Difference between revisions of "Template:VN:Dialogue"

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Line 9: Line 9:
| Has game context = Dialogue
| Has game context = Dialogue
| Has character = {{{character|}}}
| Has character = {{{character|}}}
| Has rarity = {{{rarity|}}}
| Is variant = {{{variant|}}}
| Is variant = {{{variant|}}}
| Has expression = {{{face|neutral}}}
| Has expression = {{{face|neutral}}}
Line 18: Line 19:
{{{dialogue}}}
{{{dialogue}}}
|}
|}
{{#ask:[[Has game context::Transient]]
[[Has lowercase English name::{{lc:{{{character|}}}}}]]
{{#if:{{{rarity|}}}|[[Has rarity::{{{rarity}}}]]}}
{{#if:{{{variant|}}}|[[Has variant::{{{variant}}}]]}}
}}
|?=Transient icon subobject
|?Has English name
|?Has icon
}}
</includeonly><noinclude>
</includeonly><noinclude>
== Description ==
== Description ==

Revision as of 20:26, 3 October 2018

Description

This templates creates an infobox for VN dialogue, as well as a VN dialogue subobject using the following properties:

  • Has character
  • Is variant
  • Has expression
  • Has dialogue
  • Has portrait

Usage

{{VN:Dialogue
}}

Parameters

character
Character speaking.
variant
Variant (if any) of the character speaking.
face
Expression (if any) of the character speaking.
dialogue
What the character is speaking.

Examples

{{VN:Dialogue
| character = Leib
| dialogue = Yare yare.
}}
Leib expression neutral.png

Yare yare.

Leib#transient0, Leib#transient1, Leib#transient2 |?=Transient icon subobject |?Has English name |?Has icon }}

{{VN:Dialogue
| character = Gouryou
| dialogue = Checkmate.
}}
Ganglie expression neutral.png

Checkmate.


|?=Transient icon subobject |?Has English name |?Has icon }}