Difference between revisions of "Kotaro"

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===Investigation File===
===Investigation File===


所属:??????
Affiliation: ???


「転光生」オロチマルを相棒に、数多の諜報機関、地下犯罪集団、テロ組織がしのぎを削る東京の夜を駆ける少年忍者。無邪気な笑顔で懐に飛び込み、その幼い外見さえも武器にして、大の大人を手玉に取る強さと抜け目なさと、そして、それとは裏腹な天真爛漫さと無邪気さを持つ。目くらまし、幻惑を得意とし、それが通じない相手を苦手とする。
The boy ninja partnering up with the Summon, Orochimaru, running through the nights of Tokyo with a number of ruthlessly competing intelligence agencies, underground crime rings, and terrorist organizations. He jumps in bag in hand with an innocent smile with even his youthful appearance as a weapon, leading many adults around by the nose with his strength and imprudence, along with a contrary simplicity and innocence. Sleight of hand and illusions are his specialty, confounding opponents who cannot see through them.


=={{Star|5}}==
=={{Star|5}}==

Revision as of 06:46, 9 August 2017

Transient Information

[Ninja Boy]  Kotaro
【少年忍者】風間コタロウ
Weapon Spread Shot.png
Rarity 3 Cost 8
HP 398+100.041*(Lv-1) ATK 200+57.143*(Lv-1)
HP @ Lv 60 6300.419 ATK @ Lv 60 3571.437
Max HP+20 Lv, +2000 HP 10301.239 Max ATK+20 Lv, +2000 ATK 6714.297
Skills
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Dragonborn [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
Storm Dancer [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
Shape Shifter [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
Kamiumi Sanchira
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units Weapon Spread Magic.png
2x
Show equipable ARs (86)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.png

Illustration Daichi Kouta
Scenario ――
Voice Orie Kimoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Agents
School Unknown
Weight (kg) 60
Height (cm) 134
Summon Date 2/16
Strategy
Enemy-only

Research Files

Official English
"A young ninja boy who dashes around Tokyo under the cover of night with his trusty Transient partner, Orochimaru. He approaches with an innocent smile, using his youthful looks as a weapon to compete with various shadowy organizations occupying the city. His skills allow him to take advantage of anyone, including adults, yet he still retains a sort of innocence. He is adept at creating distractions as well as mirages, but that makes him vulnerable to opponents who are immune to deception."
Translated from Japanese
Official Japanese
「転光生」オロチマルを相棒に、数多の諜報機関、地下犯罪集団、テロ組織がしのぎを削る東京の夜を駆ける少年忍者。無邪気な笑顔で懐に忍び込み、その幼い外見さえも武器にして、大の大人を手玉に取る強さと抜け目なさと、そして、それとは裏腹な天真爛漫さと無邪気さを持つ。目くらまし、幻惑を得意とし、それが通じない相手を苦手とする。
Relation From Others To Others
Like Hanuman Goemon
Dislike Jiraiya
Mineaki

Investigation File

Affiliation: ???

The boy ninja partnering up with the Summon, Orochimaru, running through the nights of Tokyo with a number of ruthlessly competing intelligence agencies, underground crime rings, and terrorist organizations. He jumps in bag in hand with an innocent smile with even his youthful appearance as a weapon, leading many adults around by the nose with his strength and imprudence, along with a contrary simplicity and innocence. Sleight of hand and illusions are his specialty, confounding opponents who cannot see through them.

[Summoning of Orochi]  Kotaro
【大蛇の口寄せ】風間コタロウ
Weapon Spread Shot.png
Rarity 5 Cost 24
HP 1597+87.796*(Lv-1) ATK 803+61.184*(Lv-1)
HP @ Lv 70 7654.924 ATK @ Lv 70 5024.696
Max HP+20 Lv, +2000 HP 11410.844 Max ATK+20 Lv, +2000 ATK 8248.376
Skills
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Dragonborn [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
Storm Dancer [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
Famous Clone Master [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self / 50~100%
Skill Evolution(s)
Fuuma Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 25~50%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Evasion StrengtheningWhile user has Evasion: +80% skill activation rate for 999 turns (Irremovable Buff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in a 3-square diamond radius aheadPyramidupward.png / 5~10%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units / 5~10%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies / 100%
Kamiumi Sanchira
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units Weapon Spread Magic.png
4x
Show equipable ARs (86)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.png

Illustration Daichi Kouta
Scenario ――
Voice Orie Kimoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Agents
School Unknown
Weight (kg) 60
Height (cm) 134
Summon Date 2/16
Strategy
Enemy-only
Official English
"Some say he is the Secret Agent of the Cabinet Information Research Office. Others say he is the next leader of the Fuuma Ninja Tribe and a Great Ninja from another world. There are those who even say he is just some kid who likes cosplaying as a ninja. He bears the mark of a summoner, worn openly on his thigh, yet some claim they saw the mark wash right off one rainy day."
Translated from Japanese
Official Japanese
ある者は彼を「内調の諜報員だ」と、又ある者は「実は並行世界からやってきた大忍者・風魔忍軍の次期頭領だ」と、又々ある者は「いやいや、ただの忍者好きのコスプレ少年だ」と口々に彼を語る。そして、これみよがしに太腿に浮き出た、召喚主の証であるアザ。だが、ある者は雨の日に、そのアザが濡れ落ちて消えているのを見たという。

Investigation File

所属:??????

ある者は彼を「内調の諜報員だ」と、又ある者は「実は平行世界からやってきた大忍者・風魔忍軍の次期頭領だ」と、又々ある者は「いやいや、ただの忍者好きのコスプレ少年だ」と口々に彼を語る。そして、これみよがしに太腿に浮き出た、召喚主の証であるアザ。だが、ある者は雨の日に、そのアザが濡れ落ちて消えているのを見たという。

Relations

Relation From Others To Others
Like Hanuman
Dislike Jiraiya

Notes

  • His full name is Kotarou Kazama (風間コタロウ).
  • Kotarou's namesake comes from Kotarou Fuuma, the head of the Fuuma ninja clan of the Sengoku era. The clan was originally called Kazama.