK @ Lv 50 |
3148.983 |
Max HP+20 Lv, +2000 HP |
9692.348 |
Max ATK+20 Lv, +2000 ATK |
6416.323 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Assassin |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
Research Files
|
Rarity |
1 |
Cost |
2 |
HP |
95+110.082*(Lv-1) |
ATK |
48+63.347*(Lv-1) |
HP @ Lv 50 |
5489.018 |
ATK @ Lv 50 |
3152.003 |
Max HP+20 Lv, +2000 HP |
9690.658 |
Max ATK+20 Lv, +2000 ATK |
6418.943 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Assassin |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
98+110.02*(Lv-1) |
ATK |
42+63.418*(Lv-1) |
HP @ Lv 50 |
5488.98 |
ATK @ Lv 50 |
3149.482 |
Max HP+20 Lv, +2000 HP |
9689.38 |
Max ATK+20 Lv, +2000 ATK |
6417.842 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Assassin |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to hit units / 50~100%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
99+110.031*(Lv-1) |
ATK |
46+63.357*(Lv-1) |
HP @ Lv 50 |
5490.519 |
ATK @ Lv 50 |
3150.493 |
Max HP+20 Lv, +2000 HP |
9691.139 |
Max ATK+20 Lv, +2000 ATK |
6417.633 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Surefire Blaster (enemy ability) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
96+110.092*(Lv-1) |
ATK |
44+63.367*(Lv-1) |
HP @ Lv 50 |
5490.508 |
ATK @ Lv 50 |
3148.983 |
Max HP+20 Lv, +2000 HP |
9692.348 |
Max ATK+20 Lv, +2000 ATK |
6416.323 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Surefire Blaster (enemy ability) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
96+110.092*(Lv-1) |
ATK |
44+63.367*(Lv-1) |
HP @ Lv 50 |
5490.508 |
ATK @ Lv 50 |
3148.983 |
Max HP+20 Lv, +2000 HP |
9692.348 |
Max ATK+20 Lv, +2000 ATK |
6416.323 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Assassin |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
98+110.02*(Lv-1) |
ATK |
42+63.418*(Lv-1) |
HP @ Lv 50 |
5488.98 |
ATK @ Lv 50 |
3149.482 |
Max HP+20 Lv, +2000 HP |
9689.38 |
Max ATK+20 Lv, +2000 ATK |
6417.842 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Retaker |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -30~-60 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
98+110.02*(Lv-1) |
ATK |
42+63.418*(Lv-1) |
HP @ Lv 50 |
5488.98 |
ATK @ Lv 50 |
3149.482 |
Max HP+20 Lv, +2000 HP |
9689.38 |
Max ATK+20 Lv, +2000 ATK |
6417.842 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Retaker |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -30~-60 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
98+110.02*(Lv-1) |
ATK |
42+63.418*(Lv-1) |
HP @ Lv 50 |
5488.98 |
ATK @ Lv 50 |
3149.482 |
Max HP+20 Lv, +2000 HP |
9689.38 |
Max ATK+20 Lv, +2000 ATK |
6417.842 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Retaker |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -30~-60 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
98+110.02*(Lv-1) |
ATK |
42+63.418*(Lv-1) |
HP @ Lv 50 |
5488.98 |
ATK @ Lv 50 |
3149.482 |
Max HP+20 Lv, +2000 HP |
9689.38 |
Max ATK+20 Lv, +2000 ATK |
6417.842 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Retaker |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -30~-60 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|
|
Rarity |
1 |
Cost |
2 |
HP |
98+110.02*(Lv-1) |
ATK |
42+63.418*(Lv-1) |
HP @ Lv 50 |
5488.98 |
ATK @ Lv 50 |
3149.482 |
Max HP+20 Lv, +2000 HP |
9689.38 |
Max ATK+20 Lv, +2000 ATK |
6417.842 |
Skills |
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Retaker |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -30~-60 CP to hit units / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Skill Evolution(s) |
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Illustration |
Xigma |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
|