Difference between revisions of "Blow"
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The '''{{Weapon|Blow}}''' (kanji 打撃) weapon type is also referred to as Knock in in in-game files, and has previously been translated as Strike among fans. Blow cards attack enemies occupying the one square directly ahead of them. The damage output is the product of the card's ATK and the Blow penalty multiplier (1.0). Blow cards gain ≥12 CP for every instance they hit a card with >0 HP, and ≥17 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Blow souls and licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. | The '''{{Weapon|Blow}}''' (kanji 打撃) weapon type is also referred to as Knock in in in-game files, and has previously been translated as Strike among fans. Blow cards attack enemies occupying the one square directly ahead of them. The damage output is the product of the card's ATK and the Blow penalty multiplier (1.0). Blow cards gain ≥12 CP for every instance they hit a card with >0 HP, and ≥17 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Blow souls and licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. | ||
=Normal weapon type= | ==Normal weapon type== | ||
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Blow for their normal weapon type can be found {{Cl|Blow transients|here}}. | Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Blow for their normal weapon type can be found {{Cl|Blow transients|here}}. | ||
=Weapon change= | ==Weapon change== | ||
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self) | Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). | ||
=Charge attack weapon type= | ===Regular=== | ||
{{Skills that use status|Weapon Change (Blow)|format=small|show title=no}} | |||
===CS=== | |||
{{Skills that use status|CS Weapon Change (Blow)|format=small|show title=no}} | |||
==Charge attack weapon type== | |||
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Blow type can be found [[Charge Skill (Blow)|here]]. | When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Blow type can be found [[Charge Skill (Blow)|here]]. | ||
=Resistance to Blow damage= | ==Resistance to Blow damage== | ||
Certain skills confer cards resistance to Blow attacks. | |||
{{Skills that use effect|Weapon resist Blow|format=small|show=multiplier}} | |||
==AR Card Limitation== | |||
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Blow weapon type is one of the potential criteria. Below is a list of ARs where Blow is specified as a restriction or where no restriction is set. | |||
{{Equipable AR Equipment|Blow}} |
Latest revision as of 05:01, 25 April 2021
Transient card properties |
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The Blow (kanji 打撃) weapon type is also referred to as Knock in in in-game files, and has previously been translated as Strike among fans. Blow cards attack enemies occupying the one square directly ahead of them. The damage output is the product of the card's ATK and the Blow penalty multiplier (1.0). Blow cards gain ≥12 CP for every instance they hit a card with >0 HP, and ≥17 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Blow souls and licences are obtainable in Daily Quests on Wednesdays JST and in certain free quests.
Normal weapon type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Blow for their normal weapon type can be found here.
Weapon change
Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self).
Regular
See Weapon Change (Blow)/Used Skills for more details
Apply | Advantage | Remove | |
---|---|---|---|
Base Skill | False Villain (enemies) Licho Licho Notoriety Bearer (enemies) Taishakuten Taishakuten Esoteric One (enemies) Sphinx Esoteric Puzzle King (enemies) Sphinx Youth Probation Cop (self) モウショウ Officer of the Eastern Mansions (self) モウショウ Moss Grower (self) Hippolytus Mossy Garden Manager (self) Hippolytus | Power of Suggestion (x1.4) Licho Nerve Plucker (x1.5) Bael Nerve Wrecker (x2) Bael Power of Suggestion (x1.4) Licho Sleepless Tiger (x2) Licho Notoriety Bearer (x2) Taishakuten Taishakuten Assistant (x1.5) Sphinx Pharaoh's Assistant (x1.5) Sphinx | Caster of Nets Aegir (Christmas) Smoke Blower Tezcatlipoca Smoke Commander Tezcatlipoca Gift of the Sun Teda Teda Arm Extender Wakan Tanka∞ Alltender Wakan Tanka∞ Notoriety Bearer Taishakuten Taishakuten Halter of Plots Yoritomo (Valentine) Judge of Right and Wrong Ahura Mazda The Original Supreme Judge Ahura Mazda Fierce One Fafnir Blazing Sorcerer Fafnir |
CS
See CS Weapon Change (Blow)/Used Skills for more details
Apply | Advantage | Remove | |
---|---|---|---|
Base Skill | Future Provocateur (self) Cait Sith Cait Sith | Nerve Plucker (x1.5) Bael Nerve Wrecker (x2) Bael | Fierce One Fafnir Blazing Sorcerer Fafnir |
Charge attack weapon type
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Blow type can be found here.
Resistance to Blow damage
Certain skills confer cards resistance to Blow attacks.
self | |
---|---|
Base Skill | Guard Adept (x0.7) Kagutsuchi Kagutsuchi Red Wolf Blue Wolf Green Wolf Yellow Wolf Purple Wolf Shaded Wolf Football Captain (x0.6) Wakan Tanka False Villain (x0.7) Licho Licho Infinite Striker (x0.3) Jacob Limitless Boxer (x0.3) Jacob Priest of Life (x0.7) Sol Chaplain of Life (x0.7) Sol Distancer (x2) Wakan Tanka∞ Long Distancer (x2) Wakan Tanka∞ Gravitational Presence (x0.6) Tangaroa∞ Maelstrom Beckoner (x0.6) Tangaroa∞ The King in Yellow (x0.8) Hastur |
AR Skill | Mentoring Time (x0.7) A Page from an Island Journal (x0.8) Christmas Eve's Heroic Duo! (x0.8) Acting Tough (x0.7) Snapshot of That Day (x0.8) Blazing-Hot Wrestle War (x0.8) |
AR Card Limitation
AR Equipment can only be equipped on cards that match its limitation criteria. Blow weapon type is one of the potential criteria. Below is a list of ARs where Blow is specified as a restriction or where no restriction is set.