Difference between revisions of "Alice/Strategy"

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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
===☆4 Alice===


===☆3/☆4 Alice===
While Alice used to be a pure Dazzler without much else to offer, her skill evolution added some more niche to her. In addition to expanding her Dazzle range even further, she can now do something similar to {{Transient icon|Shiva|rarity=5|}}'s CS, but in magic range and only on the enemy's side. Like Shiva, Alice has control over when this happens, so she can safely move to utilize it when enemies have stacked enough buffs to outweigh any debuffs they may be holding. Conveniently, as this happens on move in the same range as her attack, targets are nearly guaranteed to be left with Dazzle, plus any other debuffs her allies might bring.
 
Simply put, {{Transient icon|Alice}} is a Bewitched dispenser, Bewitched stacks with Curse, so her utility is there, that’s basically what she can do and she should be used only for this purpose, it helps that LB3 pushes her otherwise lacking damage output a bit. Her Charge is situational, but is great when there’s obnoxious buffs at play, or too many buffs on the targets. The biggest problem is that anything that can apply Bewitched normally will already harshly outdo her, so it’s quite hard to justify a spot in the party for such a young girl.


===☆5 Halloween Alice===
===☆5 Halloween Alice===


Definitely an Alice that works different from the normal one, {{Transient icon|Alice|rarity=5|variant=Halloween}} is half support, half glass cannon, her charge skill is straight-up fantastic and LB1 boosts her damage very nicely. Like the original Alice, she slaps Bewitched left and right, which is a slightly better Curse and rather good to have given it's separate from Curse. Apart from that, she has a "when damaged" skill that's on the greater end of the spectrum of similar-functioning skills that are otherwise discouraged to exploit. The only relatively bad thing is how much space she takes being 5☆ and that her Default is largely situational, otherwise her element and skills set room for potential to be greatly exploited.
One of the few female 5* units, and the only limited one, Halloween Alice easily shows her age even after her skill evolution. Having Attack Up at phase start, higher base attack value and Slash range, she can provide much better damage than her 4* version. She can also apply Dazzle the same as before, though at smaller range which can be brought back to her original Magic range on move in exchange for thinned damage spread. Additionally, she can provide some team healing and CP, but this skill needs defensive support from allies or her own Dazzle, as she has no other means of self-defense and can easily die, especially to Aether units.


==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


===☆3/☆4 Alice===  
===☆4 Alice===  


'''Class:''' Defensive Support, Glass Cannon
'''Class:''' Disruptive Support


'''Gameplay Role:'''  
'''Gameplay Role:'''  
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'''Pros'''
'''Pros'''


+ LB1 Attack Up bolsters her damage nicely, a buff that easily stacks with other similar ones as well
+ Can reliably apply Dazzle at Magic range, reducing enemy threats.
 
+ LB2 Bewitched is a great damage-reduction ailment that proves very useful for what it does, especially due to her frontlin nature.
 
+ LB3 is good if it procs, with Regen being a great passive heal and reaching her Charge faster.


+ Charge has good damage, healing and fantastic effect thanks to Insight being a non-scaling buff and helps greatly with proc rates all around.
+ Removing all buffs from enemies at Magic range on demand can be useful in certain quests. Moving additionally grants her Glint for increased Dazzle rates.


'''Cons'''
'''Cons'''


- Default is mostly situational, with a special damage increase that’s useless.
- Since Dazzle is a fairly accessible debuff nowadays there is little reason to use her over units who can do more, aside from her buff removal niche.


- LB3 still takes getting hit, and past Bewitched, she has no way to be particularly sturdy.
- Removing all buffs and debuffs from enemies does not pair well with units who also rely on debuffing enemies.


===☆5 Halloween Alice===
===☆5 Halloween Alice===


'''Class:''' Disruptive Support
'''Class:''' Disruptive Support/Glass Cannon


'''Gameplay Role:'''  
'''Gameplay Role:'''  
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'''Pros'''
'''Pros'''


+ Bewitched is great to reduce incoming enemy damage, with her having two ways to apply it.
+ Can hinder enemy damage same as before, though she has to move if she wants the same spread.
 
