Difference between revisions of "Ashigara/Strategy"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
m
 
Line 8: Line 8:
==={{Star|4}} Ashigara===  
==={{Star|4}} Ashigara===  


Despite his age and modest skillset, {{Transient icon|Ashigara|rarity=4}} remains a powerful bruiser. {{Status|en name=Brawn}} and {{Status|en name=Break}} allow him to do considerable damage at good range, while the blowback can keep surviving melee enemies at bay before they can be finished off. Defensively, he has comfortably access to {{Status|en name=Tenacity}} for prolonged durability and {{Status|en name=Guts}} to survive any high burst damage he may suffer. Unfortunately, while he can charge his CS quicker with constant moving, its effect is redundant with his high rate Break on regular attacks.
Despite his age and modest skillset, {{Transient icon|Ashigara|rarity=4}} remains a powerful bruiser. {{Status|en name=Brawn}} and {{Status|en name=Break}} allow him to do considerable damage at good range, while the blowback can keep surviving melee enemies at bay before they can be finished off. Defensively, he has comfortable access to {{Status|en name=Tenacity}} for prolonged durability and {{Status|en name=Guts}} to survive any high burst damage he may suffer. Unfortunately, while he can charge his CS quicker with constant moving, its effect is redundant with his high rate Break on regular attacks.


==={{Star|5}} Summer Ashigara===
==={{Star|5}} Summer Ashigara===

Latest revision as of 00:02, 11 December 2022

NOTE: This page currently under construction.

(This page is for Ashigara strategy guide. For the standard Ashigara page, click here.)

Overview

Ashigara

Despite his age and modest skillset, Ashigara remains a powerful bruiser. BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) and BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) allow him to do considerable damage at good range, while the blowback can keep surviving melee enemies at bay before they can be finished off. Defensively, he has comfortable access to TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) for prolonged durability and Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to survive any high burst damage he may suffer. Unfortunately, while he can charge his CS quicker with constant moving, its effect is redundant with his high rate Break on regular attacks.

Summer Ashigara

Ashigara (Seaside) plays similar to his original version, with some traits that really show his age as one of the earlier variants, but with enough skill evolutions to patch up his issues. To start, the Beach Babe skill he shares with other variants should mostly be considered a bonus, with its evolution thankfully keeping enemy damage from getting out of hand. High rate Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) gives him good damage, while the retained Break adds to it, though ironically it is inferior to his version in spread, activation rate and time of application. With again an underwhelming CS, his highlight is undeniably his evolved LB1. Having Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) is a considerable boost to his damage and defense, but to best utilize it he needs someone to feed him past his appearance. Thankfully, there are plentiful options for providing this at high rate, such as Ryota and Marduk. With such support and perhaps some added damage reducing effects, Seaside Ashigara can be a formidable bruiser with some team utility.

Highlights

Ashigara

Class: Bruiser

Gameplay Role: Damage Dealer

Pros

+ Reliable damage at good range, allowing his allies to utilize the defense down from Break as well.

+ Good durability and insurance against burst damage.

Cons

- Half of his defense and offense is reliant on moving, requiring it constantly for the former.

- Underwhelming CS effect.

Summer Ashigara

Class: Glass Cannon

Gameplay Role: Damage Dealer

Pros

+ Berserk+ and Nourishment give him good damage, plus Break on the turn after applying it.

+ Default can provide his team some damage and CP while keeping enemies at bay with Dazzle.

+ Can boast high damage past the early phase when paired with a source of Nourishment.

Cons

- Requires an external source of Nourishment to best utilize the evolved LB1, plus ideally some defensive support to add to it.

- LB3 is considerably worse than his original Break skill, requiring him to be the team leader to make use of it on the turn it works. (and his allies would need to reach enemies after they get pushed back 2 squares)

- CS is, at standard SA level 1, unimpressive.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngWater element icon.pngBlow weapon icon.png 6444 8467 3453 5001 3453 5001 1933 2801
Icon frame rarity 4.pngWater element icon.pngMagic weapon icon.png 7349 9364 3862 5399 1081 1512 3244 4536
Icon frame rarity 5.pngAether element icon.pngShot weapon icon.png 7792 9767 5048 6625 2272 2981 6563 8613


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Ashigara
【Debuffer】

Ashigara
【Moveslut, CP Battery】

Ashigara
【Healer, Tank】

Ashigara
【Support unit】

Jiraiya
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples