Foe Reliever (enemy ability)

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Foe Reliever (enemy ability)
JP Name 敵を癒す者敵専用
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect +1000~2000 HP to hitting units
Proc Chance 100%

Foe Reliever (enemy ability)
JP Name 敵を癒す者敵専用
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect +50~100 CP to hitting units
Proc Chance 100%
This is an additional effect

Transients with 敵を癒す者敵専用

No transients found that satisfy the search criteria.



Foe Reliever (enemy ability)
JP Name 敵を癒す者敵専用
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +1500 HP to hit units + -10 CP to hit units
Proc Chance 100%

Transients with 敵を癒す者敵専用

No transients found that satisfy the search criteria.

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