Chains of Calamity

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Chains of Calamity厄災の連鎖
Type Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Notes Chance of Skill Lock + Fatal Poison + Obstruct when attacked (Cannot be removed or transferred)
Description Acquire skill for 3 turns: [Before Being Hit] Apply Skill Lock, Fatal Poison, Obstruct to self and allies directly adjacent to self, Apply Chain of Misfortune Resistance to self / 50%
Duration 3
Tags Skill acquisition
Base Value Maximum Value


This status grants the user the following skill:



Chains of Calamity
JP Name 厄災の連鎖
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Skill LockCannot activate skills for 5 turns. (Debuff) to self and allies directly adjacent to self
Proc Chance 50%

Chains of Calamity
JP Name 厄災の連鎖
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to self and allies directly adjacent to self
Proc Chance 50%
This is an additional effect

Chains of Calamity
JP Name 厄災の連鎖
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to self and allies directly adjacent to self
Proc Chance 50%
This is an additional effect

Chains of Calamity
JP Name 厄災の連鎖
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Remove Chains of CalamityAcquire skill for 1 turns: [Status Resistance] Remove Chains of Calamity (Special Status id 4) to self
Proc Chance 50%
This is an additional effect

Transients with 厄災の連鎖

No transients found that satisfy the search criteria.


Status usage

See Chains of Calamity/Used Skills for more details

Apply
Base Skill Fey Calamity (enemies)
     Barguest