Bael/Strategy

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NOTE: This page currently under construction.

(This page is for Bael strategy guide. For the standard Bael page, click here.)

Overview

Let us welcome a "new" face to the Housamo family, Bael, and looking at his skill set it's clear that he's a mix between disruptive support and bruiser. For starter, he specializes against the enemy that has (too) many buffs on their hand. His Default is a clear example of this, with buff reversal he's able to reduce enemy damage as well as their defense, though CP deplete is pretty situational but it's good nonetheless. His LB1 multiplies his damage against the enemy that has buffs, furthermore increase if they have many and to top it off a nice little defense buff for his entire team. LB2 buffs his allies with a price of a 1000 of their health. LB3 makes him shine as a disruptive support: OppressionCannot move at will for 2 turns (Debuff), [[|No name provided .]]No description provided. (Unknown), CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) which synergize well with his LB1 and LB2. Furthermore with his attack type, Magic, he could lock down the entire enemy team, making them weaker while dealing ton of damage and making his allies stronger.

Highlight

Class: Infernal Disruptive Support, Bruiser

Gameplay Role: Debuffer, Buffer, Damage Dealer

Pros

+ Boost his allies damage and defense

+ Makes the enemy unable to move, deal less damage and take more damage from your team

+ Deals ton of damage if the enemy has buff(s) on them

+ He's Element evil.pngINFERNAL so he deals more damage against every elemental except Valiant and All-round

+ A pretty good frontliner considering he has ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) and CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)

+ All of his skill has a high proc chance

+ His CS is very useful: Deal an amazing amount of damage and make the enemy deal literally 0 damage to him and his team.

Cons

- He pretty mediocre until LB3

- Though LB2 is useful but chipping away 1000 (600, in the case of his 3-star) health from everyone is a huge cost, if not careful he can be the team demise

- As mentioned, his LB2 is risky so he is forced to be a sentry for most of the time

- His 3-star is missing CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) and DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) compare to his 5-star, outside that the two of them are pretty much the same

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngInfernal element icon.pngMagic weapon icon.png 6625 8672 3246 4770 909 1336 1818 2671
Icon frame rarity 5.pngInfernal element icon.pngMagic weapon icon.png 8706 10728 4325 5844 1211 1636 4844 6545


Since all of his skill has a high proc chance (ranging from 80%-100%) so you don't really need skill seed. And his role is a Disruptive Support and a Bruiser, so ATK seed and Level seed should be more favored than HP seed.

Team Synergy

Units who can apply buffs to the enemy

Since Bael is a good counter to the enemy that likes to buff so why don't we straight up give them buff. More buff = More damage, Transient like Licho or Sitri (Christmas) is the prime example. With this trio, you can obliterate the entire enemy team if done right.

Units that can heal themselves or apply heal to others

It's pretty trivial but if you want Bael to be a moveslut but LB2 is holding you back from doing so why don't add a healer to the team. Unit like Arsalan, Yasuyori, or the Protagonist (though they have a pretty bad synergy with Bael since they remove buffs from the enemy) who can heal themselves or apply heal to others. In this team synergy, you can make your entire team constantly have ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) and DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) while no one dying. (or you could just establish a love relationship)

AR Equipment

To be honestly honest, Bael can synergize well with any AR Equipment that has Infernal or Magic restrictions. (If you have any recommendation, let me know)

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Bael
【Debuffer】

Bael
【Moveslut, CP Battery】

Bael
【Healer, Tank】

Bael
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples