Difference between revisions of "Christine/Strategy"

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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
=== First-phase board wiper (≥40 cost)===


{{Catalog
{{Catalog
|title=Team Details
|title=Team Details (submitted by UserName)
|-
|-
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Debuffer}}
|{{Transient icon|Christine|size=large|rarity=4}}<br/>[[Christine]]<br/>【Board wiper, Debuffer】
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Moveslut, CP Battery}}
<br/>
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Healer, Tank}}
|{{Transient icon|-|size=large|rarity=3}}<br/>[https://wiki.housamo.xyz/Category:Long_Slash_transients Long Slash Unit]<br/>【Damage Dealer】
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Tank (Support Unit)}}
<br/>{{Transient icon|Alice|size=large|rarity=3}}<br/>[[Alice]]<br/>【Defense Debuffer】
|{{Catalog:Companion|name=Licht|rarity=4|variant=Valentine|flavor=(example of variant call)}}
|{{Transient icon|Ifrit|size=large|rarity=4|variant=Golden Treasure Ship}}<br/>[[Ifrit]]<br/>【Damage Buffer】
|{{Catalog:Companion|name=-|rarity=3|flavor=Flexible}}
<br/>{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Damage Buffer]]<br/>【Damage Buffer】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
<br/>{{Transient icon|Christine|size=large|rarity=4}}<br/>[[Christine]]<br/>【Board wiper, Debuffer】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
}}
}}


Example team function description.
The following assumes {{Transient icon|Christine|rarity=4}} and {{Transient icon|Ifrit|rarity=4|variant=Golden Treasure Ship}} are at max LV/SLV, unseeded, at SALV1. This team's particular strategy is suited for single-phase event quests, and can deal with both swarms and bosses.
 
This team sets up Christine's phase 1/turn 1 CS to be lethal. She deals 1330 damage per square hit before {{Status effect|弱点}} is factored in. Because of this CS effect, her CS disproportionately becomes stronger with higher SALV compared to other units. About 3 additional combined damage buffs and enemy defense debuffs should be enough to clear most-to-all enemies. She also does not need to worry about energy advantage due to her {{Attribute|ALL-ROUND}} type. The team set-up is slightly different depending on if Christine is 1st or 4th in team order, but both aim to do the same thing.
 
If Christine is 1st, then Ifrit pairs better with her due to his ability to bestow two buffs {{Status effect|熱情}} and {{Status effect|集中}} on move (as opposed to during attack). Ifrit would be best slotted for 3rd slot to start positioned near her, but he would also work in the 4th support slot. Any enemy who survives Christine's buffed CS will be pulled in, who can then be picked apart by the Long Slash unit in second slot. This cleanup strike can be further bolstered by units with phase start damage buff skills such as [[Flowerer]].
 
If Christine is 4th, then any damage buffing unit (particularly those that can bestow [[Status effect|CT]] with skills like [[Thunderer]] or [[Living Lightning]]) can be placed in 3rd slot to buff Christine's CS. Have {{Transient icon|Alice}} in 2nd slot to bestow {{Status effect|幻惑}} to as many enemies as possible, to give Christine status advantage over those enemies with her [[Ender of Dreams]] skill.


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
* [https://www.youtube.com/watch?v=FNPVgeZ3gWg Phase 1 boss wipe (n.b. SALV100]

Revision as of 19:59, 24 March 2019


NOTE: This page currently is under construction.

(This page is for Christine strategy guide. For the standard Christine page, click here.)

Overview

Adapted with permission from Kiraidi's Tier List

On plain sight, Christine has 2 unique proc conditions, this makes her difficult to use properly, Default’s CP Up fills her whole CP bar, making her use her Charge right as she’s able to act, which has the massive attract effect as its only redeeming aspect, for Weakness is too short, and Charge skill scaling makes it be at its least effectiveness. Most of her redeeming aspects lie in 4☆, 3☆ has a very ho-hum LB2 compared to 4☆ and the Charge is nowhere near as good range-wise. 4☆ Bewitched stacks with other similar ailments for great damage reduction and LB3’s increased damage bit helps her otherwise lacking damage, LB3’s effects are fantastic, but gated to her being irremediably KO’d for them to happen, which can make it hard to approach. Her LB1 sounds amazing on paper, but is gated by a downright crummy proc rate. Consider good frontliners (especially Wide/Slash) to maximize her massive attract and feed her Insight and/or Concentration, it’s something she’ll really need to smoothen her onstage performance.

Highlights

Adapted with permission from Kiraidi's Tier List

Class: Disruptive Support

Gameplay Role:

Pros

+ Her CP Up from Default instantly fills her whole CP bar for an instant Charge, while LB3 fills over half her allies’ CP bars and gives some Insight to counterattack.

+ LB1 has an amazing effect if it procs, Possession easily turns the tide of a battle, even if for a bit.

+ On 4☆, Bewitched on hit is great to reduce incoming damage, which lets her do more damage through LB3 and thanks to her element, will see benefit from generally harmless damage

+ On 4☆, her Charge and push applies to everything, this benefits Slash, and to an extent Strike and Pierce users considerably.


Cons

-Extremely unorthodox and unique trigger methods for Default and LB3, while thematically fitting, can hinder her performance in comparison to others

-LB1 has a downright shitty proc rate for its effects.

-3☆ is far worse than 4☆, making 4☆ the most, if not only viable and strong option of the two.


Gameplay Role

Example gameplay role breakdown.

Team Synergy

Example synergy class: Example description

Star Level Differences

Example description

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngAll-Round element icon.pngMagic weapon icon.png 6160 8141 3789 5383 1061 1507 2122 3014
Icon frame rarity 4.pngAll-Round element icon.pngMagic weapon icon.png 6799 8743 4432 6051 1241 1694 1330 1815

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

First-phase board wiper (≥40 cost)

Team Details (submitted by UserName)

Christine
【Board wiper, Debuffer】


Unknown icon.png
Long Slash Unit
【Damage Dealer】



Alice
【Defense Debuffer】

Unknown icon.png
Ifrit
【Damage Buffer】


Unknown icon.png
Damage Buffer
【Damage Buffer】

Unknown icon.png
Anyone
【Flexible】



Christine
【Board wiper, Debuffer】

Unknown icon.png
Anyone / no one
【Flexible】
Unknown icon.png
Anyone / no one
【Flexible】

The following assumes Christine and Unknown icon.pngIfrit are at max LV/SLV, unseeded, at SALV1. This team's particular strategy is suited for single-phase event quests, and can deal with both swarms and bosses.

This team sets up Christine's phase 1/turn 1 CS to be lethal. She deals 1330 damage per square hit before WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) is factored in. Because of this CS effect, her CS disproportionately becomes stronger with higher SALV compared to other units. About 3 additional combined damage buffs and enemy defense debuffs should be enough to clear most-to-all enemies. She also does not need to worry about energy advantage due to her Element none.pngALL-ROUND type. The team set-up is slightly different depending on if Christine is 1st or 4th in team order, but both aim to do the same thing.

If Christine is 1st, then Ifrit pairs better with her due to his ability to bestow two buffs ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) and ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) on move (as opposed to during attack). Ifrit would be best slotted for 3rd slot to start positioned near her, but he would also work in the 4th support slot. Any enemy who survives Christine's buffed CS will be pulled in, who can then be picked apart by the Long Slash unit in second slot. This cleanup strike can be further bolstered by units with phase start damage buff skills such as Flowerer.

If Christine is 4th, then any damage buffing unit (particularly those that can bestow CT with skills like Thunderer or Living Lightning) can be placed in 3rd slot to buff Christine's CS. Have Alice in 2nd slot to bestow DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to as many enemies as possible, to give Christine status advantage over those enemies with her Ender of Dreams skill.

Gameplay examples