Difference between revisions of "Kotaro/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Kotaro strategy guide. For the standard Kotaro page, click here.)'' ==Overview== ''Adapted...")
 
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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


It needs to be stressed enough that {{Transient icon|Kotaro}}'s 3☆ is far more self-sufficient than 5☆ due to the fact that LB3 applies to him even if it doesn’t affect his allies, which 5☆ does. Past that, he has the very nice boon of becoming incredibly sturdy past the first hit thanks to LB2, taking at most 2-digit damage due to Evasion being kind of a broken defensive buff, which he can also get by moving through Default, though getting it through LB2 is way more appealing. LB1 Crit on hit exponentially increases his damage, which along with LB3 (as 3☆) lets him deliver a lot of damage very quickly, Attack Up also stacks easily with other offensive buffs, allowing him to deal even more damage than his 5☆ version could. Past that there’s not much else to say, if only 5☆ has had LB3 to himself as well, then it’d be far better, though is certainly not worse than 3☆, just a bit different.
It needs to be stressed enough that {{Transient icon|Kotaro}}'s 3☆ is far more self-sufficient than 5☆ due to the fact that LB3 applies to him even if it doesn’t affect his allies, which 5☆ does. Past that, he has the very nice boon of becoming incredibly sturdy past the first hit thanks to LB2, taking at most 2-digit damage due to Evasion being kind of a broken defensive buff, which he can also get by moving through Default, though getting it through LB2 is way more appealing. LB1 Crit on hit exponentially increases his damage, which along with LB3 (as 3☆) lets him deliver a lot of damage very quickly, Attack Up also stacks easily with other offensive buffs, allowing him to deal even more damage than his 5☆ version could. Past that there’s not much else to say, if only 5☆ has had LB3 to himself as well, then it’d be far better, though is certainly not worse than 3☆, just a bit different.
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==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


'''Class:''' Bruiser, Offensive Support
'''Class:''' Bruiser, Offensive Support
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
===Arbitrary Team Name===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
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|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
|}



Revision as of 03:49, 24 April 2019

NOTE: This page currently under construction.

(This page is for Kotaro strategy guide. For the standard Kotaro page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

It needs to be stressed enough that Kotaro's 3☆ is far more self-sufficient than 5☆ due to the fact that LB3 applies to him even if it doesn’t affect his allies, which 5☆ does. Past that, he has the very nice boon of becoming incredibly sturdy past the first hit thanks to LB2, taking at most 2-digit damage due to Evasion being kind of a broken defensive buff, which he can also get by moving through Default, though getting it through LB2 is way more appealing. LB1 Crit on hit exponentially increases his damage, which along with LB3 (as 3☆) lets him deliver a lot of damage very quickly, Attack Up also stacks easily with other offensive buffs, allowing him to deal even more damage than his 5☆ version could. Past that there’s not much else to say, if only 5☆ has had LB3 to himself as well, then it’d be far better, though is certainly not worse than 3☆, just a bit different.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Bruiser, Offensive Support

Gameplay role:

Pros

+ Default Evasion through movement can prove very useful to almost completely nullify incoming damage.

+ LB1 Crit on hit exponentially increases his damage, which along with LB3 as 3☆ further pushes his damage to fantastic levels.

+ LB2 allows him to negate most damage taken past the first hit, which if Default failed to do, this serves as a great backup.

+ LB3 as 5☆ shares a nice offensive buff to his party, which can stack with other offensive buffs.

Cons

- Despite amazing effects, Default has a very mediocre proc rate, it’s often better to move others around, who may offer better effects than he can get.

- Has no way around burst damage on the first hit he takes, he must be handled a bit meticulously in order to reach his absurd durability.

- For some unexplained reason, 5☆ features no buff to himself compared to 3☆, who then doesn’t share said buff with his allies.

- Charge is pretty underwhelming past possible damage as 3☆ due to LB3.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngFire element icon.pngShot weapon icon.png 6300 8301 3571 5143 1607 2314 2000 2880
Icon frame rarity 5.pngFire element icon.pngShot weapon icon.png 7655 9533 5025 6637 2261 2986 5628 7433


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Kotaro
【Debuffer】

Kotaro
【Moveslut, CP Battery】

Kotaro
【Healer, Tank】

Kotaro
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples