Difference between revisions of "Furufumi/Strategy"
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | '''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | ||
=== | ===Nuclear Clock=== | ||
{{Team:Nuclear Clock}} | |||
{ | |||
==Gameplay examples== | ==Gameplay examples== | ||
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link] | * [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link] |
Latest revision as of 18:57, 18 August 2019
NOTE: This page currently under construction.
(This page is for Furufumi strategy guide. For the standard Furufumi page, click here.)
Overview
Example overview
Highlights
Class:
Gameplay Role:
Pros
+ Example pro
Cons
- Example con
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
8184 | 10496 | 1705 | 2960 | 0 | 0 | 341 | 592 | |
9359 | 11665 | 1833 | 3088 | 0 | 0 | 550 | 926 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Nuclear Clock
Nuclear Clock (submitted by Arathun) | |||||
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Cost: ≥48 |
The following assumes all units are fully built, but does not assume seeding.
The specialty of this team set-up is constant, hard-hitting All CSes. It's a neat coincidence that these CSes are composed of the main three worldly attributes
FIRE,
WATER, and
WOOD.
The lethatity is sourced from Licht's Vigor, Gyumao's Ardor, and Typhon's Concentration. Occasionally Furufumi will inflict Stigma to all enemies to amplify this damage further, but this aspect is less reliable due to its staggered occurrence over multiple turns, so it's more of a bonus.
The CP sources primarily come from Licht's CP bestow skills Ruler, Agitator in the Shadows, and Frenzy Conductor; Gyumao's CP-on-move Celestial Hot-Head, and
Substitutions
Furufumi's contribution is the least in the group, although he does stabilize the CP gains more with turnwise Arousal to complement Licht's less predictable CP offerings. Furufumi can be substituted with Baron, who also bestows Arousal every turn. Keep in mind substituting Furufumi will also substitute out the only source of healing in the team.
The positions of Typhon and Gyumao are interchangeable. Having two Gyumaos is also acceptable, as Concentration bestows will be substituted with a fully skill leveled Ardor. Having two Typhons, however, is less acceptable, due to the lack of the extra CP gain and damage up from Ardor, being substituted with a weaker Concentration at a more restricted bestow range.
The base rarity Licht can substitute his higher rarity card since they function nearly identically. The main issue is reduced activation rate of his main CP bestow skill, which is a heavy trade-off given this team setup depends on constant reliable upkeep of CP.
Examples