Module:Inspect/doc

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This is the documentation page for Module:Inspect

inspect.lua

This library transforms any Lua value into a human-readable representation. It is especially useful for debugging errors in tables.

The objective here is human understanding (i.e. for debugging), not serialization or compactness.

Examples of use

inspect has the following declaration: local str = inspect(value, <options>).

value can be any Lua value.

inspect transforms simple types (like strings or numbers) into strings.

assert(inspect(1) == "1")
assert(inspect("Hello") == '"Hello"')

Tables, on the other hand, are rendered in a way a human can read easily.

"Array-like" tables are rendered horizontally:

assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }")

"Dictionary-like" tables are rendered with one element per line:

assert(inspect({a=1,b=2}) == [[{
  a = 1,
  b = 2
}]])

The keys will be sorted alphanumerically when possible.

"Hybrid" tables will have the array part on the first line, and the dictionary part just below them:

assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3,
  a = 1,
  b = 2
}]])

Subtables are indented with two spaces per level.

assert(inspect({a={b=2}}) == [[{
  a = {
    b = 2
  }
}]])

Functions, userdata and any other custom types from Luajit are simply as <function x>, <userdata x>, etc.:

assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
  f = <function 1>,
  u = <userdata 1>,
  thread = <thread 1>
}]])

If the table has a metatable, inspect will include it at the end, in a special field called <metatable>:

assert(inspect(setmetatable({a=1}, {b=2}) == [[{
  a = 1
  <metatable> = {
    b = 2
  }
}]]))

inspect can handle tables with loops inside them. It will print <id> right before the table is printed out the first time, and replace the whole table with <table id> from then on, preventing infinite loops.

local a = {1, 2}
local b = {3, 4, a}
a[3] = b -- a references b, and b references a
assert(inspect(a) == "<1>{ 1, 2, { 3, 4, <table 1> } }")

Notice that since both a appears more than once in the expression, it is prefixed by <1> and replaced by <table 1> every time it appears later on.

Options

inspect has a second parameter, called options. It is not mandatory, but when it is provided, it must be a table.

options.depth

options.depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...}:

local t5 = {a = {b = {c = {d = {e = 5}}}}}

assert(inspect(t5, {depth = 4}) == [[{
  a = {
    b = {
      c = {
        d = {...}
      }
    }
  }
}]])

assert(inspect(t5, {depth = 2}) == [[{
  a = {
    b = {...}
  }
}]])

options.depth defaults to infinite (math.huge).

options.newline & options.indent

These are the strings used by inspect to respectively add a newline and indent each level of a table.

By default, options.newline is "\n" and options.indent is " " (two spaces).

local t = {a={b=1}}

assert(inspect(t) == [[{
  a = {
    b = 1
  }
}]])

assert(inspect(t, {newline='@', indent="++"}), "{@++a = {@++++b = 1@++}@}"

options.process

options.process is a function which allow altering the passed object before transforming it into a string. A typical way to use it would be to remove certain values so that they don't appear at all.

options.process has the following signature:

local processed_item = function(item, path)
  • item is either a key or a value on the table, or any of its subtables
  • path is an array-like table built with all the keys that have been used to reach item, from the root.
  • For values, it is just a regular list of keys. For example, to reach the 1 in {a = {b = 1}}, the path will be {'a', 'b'}
  • For keys, the special value inspect.KEY is inserted. For example, to reach the c in {a = {b = {c = 1}}}, the path will be {'a', 'b', 'c', inspect.KEY }
  • For metatables, the special value inspect.METATABLE is inserted. For {a = {b = 1}}}, the path {'a', {b = 1}, inspect.METATABLE} means "the metatable of the table {b = 1}".
  • processed_item is the value returned by options.process. If it is equal to item, then the inspected table will look unchanged. If it is different, then the table will look different; most notably, if it's nil, the item will dissapear on the inspected table.

Examples

Remove a particular metatable from the result:

local t = {1,2,3}
local mt = {b = 2}
setmetatable(t, mt)

local remove_mt = function(item)
  if item ~= mt then return item end
end

-- mt does not appear
assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")

The previous exaple only works for a particular metatable. If you want to make all metatables, you can use the path parameter to check wether the last element is inspect.METATABLE, and return nil instead of the item:

local t, mt = ... -- (defined as before)

local remove_all_metatables = function(item, path)
  if path[#path] ~= inspect.METATABLE then return item end
end

assert(inspect(t, {process = remove_all_metatables}) == "{ 1, 2, 3 }")

Filter a value:

local anonymize_password = function(item, path)
  if path[#path] == 'password' then return "XXXX" end
  return item
end

local info = {user = 'peter', password = 'secret'}

assert(inspect(info, {process = anonymize_password}) == [[{
  password = "XXXX",
  user     = "peter"
}]])

Invoking for other modules

In order to use inspect.lua for other Module usage, you have to reference it locally on top of your module.

  local inspect = require( 'Module:Inspect' )

  local p = {}
  -- Rest of your module.

You can also use inspect to return data for the invoking frame.

  function p.main( frame )
    return inspect( p.data )
  end