Difference between revisions of "Template:Skill effect infobox"

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(not needed i guess)
 
Line 215: Line 215:
| jp trigger timing = 移動後
| jp trigger timing = 移動後
| jp description = 自身に頑強付与
| jp description = 自身に頑強付与
| en description = Apply {{Status effect|頑強}} to Self
| en description = Apply {{Status|頑強}} to Self
| proc chance = 50
| proc chance = 50
}}
}}
Line 224: Line 224:
| jp trigger timing = 移動後
| jp trigger timing = 移動後
| jp description = 自身に頑強付与
| jp description = 自身に頑強付与
| en description = Apply {{Status effect|頑強}} to Self
| en description = Apply {{Status|頑強}} to Self
| proc chance = 50
| proc chance = 50
}}
}}

Latest revision as of 17:32, 30 December 2018

Description

This templates creates a formatted string using the skill information as well as a skill subobject using the following properties:

  • Has game context
  • Has Japanese name
  • Has English name
  • Has Japanese-English name
  • Has lowercase English name
  • Has Japanese description
  • Has English description
  • Has skill trigger timing
  • Has skill proc chance
  • Has preformatted English description
  • Has raw English description
  • Has evolved skill
  • Has precursor skill
  • Has additional skills

Usage

{{Skill effect infobox
| jp name = 
| en name = 
| jp-en name = 
| jp trigger timing = 
| jp description = 
| en description = 
| proc chance = 
}}

Parameters

jp name
Japanese name.
en name
English name.
jp-en name
Translated English name.
jp trigger timing
Activation method in Japanese without parentheses.
jp description
Skill description in Japanese.
en description
Translated English skill description.
proc chance
The skill's chance to activate at skill level 1 in percent.
evolution
The skill's evolution
precursor
The skill's pre-evolution (base)

Examples

{{Skill effect  infobox
| jp name = 獣の末裔
| en name = Beast Descendant
| jp trigger timing = 移動後
| jp description = 自身に頑強付与
| en description = Apply {{Status|頑強}} to Self
| proc chance = 50
}}
Beast Descendant
JP Name 獣の末裔
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to Self
Proc Chance 50%