Difference between revisions of "Barricade"

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m (Mrquiggles moved page Wall to Barricade)
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== {{Attribute|All}} ==
== {{Attribute|All}} ==
{{Companion infobox
{{#vardefine:transient artwork|Wall 1star full}}
| jp name = キャラ名無し
{{#vardefine:transient icon|Wall 1star icon}}
| en name = Barricade
{{#vardefine:transient acquisition|Unobtainable}}
| jp title = バリケード
{{#vardefine:transient en name|Barricade}}
| en title =
{{#vardefine:transient en title|バリケード}}
| availability = Unobtainable
{{#vardefine:transient en jingi|none}}
| artwork = Wall 1star full
{{#vardefine:transient en jingi description|Apply {{Status effect|火傷}} to {{skill radius|敵}}}}
| icon = Wall 1star icon
{{#vardefine:transient en affiliation|???}}
| acquisition =
{{#vardefine:transient en research file|}}
| availability =
{{#vardefine:transient jp en research file|}}
| skin artwork =
{{#masterdata:Card|100081}}
| rarity = 1
| cost = 2
| element = 全
| weapon type = 無
| hp = 100
| hp growth = 203.061
| atk = 0
| atk growth = 0.000
| base skill 1 = 動かぬ者(縦横) <!-- [フェーズ開始時]縦横移動力減少/100%/603-->
| base skill 2 = 絶対の挺身の護り手 <!-- [ダメージ後]背後2マスに回避付与/100%/611-->
| base skill 3 = 打撃以外特防する者 <!-- [特防]斬撃に特防/100% & [特防]突撃に特防/100% & [特防]打撃に特防/100% & [特防]打撃に特防/100% & [特防]打撃に特防/100% & [特防]打撃に特防/100% & [特防]打撃に特防/100% & [特防]打撃に特防/100%/619-->
| base skill 4 = スキル封印されない者 <!-- [状態異常時]自身に石化無効/100% & [状態異常時]自身にスキル封印無効/100% & [状態異常時]自身に束縛無効/100% & [状態異常時]自身に行動不能無効/100% & [状態異常時]自身に二重封印無効/100%/620-->
| charge skill name = none
| charge skill jp name = none /
| charge skill description = Apply {{Status effect|火傷}} to {{skill radius|敵}}
| charge skill pattern = Weapon Spread {{Weapons|斬撃}}
| illustrator = ――
| scenario writer =
| voice actor = ――
}}
== {{Attribute|World}} ==
== {{Attribute|World}} ==
{{Transient infobox|id=158601|chara id=586
{{#vardefine:transient artwork|Wall World 1star full}}
| jp name = 世界の植物
{{#vardefine icon|Wall World 1star icon}}
| en name = Barricade
{{#vardefine:transient en jingi description|Apply {{status effect|引き寄せ}} (1) and {{status effect|脱力}} to {{skill radius|敵}}}}
| jp title = 世界の植物
{{#vardefine:transient en affiliation|?????}}
| en title =
{{#vardefine:transient en research file|}}
| acquisition =
{{#vardefine:transient jp en research file|}}
| availability =
{{#masterdata:Card|158601}}
| skin artwork =
| artwork = Wall World 1star full
| icon = Wall World 1star icon
| rarity = 1
| cost = 2
| element = 世界
| weapon type = 斬撃
| hp = 130
| hp growth = 105.816
| atk = 45
| atk growth = 45.459
| base skill 1 = 緑を育む者 <!-- [移動後]横1マスに再生付与/45%/447-->
| base skill 2 = 生贄の供物 <!-- [ダメージ後]隣接1マスにCP増加/35%/371-->
| base skill 3 = 豊穣の種蒔き人 <!-- [攻撃時]前後1マスにHP回復/50%/372-->
| base skill 4 = 雲に臥す者 <!-- [攻撃時]敵に妨害付与/65%/629-->
| charge skill name = ルーザーズメモリー
| charge skill jp name = ルーザーズメモリー /
| charge skill description = 敵に引き寄せ1マス&脱力付与
| charge skill pattern = Weapon Spread {{Weapons|魔法}}
| illustrator = 朱交赤成
| scenario writer =
| voice actor = ――
}}

Revision as of 03:34, 7 December 2018

Element none.pngALL-ROUND

Transient Information

[バリケード]  Barricade
【バリケード】Noneキャラ名無し
Weapon Spread None.png
Rarity 1 Cost 2
HP 100+203.061*(Lv-1) ATK 0+0*(Lv-1)
HP @ Lv 50 10049.989 ATK @ Lv 50 0
Max HP+20 Lv, +2000 HP 16111.209 Max ATK+20 Lv, +2000 ATK 2000
Skills
動かぬ者(縦横)敵専用 [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
絶対の挺身の護り手敵専用 [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Thrust range + Resists all forced movement / 100%
打撃以外特防する者敵専用 [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from 0.45x ATK penaltySlash-ranged enemies
    Take 0.7x damage from 0.55x ATK penaltyThrust-ranged enemies
    Take 0.7x damage from 0.45x ATK penaltyShot-ranged enemies
    Take 0.7x damage from 0.28x ATK penaltyMagic-ranged enemies
    Take 0.7x damage from 0.32x ATK penaltyLong Slash-ranged enemies
    Take 0.7x damage from 0.26x ATK penaltySnipe-ranged enemies
    Take 0.7x damage from 0.10x ATK penaltyAll-ranged enemies
    Take 0.7x damage from Icon weapon nothing.pngNone-ranged enemies / 100%
スキル封印されない者 [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
none
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units Weapon Spread Slash.png
1x
Illustration ――
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Research Files

Translated from Japanese
Official Japanese
――

Element world.pngWORLD

{{#vardefine icon|Wall World 1star icon}}



[バリケード]  Barricade
【世界の植物敵専用】世界の植物
Weapon Spread Slash.png
Rarity 1 Cost 2
HP 130+105.816*(Lv-1) ATK 45+45.459*(Lv-1)
HP @ Lv 50 5314.984 ATK @ Lv 50 2272.491
Max HP+20 Lv, +2000 HP 9431.304 Max ATK+20 Lv, +2000 ATK 5181.671
Skills
Gardener [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies on the left and right of self / 45~90%
Sacrifice [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies directly adjacent to self / 35~70%
Sower of Plenty [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 HP to allies in front and behind of self / 50~100%
Cloudy Dreamer [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 65~100%100% proc rate achieved at level 54
Skill Evolution(s)
Sower of Plenty + [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies directly adjacent to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies 1 square around self / 40~80%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies in a 2-square diamond radius around self / 45~90%
none (138)
Attract hit units by 1 square + Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units Weapon Spread Magic.png
2x
Illustration Syukou Akanaru
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
――
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