+ With its upgrade, Default helps her proc rates well thanks to Insight whenever necessary.


+ LB3 pushes her damage to usable extents besides Bewitched effects.
+ Decent damage thanks to the combination of Attack Up and increased damage to Dazzled enemies.


+ Charge is great when there’s enemy buffs at play, especially things like Guts or Evasion, or offensive buffs as well.
+ Can provide some healing and CP to her team, provided they grant her some defense or she is only struck by enemies with hindered damage.


'''Cons'''
'''Cons'''


- Purely Bewitched-oriented playstyle, she offers little past that.
- Realistically only has three skills.


- Default is situational, but generally useless outside its upgrade, which is very necessary for her.
- No real means of self-defense for utilizing LB3 past her own Dazzle.


- While LB3 sounds great, her Mage range can only do so much in terms of damage.
- CS only offers a small heal in addition to a nowadays very common buff, making it underwhelming past damage.


==Gameplay Role==
==Gameplay Role==

Revision as of 13:22, 7 August 2021

NOTE: This page currently under construction.

(This page is for Alice strategy guide. For the standard Alice page, click here.)

Overview

☆4 Alice

While Alice used to be a pure Dazzler without much else to offer, her skill evolution added some more niche to her. In addition to expanding her Dazzle range even further, she can now do something similar to Shiva's CS, but in magic range and only on the enemy's side. Like Shiva, Alice has control over when this happens, so she can safely move to utilize it when enemies have stacked enough buffs to outweigh any debuffs they may be holding. Conveniently, as this happens on move in the same range as her attack, targets are nearly guaranteed to be left with Dazzle, plus any other debuffs her allies might bring.

☆5 Halloween Alice

One of the few female 5* units, and the only limited one, Halloween Alice easily shows her age even after her skill evolution. Having Attack Up at phase start, higher base attack value and Slash range, she can provide much better damage than her 4* version. She can also apply Dazzle the same as before, though at smaller range which can be brought back to her original Magic range on move in exchange for thinned damage spread. Additionally, she can provide some team healing and CP, but this skill needs defensive support from allies or her own Dazzle, as she has no other means of self-defense and can easily die, especially to Aether units.

Highlights

☆4 Alice

Class: Disruptive Support

Gameplay Role:

Pros

+ Can reliably apply Dazzle at Magic range, reducing enemy threats.

+ Removing all buffs from enemies at Magic range on demand can be useful in certain quests. Moving additionally grants her Glint for increased Dazzle rates.

Cons

- Since Dazzle is a fairly accessible debuff nowadays there is little reason to use her over units who can do more, aside from her buff removal niche.

- Removing all buffs and debuffs from enemies does not pair well with units who also rely on debuffing enemies.

☆5 Halloween Alice

Class: Disruptive Support/Glass Cannon

Gameplay Role:

Pros

+ Can hinder enemy damage same as before, though she has to move if she wants the same spread.

+ Decent damage thanks to the combination of Attack Up and increased damage to Dazzled enemies.

+ Can provide some healing and CP to her team, provided they grant her some defense or she is only struck by enemies with hindered damage.

Cons

- Realistically only has three skills.

- No real means of self-defense for utilizing LB3 past her own Dazzle.

- CS only offers a small heal in addition to a nowadays very common buff, making it underwhelming past damage.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngNether element icon.pngMagic weapon icon.png 6180 8160 3993 5635 1118 1578 2236 3156
Icon frame rarity 4.pngNether element icon.pngMagic weapon icon.png 6874 8823 4316 5928 1209 1660 3626 4980
Icon frame rarity 5.pngNether element icon.pngSlash weapon icon.png 7074 8915 5683 7340 2557 3303 6365 8221


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Alice
【Debuffer】

Alice
【Moveslut, CP Battery】

Alice
【Healer, Tank】

Alice
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples