Hogen/Strategy

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NOTE: This page currently under construction.

(This page is for Hogen strategy guide. For the standard Hogen page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

☆3/☆4 Hogen

Example overview

☆5 Summer Festival Hogen

Similar to his common version, Unknown icon.pngHogen boasts of tremendous damage output thanks to LB3, now supported by Fervor as well. He abandons his Guts and sword in exchange of an attack range (through literally a gun) that greatly benefits his Default, which by itself speaks wonders due to how powerful Bind is as an ailment. His Charge was carried over as well, being excellent as usual with Evasion mitigating nearly any damage taken for him and his party. He even has a safeguard against ailments thanks to his LB2, which in turn also makes him excellent as a positioner. Literally the only thing that prevents him from being godly is his element, Hero element isn’t very good offensively due to dealing half damage to common elements (Fire, Water, Grass) and being effective against Shadow, a not-so common element that is already effectively damaged by almost every other element, you can argue that the original has essentially better damage output and Guts to survive the odds, but this one performs similarly well all things considered.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

☆3/☆4 Hogen

Class: Bruiser, Glass Cannon

Gameplay Role:

Pros

+ Default Bind when attacking proves excellent to shut down enemy skill-casting and reducing incoming damage.

+ Obtains KO insurance through LB1 Guts, with LB2 serving to let him position his party around or reach enemies easily.

+ LB3 Critical+ makes his damage skyrocket for the turn it’s available, which extends to his Charge, that by itself can potentially deal humongous damage and turn the tide of a losing fight thanks to near-absolute damage mitigation.

Cons

- Demands being a frontliner to keep Bind going, requiring good positioning and hitting something to be effective.

- He must absolutely hit something when he gets LB3 in order to approach it given how short-lived it is as a buff.

- To that, after his humongous LB3 surge, he falls into being a Bind-bot until the next stage arrives.

☆5 Summer Festival Hogen

Class: Glass Cannon

Gameplay Role:

Pros

+ Default Bind when attacking proves excellent to shut down enemy skill-casting and reducing incoming damage, especially thanks to his attack range.

+ LB2 Status Barrier to self on demand allows him to ward off against potent ailments and ailments overall if managed well.

+ LB1 Fervor and LB3 Critical+ makes his damage skyrocket for the turn it’s available, which extends to his Charge, that by itself can potentially deal humongous damage and turn the tide of a losing fight thanks to near-absolute damage mitigation, Fervor greatly helps pushing him closer to it.

Cons

- Being Element hero.pngVALIANT element, while able to resist Element light.pngAETHER and Element dark.pngNETHER and damage Element evil.pngINFERNAL, doesn’t favor him much due to his purely offensive nature, which ultimately hinders his performance against many of the common elements there are.

- Half of his skills require him to move, this is especially true for Fervor, as Status Barrier has a longer duration and won’t always be used up.

- He must absolutely hit something when he gets LB3 in order to approach it given how short-lived it is as a buff, especially due to his element.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWood element icon.pngSlash weapon icon.png 5877 7819 4008 5643 1804 2539 2565 3612
Icon frame rarity 4.pngWood element icon.pngSlash weapon icon.png 6592 8505 4764 6432 2144 2894 4573 6174
Unknown icon.pngIcon frame rarity 0.png14x14pxNone weapon icon.png 7501 9320 5476 7151 2464 3218 7010 9153


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Hogen
【Debuffer】

Hogen
【Moveslut, CP Battery】

Hogen
【Healer, Tank】

Hogen
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples