Difference between revisions of "Kagutsuchi/Strategy"

Jump to navigation Jump to search
Line 12: Line 12:
{{Transient icon|Kagutsuchi|variant=Jamboree}} is notable for occupying the niche of passive defensive supports among the likes of {{Transient icon|Triton}}, being able to give {{Status|en name=Protection}} to allies with an After Buff skill timing, and also as a CP battery, giving {{Status|en name=Arousal}} to allies and 12 CP to himself and allies horizontal to him with an After Buff skill timing. These features alone make him notable, since he can provide an easy layer of defense/CP charging without moving. The rest of his kit helps to facilitate these goals: improved survivability through {{Status|en name=Adamantine}} which he triggers from his phase start {{Status|en name=Weakness}}, more improved survivability by giving {{Status|en name=Guts}} to himself and healing allies after receiving damage, and a passive application of {{Status|en name=Nourishment}} to himself and allies for healing. All of these effects make him a great option for adding defense and sustainability to a team lacking some.
{{Transient icon|Kagutsuchi|variant=Jamboree}} is notable for occupying the niche of passive defensive supports among the likes of {{Transient icon|Triton}}, being able to give {{Status|en name=Protection}} to allies with an After Buff skill timing, and also as a CP battery, giving {{Status|en name=Arousal}} to allies and 12 CP to himself and allies horizontal to him with an After Buff skill timing. These features alone make him notable, since he can provide an easy layer of defense/CP charging without moving. The rest of his kit helps to facilitate these goals: improved survivability through {{Status|en name=Adamantine}} which he triggers from his phase start {{Status|en name=Weakness}}, more improved survivability by giving {{Status|en name=Guts}} to himself and healing allies after receiving damage, and a passive application of {{Status|en name=Nourishment}} to himself and allies for healing. All of these effects make him a great option for adding defense and sustainability to a team lacking some.


With that being said, in actuality Jamboree Kagutsuchi is already quite similar to a preexisting unit, and that is {{Transient icon|Daikoku}}. Functionally, Jamboree Kagutsuchi's skill ranges are very much like Daikku's, in which Jamboree Kagutsuchi can only boost CP to allies horizontal to him, making an effective Slash range where he is in the middle. FIn fact, Daikoku is in some ways more consistent especially with regards to healing allies, so one can use Daikoku as a lower cost option to replace Jamboree Kagutsuchi. For example, Daikoku gives +24 CP to allies at a 90% proc rate unseeded, but Jamboree Kagutsuchi would need to buff his +12 CP skill with an 80% proc rate twice to match that numerically. For this reason, one might wonder what niche Jamboree Kagutsuchi has at all if a permanent low and high cost replaceable option exists already. This niche is that his skills rely on an After Buff skill timing, which presents a lot more flexibility in options and will be discussed in more detail further. Still, it is good to keep in mind that Jamboree Kagutsuchi's main weaknesses would be his consistency and the differing ranges in skill application.
With that being said, in actuality Jamboree Kagutsuchi is already quite similar to a preexisting unit, and that is {{Transient icon|Daikoku}}. Functionally, Jamboree Kagutsuchi's skill ranges are very much like Daikku's, in which Jamboree Kagutsuchi can only boost CP to allies horizontal to him, making an effective Slash range where he is in the middle. In fact, Daikoku is in some ways more consistent especially with regards to healing allies, so one can use Daikoku as a lower cost option to replace Jamboree Kagutsuchi. For example, Daikoku gives +24 CP to allies at a 90% proc rate unseeded, but Jamboree Kagutsuchi would need to buff his +12 CP skill with an 80% proc rate twice to match that numerically. For this reason, one might wonder what niche Jamboree Kagutsuchi has at all if a permanent low and high cost replaceable option exists already. This niche is that his skills rely on an After Buff skill timing, which presents a lot more flexibility in options and will be discussed in more detail further. Still, it is good to keep in mind that Jamboree Kagutsuchi's main weaknesses would be his consistency and the differing ranges in skill application.


==Highlights==
==Highlights==