Difference between revisions of "Template:Status infobox"

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Line 89: Line 89:
}}<table id="status{{#statusnumber}}" class="status-preview-infobox">
}}<table id="status{{#statusnumber}}" class="status-preview-infobox">
<tr>
<tr>
   <th colspan="2">[[{{#var:status subobj}}|{{{en name|{{{jp name|???}}}}}}]]</th>
   <th colspan="2">[[File:{{{filename|}}}.png]] [[{{#var:status subobj|}}|{{{en name|{{{jp name|???}}}}}}]]</th>
</tr><!--
  Durations
-->{{#if: {{{duration|}}} |
<tr>
  <td colspan="2">Duration</td>
  <th coslapn="2">{{{duration|?}}}</td>
</tr>
|}}<!--
  Damage Add
-->{{#if: {{{damage-add|}}} |
<tr>
  <td colspan="2">Additional Damage</td>
  <th coslapn="1">{{{damage-add|?}}}</td>
  <th coslapn="1">Max: {{{damage-add-max|?}}}</td>
</tr>
</tr>
|}}}<!--
  Damage Add
-->{{#if: {{{damage-mult|}}} |
<tr>
<tr>
   <td colspan="2"></td>
   <td colspan="2">Additional Damage</td>
  <th coslapn="1">{{{damage-mult|?}}}%</td>
  <th coslapn="1">Max: {{{damage-mult-max|?}}}%</td>
</tr>
</tr>
|}}
</table>
</table>
</includeonly><noinclude>
</includeonly><noinclude>

Revision as of 20:49, 13 November 2018

Description

This templates creates an infobox for a status effect, as well as a status effect subobject using the following properties:

Usage

{{Status infobox
| id = 
| en name = 
| jp name = 
| filename = 
| duration = 
| damage-add = 
| damage-add-max = 
| damage-mult = 
| damage-mult-max = 
| damaged-add = 
| damaged-add-max = 
| damaged_mult = 
| damaged_mult_max = 
| hp-recovery = 
| hp-recovery-max = 
| cp-add = 
| locks = 
| type = 
| note = 
}}

Parameters

en name
(Officially localized) English name of the status
jp-en name
(Unofficially) translated English name of the status
jp name
Original Japanese name of the status
filename
Filename the status icon uses
id
internal ID used
type
Whether this is a buff or a debuff
duration
How many turns the status effect persists
note
Note that displays when the status effect is added
jp-note
Original Japanese for the above
damage-add
Additional damage applied when attacking (constant)
damage-add-max
Max value for the above
damage-mult
Damage multiplier applied when attacking (coefficient)
damaged-add
Additional damage applied when attacked (constant)
damaged-add-max
Max value for the above
damage-mult-max
Max value for the above
damaged-mult
Damage multiplier applied when attacked (coefficient)
damaged-mult-max
Max value for the above
hp-recovery
HP recovered at end turn
hp-recovery-max
Max value for the above
cp-add
CP recovered at end turn
rate-add
Max value for the above
locks
Restrictions applied to unit. These include: movement, attack, skill, CS, blowback


Examples

{{Status infobox
| filename = Guts
| id = 41
| en name = Guts
| jp name = 根性
| filename = guts
| duration = 5
| damage-add = 0
| damage-add-max = 0
| damage-mult = 100
| damage-mult-max = 0
| damaged-add = 0
| damaged-add-max = 0
| damaged_mult = 100
| damaged_mult_max = 0
| hp-recovery = 
| hp-recovery-max = 
| cp-add = 
| locks = 
| type = buff
| note = HPゼロ時に復活
}}

"buff" is not in the list (Buff, Debuff, None, Irremovable Buff, Irremovable Debuff, Special Status id 3, Special Status id 4) of allowed values for the "Has status type" property.

}
Guts.png Guts
Duration 5
Additional Damage 0 Max: 0
Additional Damage 100% Max: 0%