Difference between revisions of "Impregnable Fortress"

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(Replaced content with "{{#masterdata:Skill|536|format=wiki}}")
 
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{{Skill infobox
{{#masterdata:Skill|536|format=wiki}}
| jp name = 鉄壁たる者
| en name = Impregnable Fortress
| jp trigger timing = 移動後
| jp description = [移動後]隣接1マス内に頑強付与&CP増加/40%
| en description = Apply {{Status effect|頑強}} and CP Increase to all Adjacent Allies and Self<br/>
| proc chance = 40
}}
 
== Companions with {{PAGENAME}} ==
 
{{Companion list
| base skill = ?, 鉄壁たる者
| show base stats = n
| show skill description = n
| show charge skill = n
}}

Latest revision as of 16:16, 9 June 2019


Impregnable Fortress
JP Name 鉄壁たる者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self
Proc Chance 40%

Impregnable Fortress
JP Name 鉄壁たる者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +5~10 CP to self and allies directly adjacent to self
Proc Chance 40%
This is an additional effect

Transients with 鉄壁たる者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Aizen 3FireSlash601268Greed Gatherer Love Trapper Adamantite Impregnable FortressWeapon Spread Snipe.pngIron Core Stone CarvingIron Will

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