Christine/Strategy

From Tokyo Afterschool Summoners
Revision as of 03:49, 17 March 2019 by Arathun (talk | contribs)
Jump to navigation Jump to search


NOTE: This page currently is under construction.

(This page is for Christine strategy guide. For the standard Christine page, click here.)

Overview

Adapted with permission from Kiraidi's Tier List

On plain sight, Christine has 2 unique proc conditions, this makes her difficult to use properly, Default’s CP Up fills her whole CP bar, making her use her Charge right as she’s able to act, which has the massive attract effect as its only redeeming aspect, for Weakness is too short, and Charge skill scaling makes it be at its least effectiveness. Most of her redeeming aspects lie in 4☆, 3☆ has a very ho-hum LB2 compared to 4☆ and the Charge is nowhere near as good range-wise. 4☆ Bewitched stacks with other similar ailments for great damage reduction and LB3’s increased damage bit helps her otherwise lacking damage, LB3’s effects are fantastic, but gated to her being irremediably KO’d for them to happen, which can make it hard to approach. Her LB1 sounds amazing on paper, but is gated by a downright crummy proc rate. Consider good frontliners (especially Wide/Slash) to maximize her massive attract and feed her Insight and/or Concentration, it’s something she’ll really need to smoothen her onstage performance.

Highlights

Adapted with permission from Kiraidi's Tier List

Class: Disruptive Support

Gameplay Role:

Pros

+ Her CP Up from Default instantly fills her whole CP bar for an instant Charge, while LB3 fills over half her allies’ CP bars and gives some Insight to counterattack.

+ LB1 has an amazing effect if it procs, Possession easily turns the tide of a battle, even if for a bit.

+ On 4☆, Bewitched on hit is great to reduce incoming damage, which lets her do more damage through LB3 and thanks to her element, will see benefit from generally harmless damage

+ On 4☆, her Charge and push applies to everything, this benefits Slash, and to an extent Strike and Pierce users considerably.


Cons

-Extremely unorthodox and unique trigger methods for Default and LB3, while thematically fitting, can hinder her performance in comparison to others

-LB1 has a downright shitty proc rate for its effects.

-3☆ is far worse than 4☆, making 4☆ the most, if not only viable and strong option of the two.


Gameplay Role

Example gameplay role breakdown.

Team Synergy

Example synergy class: Example description

Star Level Differences

Example description

Stats and Seed Usage

Rarity (☆) Variant Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded) Max CS ATK per square (seeded, SALV1)
3 Regular 6160 8141 3789 5383 1061 1507 2122 3014
4 Regular 6799 8743 4432 6051 1241 1694 1330 1815

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name (≥X cost)

Team Details
Christine 3star icon.png
Christine
【Debuffer】
Christine 3star icon.png
Christine
【Moveslut, CP Battery】
Christine 3star icon.png
Christine
【Healer, Tank】
Christine 3star icon.png
Christine
【Tank (Support Unit)】
Licht Valentine 4star icon.png
Licht
【(example of variant call)】
116px
-
【Flexible】

Example team function description.

Gameplay examples