Difference between revisions of "Defense Penetration"

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Tag: Reverted
 
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{{#vardefine:status en name|}}
{{#vardefine:status en name|Defense Penetration}}
{{#vardefine:status en note|Acquire skill for 1 turn: [Defense Modifier] Take 0.1x damage from Snipe-ranged and Shot-ranged enemies / 100%}}
{{#vardefine:status en note|Acquire skill for 1 turn: [Attack Modifier] Deal extra damage against DEF Up, Protection, Adamantine, Tenacity (x2.22 each), Unction (x2.35), and Evasion (100x) / 100%}}
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{{#vardefine:status tags|Skill acquisition}}
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{{#masterdata:Status|1221}}
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{{#masterdata:Skill|2731|format=wiki}}
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Latest revision as of 04:31, 25 January 2022

Defense Penetration防御貫通
Type Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Notes Ignore Defense buffs (Cannot be removed or transferred)
Description Acquire skill for 1 turn: [Attack Modifier] Deal extra damage against DEF Up, Protection, Adamantine, Tenacity (x2.22 each), Unction (x2.35), and Evasion (100x) / 100%
Duration 1
Tags Skill acquisition
Base Value Maximum Value


This status grants the user the following skill:


Transients with 防御貫通

No transients found that satisfy the search criteria.


Status usage

See Defense Penetration/Used Skills for more details

Apply
Base Skill Fierce Avenger (self, allies)
     Nomad (Christmas)