From Tokyo Afterschool Summoners
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| | charge skill name = ムスペルシーニル | | | charge skill name = ムスペルシーニル |
| | charge skill jp name = ムスペルシーニル / | | | charge skill jp name = ムスペルシーニル / |
| | charge skill description = 敵に強化単体解除+火傷に特攻 | | | charge skill description = Apply {{status effect|強化単体解除}} to {{skill radius|敵}} and {{skill trigger timing|特攻}} against {{status effect|火傷}} |
| | charge skill pattern = Weapon Spread {{Weapons|突撃}} | | | charge skill pattern = Weapon Spread {{Weapons|突撃}} |
| | illustrator = めんスケ | | | illustrator = めんスケ |
Revision as of 15:52, 15 November 2018
Transient Information
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Rarity |
2 |
Cost |
4 |
HP |
180+95.102*(Lv-1) |
ATK |
100+75.51*(Lv-1) |
HP @ Lv 55 |
5315.508 |
ATK @ Lv 55 |
4177.54 |
Max HP+20 Lv, +2000 HP |
9217.548 |
Max ATK+20 Lv, +2000 ATK |
7687.74 |
Skills |
Giant |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
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Persistor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
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Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
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Fire Incarnate |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 20~40%
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Illustration |
Mennsuke |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
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Research Files
Research Files
Relationships
Notes
19 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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